Пример #1
0
    /// <summary>
    /// take damage and get more beat up
    /// </summary>
    public void TakeDamage(Vector2 knockbackForce)
    {
        if (invincibilityCooldownElapsed > DamageCooldownTime)
        {
            invincibilityCooldownElapsed = 0f;
            takenDamage++;

            if (takenDamage >= DamageSprites.Length)
            {
                LoadHintScene();
            }
            else // actually take the damage
            {
                CrashSfx.Play();
                CamJitter.JitterForDuration(CamJitterDuration);
                this.myRigidbody.AddForce(knockbackForce);
                DamageSprites[takenDamage - 1].gameObject.SetActive(false);
                DamageSprites[takenDamage].gameObject.SetActive(true);
            }
        }
        else
        {
            Debug.Log("still invincible");
        }
    }