Пример #1
0
        private void AddSetupEntity(JobDatabase database, RunTimeCalculatorItem item)
        {
            SetupType type;

            switch (item.ItemType)
            {
            case RunTimeCalculatorItemType.Iteration:
                type = SetupType.Iteration;
                break;

            case RunTimeCalculatorItemType.Setup:
                type = SetupType.Setup;
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            var time = item.CalculateDiffernce();

            if (time == null)
            {
                return;
            }

            database.SetupEntities.Add(new SetupEntity {
                SetupType = type, Value = (int)time.Value.TotalMinutes, StartTime = item.StartTime
            });
        }
Пример #2
0
 private void Start()
 {
     logScreen    = GameObject.Find("LogScreen").GetComponent <LogScreen>();
     gameManager  = GameObject.Find("Canvas").GetComponent <GameManager>();
     jobDatabase  = GameObject.Find("Canvas").GetComponent <JobDatabase>();
     cameraShaker = Camera.main.GetComponent <CameraShaker>();
     playerShip   = GameObject.Find("PlayerShip").GetComponent <PlayerShip>();
     registry     = GameObject.Find("Registry").GetComponent <Registry>();
     sm           = GameObject.Find("SoundManager").GetComponent <SoundManager>();
 }
Пример #3
0
    private void Start()
    {
        mm.PlaySound(mm.music[5]);
        jobDatabase  = GameObject.Find("Canvas").GetComponent <JobDatabase>();
        fadeInAndOut = GameObject.Find("Fader").GetComponent <FadeInAndOut>();
        registry     = GameObject.Find("Registry").GetComponent <Registry>();

        numPeople = registry.GetNumberOfPeopleSacrificed();


        if (numPeople > 1)
        {
            personPeople = "people";
        }
        else
        {
            personPeople = "person";
        }
    }
Пример #4
0
 public StorageController(IConfiguration _config, JobDatabase _jobDatabase)
 {
     config      = _config;
     jobDatabase = _jobDatabase;
 }
Пример #5
0
 //初期化
 public void Init(StatusManager statusManager, JobDatabase jobDatabase, UnitController unitController)
 {
     this.statusManager  = statusManager;
     this.jobDatabase    = jobDatabase;
     this.unitController = unitController;
 }
Пример #6
0
    private static void Create()
    {
        UnitDatabase unitDatabase = ScriptableObject.CreateInstance <UnitDatabase>();

        //武器の初期化用にデータベース取得
        WeaponDatabase weaponDatabase = Resources.Load <WeaponDatabase>("weaponDatabase");

        //200719 職業をデータベースから取得
        JobDatabase jobDatabase = Resources.Load <JobDatabase>("jobDatabase");

        PotionDatabase potionDatabase = Resources.Load <PotionDatabase>("potionDatabase");

        //210218 装飾品を追加
        AccessoryDatabase accessoryDatabase = Resources.Load <AccessoryDatabase>("accessoryDatabase");

        ToolDatabase toolDatabase = Resources.Load <ToolDatabase>("toolDatabase");

        //霊夢
        int[] reimuStatus = new int[] { 1, 21, 7, 5, 8, 7, 8, 6, 4 };

        //手持ちアイテム
        var reimuItem = new List <Item>();

        Item equipItem = new Item(weaponDatabase.FindByName("ホーミングアミュレット"));

        equipItem.isEquip = true;
        reimuItem.Add(equipItem);
        Item item = new Item(weaponDatabase.FindByName("お祓い棒"));

        reimuItem.Add(item);
        item = new Item(weaponDatabase.FindByName("博麗の癒符"));
        reimuItem.Add(item);
        item = new Item(potionDatabase.FindByName("霧雨の傷薬"));
        reimuItem.Add(item);
        Item accessoryItem = new Item(accessoryDatabase.FindByName("博麗の形代"));

        accessoryItem.isEquip = true;
        reimuItem.Add(accessoryItem);

        //210301 宝箱テスト

        /*item = new Item(toolDatabase.FindByName("宝の鍵"));
         * reimuItem.Add(item);*/

