public void OnPointerDown(PointerEventData eventData) { joinGuide.OperationStart(); if (isInit == false) { Init(); } //选中画笔的情况下,素材不可以拖动 if (GameManager.instance.curJoinType == JoinType.Animal) { //动物拼接的第一步,第二步时,头不可以动 if (joinMainView.step == 1 || joinMainView.step == 2) { if (partType == PartType.Head && dragCount != 0) { return; } } //动物拼接的第三步第四步,眼睛鼻子不可以动 if (joinMainView.step == 3 || joinMainView.step == 4) { if (partType == PartType.LeftEye || partType == PartType.RightEye || partType == PartType.Mouth) { return; } } } else { if (joinMainView.step == 1) { return; } } Vector3 screenPos = Camera.main.WorldToScreenPoint(transform.position); offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(eventData.position.x, eventData.position.y, screenPos.z)); AudioManager.instance.PlayOneShotAudio("Audio/option_audio/common_option_audio|dragend"); joinMainView.SetSelectResObj(transform); joinMainView.ShowBackBtn(false); }
public void OnBeginDrag(PointerEventData eventData) { joinGuide.OperationStart(); moveSelf = true; //if (Mathf.Abs(eventData.delta.x) < Mathf.Abs(eventData.delta.y) ) Debug.Log(Mathf.Abs(eventData.delta.x) + " " + Mathf.Abs(eventData.delta.y)); if (Mathf.Abs(eventData.delta.x) < 0.5f * Mathf.Abs(eventData.delta.y)) { moveSelf = false; scrollRect.OnBeginDrag(eventData); return; } AudioManager.instance.PlayOneShotAudio("Audio/option_audio/common_option_audio|dragend"); TemplateResType type = GameManager.instance.curSelectResType; if (type == TemplateResType.Hand || type == TemplateResType.Leg)//手脚 { genParent = GameObject.Find("group_handleg").transform; } else if (type == TemplateResType.Eye || type == TemplateResType.Mouth || type == TemplateResType.Hair) { genParent = GameObject.Find("group_eyemouthhair").transform; } else if (type == TemplateResType.Hat || type == TemplateResType.HeadWear) { genParent = GameObject.Find("group_hatheadwear").transform; } else if (type == TemplateResType.Head) { genParent = GameObject.Find("group_head").transform; } else if (type == TemplateResType.TrueBody) { genParent = GameObject.Find("group_truebody").transform; } GameObject obj = UIHelper.instance.LoadPrefab("Prefabs/join|gen_res", genParent, eventData.position, Vector3.one, false); obj.GetComponent <ResDragItem>().InitItem(transform.GetSiblingIndex(), resPath); obj.transform.name = type.ToString(); eventData.pointerPress = obj; eventData.pointerDrag = obj; }