public void ReturnLobby() { var info = new JoinOrLeaveRoom { UserId = User.Id, RoomId = User.RoomId }; Client.Instance.Send(RequestType.LeaveRoom, Proto.Serialize(info)); SceneManager.LoadSceneAsync(1); }
public void EnterRoom(GameObject sender) { var index = sender.name[4] - '0' - 1; var room_id = RoomList.List[index].Id; var info = new JoinOrLeaveRoom { UserId = User.Id, RoomId = room_id }; Client.Instance.Send(RequestType.EnterRoom, Proto.Serialize(info)); }