        /*item = new Item(weaponDatabase.FindByName("先代巫女のお札"));
         * reimuItem.Add(item);*/

        // 210217 スキルレベルが足りないテスト

        /*item = new Item(weaponDatabase.FindByName("奇跡の癒符"));
         * reimuItem.Add(item);*/

        //武器のバフがされるかテスト
        //equipWeapon = weaponDatabase.FindByName("先代巫女のお札");

        string pathName = "Reimu";

        //200827 スキルレベル実装
        var skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.D },
            { WeaponType.STRIKE, SkillLevel.D },
            { WeaponType.HEAL, SkillLevel.D },
        };

        //200719 職業を追加
        Job job = jobDatabase.FindByJob(JobName.巫女);

        //200830 霊夢ルート、レミリアルート実装
        bool isReimuRoute = true;

        //210219 種族追加
        RaceType race = RaceType.HUMAN;

        Unit reimu = new Unit("霊夢", "博麗 霊夢", job, race, reimuStatus, reimuItem, pathName, skillLevelMap, isReimuRoute);



        unitDatabase.unitList.Add(reimu);

        //魔理沙
        int[] marisaStatus = new int[] { 3, 21, 11, 5, 8, 10, 5, 5, 3 };

        var marisaItem = new List <Item>();

        item = new Item(weaponDatabase.FindByName("香霖堂の霊符"));
        marisaItem.Add(item);
        item = new Item(weaponDatabase.FindByName("香霖堂の術符"));
        marisaItem.Add(item);
        item         = new Item(weaponDatabase.FindByName("ミニ八卦炉"));
        item.isEquip = true;
        marisaItem.Add(item);
        item = new Item(potionDatabase.FindByName("霧雨の傷薬"));
        marisaItem.Add(item);

        //210301 宝の鍵消費しないかテスト
        item = new Item(toolDatabase.FindByName("宝の鍵"));
        marisaItem.Add(item);

        //210217 魔理沙に装備出来ない武器を持たせるテスト 最終的には消す
        //技能レベルは足りているが専用ではない

        /*item = new Item(weaponDatabase.FindByName("ホーミングアミュレット"));
         * marisaItem.Add(item);
         * //適性が無い
         * item = new Item(weaponDatabase.FindByName("新聞紙の撃符"));
         * marisaItem.Add(item);
         * //スキルレベルが足りない
         * item = new Item(weaponDatabase.FindByName("死神の霊符"));
         * marisaItem.Add(item);*/

        pathName = "Marisa";

        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.E },
            { WeaponType.LASER, SkillLevel.D },
        };

        job = jobDatabase.FindByJob(JobName.魔法使い);

        race = RaceType.HUMAN;

        Unit marisa = new Unit("魔理沙", "霧雨 魔理沙", job, race, marisaStatus, marisaItem, pathName, skillLevelMap, isReimuRoute);

        //レベルアップテストの為
        marisa.exp = 99;
        unitDatabase.unitList.Add(marisa);

        //文
        int[] ayaStatus = new int[] { 16, 30, 14, 11, 16, 20, 15, 8, 11 };

        var ayaItem = new List <Item>();

        item         = new Item(weaponDatabase.FindByName("天狗のカメラ"));
        item.isEquip = true;
        ayaItem.Add(item);
        item = new Item(weaponDatabase.FindByName("新聞紙の術符"));
        ayaItem.Add(item);
        item = new Item(weaponDatabase.FindByName("天狗の羽団扇"));
        ayaItem.Add(item);
        item = new Item(potionDatabase.FindByName("永遠亭の傷薬"));
        ayaItem.Add(item);
        //210220 勇者武器テスト
        item = new Item(weaponDatabase.FindByName("賢者の術符"));
        ayaItem.Add(item);

        pathName = "Aya";

        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.B },
            { WeaponType.STRIKE, SkillLevel.C },
        };

        job = jobDatabase.FindByJob(JobName.伝統の幻想ブン屋);

        race = RaceType.YOUKAI;

