// Use this for initialization void Start() { player = Player.instance; jitMessenger = player.jitMessenger; scoreText = scoreTextObject.GetComponent <Text>(); scoreTextObject.SetActive(false); greatJob.SetActive(false); restart.SetActive(false); }
// Use this for initialization void Start() { rigidBody = GetComponent <Rigidbody2D>(); jitMessenger = GetComponent <JitMessenger>(); particleSystem = glow.GetComponent <ParticleSystem>().main; }
void Start() { //JitMessenger is found GameObject gO = GameObject.Find("JitMessenger"); jM = gO.GetComponent(typeof(JitMessenger)) as JitMessenger; getMass(); //Set Speed of sound. m/sec //http://www.rfcafe.com/references/general/velocity-sound-media.htm //if (this.name.EndsWith("Wood(Clone)")){ // speedOfSound = 3850.0f; //} //else{ // speedOfSound = 3962.0f; //} speedOfSound = 3850.0f; }