public SteerableCollider(Shape shape, Jitter.Dynamics.Material material, bool isParticle = false) : base(shape, material, isParticle) { }
public MaterialWrapper(string materialDefPath) { var fileContent = File.ReadAllText(materialDefPath); Material = JsonConvert.DeserializeObject(fileContent) as Jitter.Dynamics.Material; }
public Material(Jitter.Dynamics.Material material) { this.material = material; }