        Unit aya = new Unit("文", "射命丸 文", job, race, ayaStatus, ayaItem, pathName, skillLevelMap, isReimuRoute);

        unitDatabase.unitList.Add(aya);

        //ルーミア
        int[] rumiaStatus = new int[] { 5, 24, 9, 8, 5, 6, 4, 9, 8 };

        var rumiaItem = new List <Item>();

        item         = new Item(weaponDatabase.FindByName("香霖堂の霊符"));
        item.isEquip = true;
        rumiaItem.Add(item);
        item = new Item(weaponDatabase.FindByName("香霖堂の術符"));
        rumiaItem.Add(item);

        pathName = "Rumia";

        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.E },
            { WeaponType.LASER, SkillLevel.D },
        };

        job = jobDatabase.FindByJob(JobName.暗闇の妖怪);

        race = RaceType.YOUKAI;

        Unit rumia = new Unit("ルーミア", "ルーミア", job, race, rumiaStatus, rumiaItem, pathName, skillLevelMap, isReimuRoute);

        unitDatabase.unitList.Add(rumia);

        //大妖精
        int[] daiyouseiStatus = new int[] { 6, 21, 7, 3, 9, 8, 7, 8, 5 };

        var daiyouseiItem = new List <Item>();

        item         = new Item(weaponDatabase.FindByName("香霖堂の術符"));
        item.isEquip = true;
        daiyouseiItem.Add(item);
        item = new Item(potionDatabase.FindByName("霧雨の傷薬"));
        daiyouseiItem.Add(item);
        item = new Item(weaponDatabase.FindByName("妖精の癒符"));
        daiyouseiItem.Add(item);

        pathName = "Daiyousei";

        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.D },
            { WeaponType.HEAL, SkillLevel.C },
        };

        job = jobDatabase.FindByJob(JobName.大妖精);

        race = RaceType.FAIRY;

        Unit daiyousei = new Unit("大妖精", "大妖精", job, race, daiyouseiStatus, daiyouseiItem, pathName, skillLevelMap, isReimuRoute);

        unitDatabase.unitList.Add(daiyousei);

        //ツィルノ
        int[] chirnoStatus = new int[] { 7, 23, 7, 11, 7, 10, 9, 6, 7 };

        var chirnoItem = new List <Item>();

        item         = new Item(weaponDatabase.FindByName("氷つぶて"));
        item.isEquip = true;
        chirnoItem.Add(item);

        //試験用にアイテムを持たせる
        item = new Item(potionDatabase.FindByName("妖精の果実"));
        chirnoItem.Add(item);

        item = new Item(toolDatabase.FindByName("大きな金塊"));
        chirnoItem.Add(item);

        item = new Item(toolDatabase.FindByName("扉の鍵"));
        chirnoItem.Add(item);

        item = new Item(toolDatabase.FindByName("勝利のビール"));
        chirnoItem.Add(item);

        pathName = "Cirno";

        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.C },
            { WeaponType.STRIKE, SkillLevel.D },
        };

        job = jobDatabase.FindByJob(JobName.湖上の氷精);

        race = RaceType.FAIRY;

        Unit chirno = new Unit("チルノ", "チルノ", job, race, chirnoStatus, chirnoItem, pathName, skillLevelMap, isReimuRoute);

        unitDatabase.unitList.Add(chirno);



        //うどんげ氏
        int[] udonStatus = new int[] { 10, 26, 13, 6, 15, 11, 3, 9, 7 };

        var udonItem = new List <Item>();

        item         = new Item(weaponDatabase.FindByName("玉兎の弾丸"));
        item.isEquip = true;
        udonItem.Add(item);
        item = new Item(weaponDatabase.FindByName("月人の術符"));
        udonItem.Add(item);
        item = new Item(potionDatabase.FindByName("永遠亭の傷薬"));
        udonItem.Add(item);
        item = new Item(potionDatabase.FindByName("薬箱"));
        udonItem.Add(item);

        pathName = "Udon";

        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.B },
            { WeaponType.STRIKE, SkillLevel.C },
        };

        job = jobDatabase.FindByJob(JobName.狂気の月の兎);

        race = RaceType.MOON_RABBIT;

