private void OnReceivedJoinRequestResponse(NetworkConnection conn, JoinRequestResponseMessage msg) { //We good to connect if (msg.Code == 200) { Logger.Info("Join request was accepted! {@Message} ({@Code})", msg.Message, msg.Code); ClientAccept(conn); } else { Logger.Error("Failed to connect! Error: {@Message} ({@Code})", msg.Message, msg.Code); ClientReject(conn); } }
private void OnReceivedJoinRequestResponse(JoinRequestResponseMessage msg) { //We good to connect if (msg.Code == HttpCode.Ok) { Logger.Info("Join request was accepted! {Message} ({Code})", msg.Message, (int)msg.Code); ClientAccept(); } //Something f****d up else { Logger.Error("Failed to connect! Error: {Message} ({Code})", msg.Message, (int)msg.Code); ClientReject(); } }