Пример #1
0
    public void OnUserCountChanged(List <UserActor> data)
    {
        foreach (Transform child in areaOfUsers.transform)
        {
            GameObject.Destroy(child.gameObject);
        }

        foreach (var user in data)
        {
            if (user == null)
            {
                continue;
            }

            JoinedUser temp = Instantiate(Prefab_JoinedUser, areaOfUsers);
            temp.SetupUser(user.name, user.assetId, user.pos);
        }
    }
Пример #2
0
        public IActionResult Join(int ActivityId)
        {
            User CurrUser = _context.Users.SingleOrDefault(user => user.UserId == HttpContext.Session.GetInt32("CurrUserId"));

            Activity CurrActivity = _context.Activities.SingleOrDefault(act => act.ActivityId == ActivityId);

            JoinedUser AlreadyJoined = _context.JoinedUsers.SingleOrDefault(JU =>
                                                                            (JU.ActivityId == CurrActivity.ActivityId) &&
                                                                            (JU.UserId == CurrUser.UserId));

            if (AlreadyJoined == null)
            {
                System.Console.WriteLine("NEW JOINING USER");
            }
            else
            {
                System.Console.WriteLine("THIS JOIN ALREADY EXISTS");
            }

            return(RedirectToAction("Dashboard", "Users"));
        }
Пример #3
0
        private void Server_ReceiveMessage(MessageEventArgs e)
        {
            User sender = GetUserBySocket(e.Sender);

            if (sender != null)
            {
                if (sender.Socket == null)
                {
                    sender.Guid = e.Message.Text;

                    JoinedUser?.Invoke(new UserEventArgs(sender.Guid, sender.Ip, sender.Port));

                    return;
                }
            }

            if (e.Message.Type == MessageType.Left)
            {
                User u = Users.Find((ev) => { return(ev.Guid == e.Message.Text); });
                Users.Remove(u);
                LeftUser?.Invoke(new UserEventArgs(u.Guid, u.Ip, u.Port));
                return;
            }
        }