        Unit udonge = new Unit("鈴仙", "鈴仙・U・イナバ", job, race, udonStatus, udonItem, pathName, skillLevelMap, isReimuRoute);

        unitDatabase.unitList.Add(udonge);

        //ここからレミリアルート
        isReimuRoute = false;

        //美鈴
        int[] meirinStatus = new int[] { 6, 28, 5, 13, 8, 10, 5, 5, 8 };

        var meirinItem = new List <Item>();

        item         = new Item(weaponDatabase.FindByName("拳"));
        item.isEquip = true;
        meirinItem.Add(item);
        item = new Item(weaponDatabase.FindByName("香霖堂の撃符"));
        meirinItem.Add(item);
        item = new Item(weaponDatabase.FindByName("妖精の癒符"));
        meirinItem.Add(item);
        item = new Item(potionDatabase.FindByName("霧雨の傷薬"));
        meirinItem.Add(item);

        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.STRIKE, SkillLevel.D },
            { WeaponType.HEAL, SkillLevel.E },
        };

        pathName = "Meirin";

        job = jobDatabase.FindByJob(JobName.門番);

        race = RaceType.YOUKAI;

        Unit meirin = new Unit("美鈴", "紅 美鈴", job, race, meirinStatus, meirinItem, pathName, skillLevelMap, isReimuRoute);

        unitDatabase.unitList.Add(meirin);

        //小悪魔
        int[] koakumaStatus = new int[] { 8, 23, 11, 7, 9, 11, 5, 6, 8 };

        //アイテム
        var koakumaItem = new List <Item>();

        item         = new Item(weaponDatabase.FindByName("香霖堂の術符"));
        item.isEquip = true;
        koakumaItem.Add(item);
        item = new Item(weaponDatabase.FindByName("妖精の癒符"));
        koakumaItem.Add(item);
        item = new Item(potionDatabase.FindByName("霧雨の傷薬"));
        koakumaItem.Add(item);

        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.D },
            { WeaponType.HEAL, SkillLevel.D },
        };

        pathName = "Koakuma";

        race = RaceType.YOUKAI;

        job = jobDatabase.FindByJob(JobName.小悪魔);
        Unit koakuma = new Unit("小悪魔", "小悪魔", job, race, koakumaStatus, koakumaItem, pathName, skillLevelMap, isReimuRoute);

        unitDatabase.unitList.Add(koakuma);

        //パチュリー
        int[] patuStatus = new int[] { 10, 21, 15, 1, 16, 6, 8, 11, 3 };

        pathName = "Patu";

        //アイテム
        var patuItem = new List <Item>();

        item = new Item(weaponDatabase.FindByName("河童の術符"));
        patuItem.Add(item);
        item         = new Item(weaponDatabase.FindByName("仙人の霊符"));
        item.isEquip = true;
        patuItem.Add(item);
        item = new Item(potionDatabase.FindByName("永遠亭の傷薬"));
        patuItem.Add(item);

        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.C },
            { WeaponType.LASER, SkillLevel.B },
        };

        job = jobDatabase.FindByJob(JobName.魔女);

        race = RaceType.YOUKAI;

        Unit patu = new Unit("パチュリー", "パチュリー・ノーレッジ", job, race, patuStatus, patuItem, pathName, skillLevelMap, isReimuRoute);

        unitDatabase.unitList.Add(patu);

        //咲夜
        int[] sakuyaStatus = new int[] { 8, 23, 9, 10, 12, 14, 12, 8, 10 };

        //アイテム
        var sakuyaItem = new List <Item>();

        item         = new Item(weaponDatabase.FindByName("銀のナイフ"));
        item.isEquip = true;
        sakuyaItem.Add(item);
        item = new Item(weaponDatabase.FindByName("香霖堂の術符"));
        sakuyaItem.Add(item);
        item = new Item(potionDatabase.FindByName("永遠亭の傷薬"));
        sakuyaItem.Add(item);


