void Awake() { if (_instance == null) { //If I am the first instance, make me the Singleton _instance = this; DontDestroyOnLoad(this); } else { //If a Singleton already exists and you find //another reference in scene, destroy it! if (this != _instance) { Destroy(this.gameObject); } } ObjectPool.CreatePool <Flecha>(flechaPrefab); ObjectPool.CreatePool <Maca>(macaPrefab); }
void Awake() { if(_instance == null) { //If I am the first instance, make me the Singleton _instance = this; DontDestroyOnLoad(this); } else { //If a Singleton already exists and you find //another reference in scene, destroy it! if(this != _instance) Destroy(this.gameObject); } ObjectPool.CreatePool<Flecha>(flechaPrefab); ObjectPool.CreatePool<Maca>(macaPrefab); }