public override void OnInspectorGUI() { jointStateSubscriber = (JointStateSubscriber)target; DrawDefaultInspector(); if (GUILayout.Button(jointStateSubscriberButtonLabel)) { jointStateSubscriber.Start(); } Application.runInBackground = true; }
public void NewRobotSelected(GameObject robot) { //Debug.Log("new Robot Selected: " + robot.name); if (robot.GetComponent <RosConnector>() == null) { Debug.Log("Error: No rosConnector found"); return; } robotManager = robot; rosConnector = robotManager.GetComponent <RosConnector>(); jointStatePublisher = robotManager.GetComponent <JointStatePublisher>(); jointStateSubscriber = robotManager.GetComponent <JointStateSubscriber>(); poseStampedPublisher = robotManager.GetComponent <CustomPoseStampedPublisher>(); rosMode = dropdownRobotManager.robotConfigs[dropdownRobotManager.robotDropdown.value].rosMode; poseMode = dropdownRobotManager.robotConfigs[dropdownRobotManager.robotDropdown.value].poseMode; rosModeDropdown.value = rosMode; poseStampDropdown.value = poseMode; intervalSlider.value = dropdownRobotManager.robotConfigs[dropdownRobotManager.robotDropdown.value].poseInterval; }
public void NewRobotSelected(GameObject robot) { if (robot.GetComponent <RosConnector>() == null) { Debug.Log("Error: No rosConnector found"); return; } robotManager = robot; rosConnector = robotManager.GetComponent <RosConnector>(); jointStatePublisher = robotManager.GetComponent <JointStatePublisher>(); jointStateSubscriber = robotManager.GetComponent <JointStateSubscriber>(); poseStampedPublisher = robotManager.GetComponent <CustomPoseStampedPublisher>(); rosMode = dropdownRobotManager.robotConfigs[dropdownRobotManager.currentRobot].rosMode; poseMode = dropdownRobotManager.robotConfigs[dropdownRobotManager.currentRobot].poseMode; rosModeDropdown.value = rosMode; poseStampDropdown.value = poseMode; //intervalSlider.value = dropdownRobotManager.robotConfigs[dropdownRobotManager.currentRobot].poseInterval; //Activate for non-MRTK applications intervalSlider.SliderValue = dropdownRobotManager.robotConfigs[dropdownRobotManager.currentRobot].poseInterval; }
public override void OnInspectorGUI() { EditorGUILayout.HelpBox("This is the central point of your incoming robot communication. " + "Enter the details of your mqtt broker, the topic to subscribe to and specify the robotParent object. " + "Either presss play and see if your robotcontrollers are in the correct order, press on 'Find Joints and configure' or manually specificy the order.", MessageType.Info); DrawDefaultInspector(); if (buttonStyle == null) { buttonStyle = new GUIStyle(EditorStyles.miniButtonRight) { fixedWidth = 75 } } ; jointStateSubscriber = (JointStateSubscriber)target; if (GUILayout.Button("Find joints in robot and configure")) { jointStateSubscriber.FindJoints(); } } }
//private UnityFibonacciActionClient UnityFibonacciActionClient; public void Awake() { UrdfRobot = GetComponents <UrdfRobot>()[0]; // gameObject.AddComponent<Status2Text>(); switch (TypeOfKSMP) { case KSMPs.ROS: //gameObject.AddComponent<RosConnector>(); //gameObject.AddComponent<PoseArrayPublisher>(); // If it does not exist if (GameObject.Find("RosConnector") == null) { RosConnectorObj = new GameObject("RosConnector"); } else { RosConnectorObj = GameObject.Find("RosConnector"); } if (!planRobot) { RosConnector = RosConnectorObj.AddComponent <RosConnector>(); gameObject.AddComponent <PoseArrayPublisher>(); } RosConnector = RosConnectorObj.GetComponent <RosConnector>(); RosConnector.RosBridgeServerUrl = NetworkMasterIP; switch (TypeOfEntity) { case EntityType.manipulator: gameObject.AddComponent <JointStatePatcher>(); JointPatcher = gameObject.GetComponent <JointStatePatcher>(); JointPatcher.UrdfRobot = UrdfRobot; JointPatcher.SetSubscribeJointStates(true); if (!planRobot) { JointStateSubscriber = gameObject.GetComponent <JointStateSubscriber>(); JointStateSubscriber.Topic = Topic; gameObject.AddComponent <ExecuteTrajFeedbackSub>(); gameObject.AddComponent <TrajectorySub>(); } else { gameObject.AddComponent <DisplayTrajectorySub>(); } /***************************** * Testing: uncomment JointState Subscri and delete DisplatT * ***************************/ //gameObject.AddComponent<DisplayTrajectorySub>(); break; case EntityType.AGV: // To be implemented break; case EntityType.drone: // To be implemented break; case EntityType.sensor: // To be implemented break; default: // To be implemented break; } break; case KSMPs.None: // To be implemented break; default: // To be implemented break; } }