        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.D },
            { WeaponType.STRIKE, SkillLevel.C },
        };

        pathName = "Sakuya";

        job = jobDatabase.FindByJob(JobName.紅魔館のメイド);

        race = RaceType.HUMAN;

        Unit sakuya = new Unit("咲夜", "十六夜 咲夜", job, race, sakuyaStatus, sakuyaItem, pathName, skillLevelMap, isReimuRoute);

        unitDatabase.unitList.Add(sakuya);

        //レミリア
        int[] remilliaStatus = new int[] { 18, 36, 15, 18, 16, 22, 20, 10, 15 };

        pathName = "Remilia";

        //アイテム
        var remilliaItem = new List <Item>();

        item         = new Item(weaponDatabase.FindByName("グングニル"));
        item.isEquip = true;
        remilliaItem.Add(item);
        item = new Item(weaponDatabase.FindByName("河童の撃符"));
        remilliaItem.Add(item);

        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.STRIKE, SkillLevel.B },
        };

        job = jobDatabase.FindByJob(JobName.紅い悪魔);

        race = RaceType.YOUKAI;

        Unit remillia = new Unit("レミリア", "レミリア・スカーレット", job, race, remilliaStatus, remilliaItem, pathName, skillLevelMap, isReimuRoute);

        unitDatabase.unitList.Add(remillia);

        //フラン
        int[] frandreStatus = new int[] { 25, 42, 24, 27, 16, 24, 12, 11, 18 };

        pathName = "Fran";

        //アイテム
        var franItem = new List <Item>();

        item         = new Item(weaponDatabase.FindByName("レーヴァテイン"));
        item.isEquip = true;
        franItem.Add(item);
        item = new Item(weaponDatabase.FindByName("死神の撃符"));
        franItem.Add(item);

        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.STRIKE, SkillLevel.A },
        };

        job = jobDatabase.FindByJob(JobName.紅のカタストロフ);

        race = RaceType.YOUKAI;

        Unit frandre = new Unit("フランドール", "フランドール・スカーレット", job, race, frandreStatus, franItem, pathName, skillLevelMap, isReimuRoute);

        unitDatabase.unitList.Add(frandre);

        //ファイル書き出し Resources配下に作る
        AssetDatabase.CreateAsset(unitDatabase, "Assets/Resources/unitDatabase.asset");
    }
Пример #7
0
 public HomeController(JobDatabase _jobDatabase)
 {
     jobDatabase = _jobDatabase;
 }
Пример #8
0
 public SqlJobService(JobDatabase database, IJobConfigurationMapper configurationMapper)
 {
     _database            = database;
     _configurationMapper = configurationMapper;
     _database.SetupOnce();
 }
Пример #9
0
    private static void Create()
    {
        EnemyDatabase enemyDatabase = ScriptableObject.CreateInstance <EnemyDatabase>();

        //武器の初期化用にデータベース取得
        WeaponDatabase weaponDatabase = Resources.Load <WeaponDatabase>("weaponDatabase");

        JobDatabase jobDatabase = Resources.Load <JobDatabase>("jobDatabase");

        //妖精
        string name = "妖精";

        int[]    status        = new int[] { 1, 20, 5, 3, 3, 3, 1, 3, 2 };
        Job      job           = jobDatabase.FindByJob(JobName.妖精);
        bool     isBoss        = false;
        RaceType race          = RaceType.FAIRY;
        string   pathName      = null;
        var      skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.D },
        };

        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        //メイド妖精 上級職とのステータス補正は職業に持たせているので、基礎値は下級職の妖精と同じとなる
        name          = "メイド妖精";
        status        = new int[] { 1, 20, 5, 3, 3, 3, 1, 3, 2 };
        job           = jobDatabase.FindByJob(JobName.メイド妖精);
        isBoss        = false;
        race          = RaceType.FAIRY;
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.B },
            { WeaponType.STRIKE, SkillLevel.B },
            { WeaponType.HEAL, SkillLevel.C },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        //毛玉
        name          = "毛玉";
        status        = new int[] { 1, 18, 2, 4, 3, 5, 2, 1, 4 };
        job           = jobDatabase.FindByJob(JobName.毛玉);
        isBoss        = false;
        race          = RaceType.YOUKAI;
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.STRIKE, SkillLevel.D },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));


