protected void OnJobResultChanged(bool result) { JobResultEventArgs e = new JobResultEventArgs(); e.result = result; e.wasJobCanceled = _wasJobCanceled; JobResultHandler?.Invoke(this, e); }
//--------------------------------------------------------------------------------------- // Code from: http://blog.yamanyar.com/2015/05/unity-creating-c-thread-with-callback.html //--------------------------------------------------------------------------------------- public void CalcCorrectionThread(object state) { object[] array = state as object[]; ThreadAdapter adapter = array[1] as ThreadAdapter; JobResultHandler callback = array[2] as JobResultHandler; CorrectionData calcData = array[0] as CorrectionData; double distance = ClosestApproach(calcData); //if adapter is not null; callback is also not null. if (adapter != null) { adapter.ExecuteOnUi(delegate { callback(distance, calcData); }); } }