        name          = "妖獣";
        status        = new int[] { 1, 18, 4, 5, 5, 5, 3, 1, 4 };
        job           = jobDatabase.FindByJob(JobName.妖獣);
        isBoss        = false;
        race          = RaceType.YOUKAI;
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.STRIKE, SkillLevel.B },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        name          = "魔導書";
        status        = new int[] { 1, 20, 6, 1, 8, 3, 2, 8, 1 };
        job           = jobDatabase.FindByJob(JobName.魔導書);
        isBoss        = false;
        race          = RaceType.TSUKUMOGAMI;
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.STRIKE, SkillLevel.D },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        name          = "グリモワール";
        status        = new int[] { 1, 20, 6, 1, 8, 3, 2, 8, 1 };
        job           = jobDatabase.FindByJob(JobName.グリモワール);
        isBoss        = false;
        race          = RaceType.TSUKUMOGAMI;
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.STRIKE, SkillLevel.B },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        name          = "使い魔";
        status        = new int[] { 1, 17, 5, 3, 5, 2, 2, 3, 2 };
        job           = jobDatabase.FindByJob(JobName.使い魔);
        isBoss        = false;
        race          = RaceType.MAGIC;
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.E },
            { WeaponType.STRIKE, SkillLevel.E },
            { WeaponType.LASER, SkillLevel.E },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        name          = "ひまわり妖精";
        status        = new int[] { 1, 25, 6, 5, 6, 3, 2, 8, 3 };
        job           = jobDatabase.FindByJob(JobName.ひまわり妖精);
        isBoss        = false;
        race          = RaceType.FAIRY;
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.D },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        name          = "ハイフェアリー";
        status        = new int[] { 1, 25, 6, 5, 6, 3, 2, 8, 3 };
        job           = jobDatabase.FindByJob(JobName.ハイフェアリー);
        isBoss        = false;
        race          = RaceType.FAIRY;
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.B },
            { WeaponType.STRIKE, SkillLevel.B },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        name          = "ホブゴブリン";
        status        = new int[] { 1, 28, 7, 12, 7, 5, 1, 5, 5 };
        job           = jobDatabase.FindByJob(JobName.ホブゴブリン);
        isBoss        = false;
        race          = RaceType.YOUKAI;
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.STRIKE, SkillLevel.B },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        name          = "吸血コウモリ";
        status        = new int[] { 1, 20, 4, 6, 6, 8, 6, 2, 5 };
        job           = jobDatabase.FindByJob(JobName.吸血コウモリ);
        isBoss        = false;
        race          = RaceType.YOUKAI;
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.STRIKE, SkillLevel.C },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        name          = "ツパイ";
        status        = new int[] { 1, 20, 4, 6, 6, 8, 6, 2, 5 };
        job           = jobDatabase.FindByJob(JobName.ツパイ);
        isBoss        = false;
        race          = RaceType.YOUKAI;
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.STRIKE, SkillLevel.A },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        name          = "幽霊";
        status        = new int[] { 1, 18, 5, 1, 5, 4, 1, 2, 5 };
        job           = jobDatabase.FindByJob(JobName.幽霊);
        isBoss        = false;
        race          = RaceType.GHOST;
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.LASER, SkillLevel.D },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        name          = "怨霊";
        status        = new int[] { 1, 18, 5, 1, 5, 4, 1, 2, 5 };
        job           = jobDatabase.FindByJob(JobName.怨霊);
        isBoss        = false;
        race          = RaceType.GHOST;
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.LASER, SkillLevel.B },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        //魔理沙
        status        = new int[] { 1, 19, 6, 4, 5, 8, 4, 4, 2 };
        name          = "魔理沙";
        job           = jobDatabase.FindByJob(JobName.魔法使い);
        isBoss        = true;
        race          = RaceType.HUMAN;
        pathName      = "Marisa";
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.E },
            { WeaponType.LASER, SkillLevel.D },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        //ルーミア
        status        = new int[] { 1, 24, 10, 5, 4, 5, 4, 10, 9 };
        name          = "ルーミア";
        job           = jobDatabase.FindByJob(JobName.暗闇の妖怪);
        isBoss        = true;
        race          = RaceType.YOUKAI;
        pathName      = "Rumia";
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.E },
            { WeaponType.LASER, SkillLevel.D },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        //大妖精
        status        = new int[] { 1, 24, 8, 5, 6, 7, 8, 9, 8 };
        name          = "大妖精";
        job           = jobDatabase.FindByJob(JobName.大妖精);
        isBoss        = true;
        race          = RaceType.FAIRY;
        pathName      = "Daiyousei";
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.D },
            { WeaponType.HEAL, SkillLevel.C },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        //チルノ
        status        = new int[] { 1, 26, 10, 10, 6, 8, 4, 9, 8 };
        name          = "チルノ";
        job           = jobDatabase.FindByJob(JobName.湖上の氷精);
        isBoss        = true;
        race          = RaceType.FAIRY;
        pathName      = "Cirno";
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.C },
            { WeaponType.STRIKE, SkillLevel.D },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        //美鈴
        status        = new int[] { 1, 30, 5, 12, 8, 9, 2, 7, 11 };
        name          = "美鈴";
        job           = jobDatabase.FindByJob(JobName.門番);
        isBoss        = true;
        race          = RaceType.YOUKAI;
        pathName      = "Meirin";
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.STRIKE, SkillLevel.B },
            { WeaponType.HEAL, SkillLevel.D },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        //小悪魔
        status        = new int[] { 1, 23, 6, 4, 6, 5, 5, 3, 3 };
        name          = "小悪魔";
        isBoss        = true;
        job           = jobDatabase.FindByJob(JobName.小悪魔);
        race          = RaceType.YOUKAI;
        pathName      = "Koakuma";
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.C },
            { WeaponType.HEAL, SkillLevel.C },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        //パチュリー
        status        = new int[] { 1, 20, 10, 3, 6, 1, 4, 5, 1 };
        name          = "パチュリー";
        isBoss        = true;
        job           = jobDatabase.FindByJob(JobName.魔女);
        race          = RaceType.YOUKAI;
        pathName      = "Patu";
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.B },
            { WeaponType.LASER, SkillLevel.A },
            { WeaponType.STRIKE, SkillLevel.B },
            { WeaponType.HEAL, SkillLevel.C },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        //咲夜
        status = new int[] { 1, 25, 8, 8, 10, 8, 10, 6, 6 };

        name          = "咲夜";
        job           = jobDatabase.FindByJob(JobName.紅魔館のメイド);
        isBoss        = true;
        race          = RaceType.HUMAN;
        pathName      = "Sakuya";
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.SHOT, SkillLevel.A },
            { WeaponType.STRIKE, SkillLevel.S },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        //レミリア
        status = new int[] { 1, 30, 10, 10, 8, 9, 12, 7, 7 };

        name   = "レミリア";
        job    = jobDatabase.FindByJob(JobName.紅い悪魔);
        isBoss = true;

        race          = RaceType.YOUKAI;
        pathName      = "Remilia";
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.STRIKE, SkillLevel.S },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        //フラン
        status = new int[] { 1, 30, 10, 10, 8, 9, 12, 7, 7 };
        name   = "フランドール";
        job    = jobDatabase.FindByJob(JobName.紅のカタストロフ);
        isBoss = true;

        race          = RaceType.YOUKAI;
        pathName      = "Fran";
        skillLevelMap = new Dictionary <WeaponType, SkillLevel>()
        {
            { WeaponType.STRIKE, SkillLevel.S },
        };
        enemyDatabase.enemyList.Add(new Enemy(name, job, status, isBoss, race, pathName, skillLevelMap));

        //ファイル書き出し Resources配下に作る
        AssetDatabase.CreateAsset(enemyDatabase, "Assets/Resources/enemyDatabase.asset");
    }