Пример #1
0
    void Start()
    {
        Character currentCharacter = new Jhin();

        Debug.Log(currentCharacter.GetCharacterInfo.name);
        Debug.Log(currentCharacter.GetCharacterInfo.vie);
    }
Пример #2
0
        public static void GameOnOnGameLoad()
        {
            enemySpawn = ObjectManager.Get <Obj_SpawnPoint>().FirstOrDefault(x => x.IsEnemy);
            Q          = new Spell(SpellSlot.Q);
            E          = new Spell(SpellSlot.E);
            W          = new Spell(SpellSlot.W);
            R          = new Spell(SpellSlot.R);

            Config = MainMenu.AddMenu("OneKeyToWin AIO", "OneKeyToWin_AIO" + ObjectManager.Player.ChampionName);

            #region MENU ABOUT OKTW

            Config.Add("debug", new CheckBox("Debug", false));
            Config.Add("debugChat", new CheckBox("Debug Chat", false));
            Config.Add("print", new CheckBox("OKTW NEWS in chat"));

            #endregion

            Config.Add("AIOmode", new Slider("AIO mode (0 : Util & Champ | 1 : Only Champ | 2 : Only Util)", 0, 0, 2));
            AIOmode = getSliderItem("AIOmode");

            Config.Add("PredictionMODE", new Slider("Prediction MODE (0 : Common Pred | 1 : OKTW© PREDICTION | 2 : SPrediction | 3 : SDK)", 0, 0, 3));
            Config.Add("HitChance", new Slider("AIO mode (0 : Very High | 1 : High | 2 : Medium)", 0, 0, 2));
            Config.Add("debugPred", new CheckBox("Draw Aiming OKTW© PREDICTION", false));
            Config.Add("harassLaneclear", new CheckBox("Skill-Harass in lane clear"));

            if (getSliderItem("PredictionMODE") == 2)
            {
                SPrediction.Prediction.Initialize(Config);
                SPredictionLoad = true;
            }
            else
            {
                Config.AddLabel("SPREDICTION NOT LOADED");
            }

            if (AIOmode != 2)
            {
                Config.Add("supportMode", new CheckBox("Support Mode", false));
                Config.Add("comboDisableMode", new CheckBox("Disable auto-attack in combo mode", false));
                Config.Add("manaDisable", new CheckBox("Disable mana manager in combo"));
                Config.Add("collAA", new CheckBox("Disable auto-attack if Yasuo wall collision"));

                #region LOAD CHAMPIONS

                switch (Player.ChampionName)
                {
                case "Anivia":
                    PortAIO.Champion.Anivia.Anivia.LoadOKTW();
                    break;

                case "Annie":
                    PortAIO.Champion.Annie.Program.LoadOKTW();
                    break;

                case "Ashe":
                    PortAIO.Champion.Ashe.Program.LoadOKTW();
                    break;

                case "Braum":
                    PortAIO.Champion.Braum.Program.LoadOKTW();
                    break;

                case "Caitlyn":
                    new Caitlyn().LoadOKTW();
                    break;

                case "Ekko":
                    PortAIO.Champion.Ekko.Program.LoadOKTW();
                    break;

                case "Ezreal":
                    Ezreal.LoadOKTW();
                    break;

                case "Graves":
                    Graves.LoadOKTW();
                    break;

                case "Jayce":
                    OneKeyToWin_AIO_Sebby.Champions.Jayce.LoadOKTW();
                    break;

                case "Jinx":
                    Jinx.LoadOKTW();
                    break;

                case "Karthus":
                    Karthus.LoadOKTW();
                    break;

                case "MissFortune":
                    MissFortune.LoadOKTW();
                    break;

                case "Malzahar":
                    Malzahar.LoadOKTW();
                    break;

                case "Orianna":
                    Orianna.LoadOKTW();
                    break;

                case "Sivir":
                    Sivir.LoadOKTW();
                    break;

                case "Twitch":
                    Twitch.LoadOKTW();
                    break;

                case "Syndra":
                    Syndra.LoadOKTW();
                    break;

                case "Velkoz":
                    Velkoz.LoadOKTW();
                    break;

                case "Xerath":
                    Xerath.LoadOKTW();
                    break;

                case "Swain":
                    Swain.LoadOKTW();
                    break;

                case "Urgot":
                    Urgot.LoadOKTW();
                    break;

                case "Ahri":
                    Ahri.LoadOKTW();
                    break;

                case "Thresh":
                    Thresh.LoadOKTW();
                    break;

                case "Brand":
                    Brand.LoadOKTW();
                    break;

                case "Blitzcrank":
                    Blitzcrank.LoadOKTW();
                    break;

                case "Corki":
                    Corki.LoadOKTW();
                    break;

                case "Darius":
                    Darius.LoadOKTW();
                    break;

                case "Evelynn":
                    OneKeyToWin_AIO_Sebby.Champions.Evelynn.LoadOKTW();
                    break;

                case "Jhin":
                    Jhin.LoadOKTW();
                    break;

                case "Kindred":
                    Kindred.LoadOKTW();
                    break;

                case "KogMaw":
                    OneKeyToWin_AIO_Sebby.KogMaw.LoadOKTW();
                    break;

                case "Lux":
                    Lux.LoadOKTW();
                    break;

                case "Morgana":
                    Morgana.LoadOKTW();
                    break;

                case "Quinn":
                    Quinn.LoadOKTW();
                    break;

                case "TwistedFate":
                    OneKeyToWin_AIO_Sebby.Champions.TwistedFate.LoadOKTW();
                    break;
                }
            }

            #endregion

            foreach (var hero in HeroManager.Enemies)
            {
                if (hero.IsEnemy && hero.Team != Player.Team)
                {
                    Enemies.Add(hero);
                    if (IsJungler(hero))
                    {
                        jungler = hero;
                    }
                }
            }

            foreach (var hero in HeroManager.Allies)
            {
                if (hero.IsAlly && hero.Team == Player.Team)
                {
                    Allies.Add(hero);
                }
            }

            if (AIOmode != 1)
            {
                new OKTWward().LoadOKTW();
                new OKTWtracker().LoadOKTW();
            }

            Game.OnUpdate         += OnUpdate;
            Orbwalker.OnPreAttack += Orbwalking_BeforeAttack;
            Drawing.OnDraw        += OnDraw;
        }
Пример #3
0
        private static void OnLoadingComplete()
        {
            try
            {
                switch (ObjectManager.GetLocalPlayer().ChampionName)
                {
                case "Jhin":
                    var unused = new Jhin();
                    Console.WriteLine("FrOnDaL AIO Jhin loaded");
                    break;

                case "Veigar":
                    var unused1 = new Veigar();
                    Console.WriteLine("FrOnDaL AIO Veigar loaded");
                    break;

                case "Swain":
                    var unused2 = new Swain();
                    Console.WriteLine("FrOnDaL AIO Swain loaded");
                    break;

                case "Varus":
                    var unused3 = new Varus();
                    Console.WriteLine("FrOnDaL AIO Varus loaded");
                    break;

                case "Thresh":
                    var unused4 = new Thresh();
                    Console.WriteLine("FrOnDaL AIO Thresh loaded");
                    break;

                case "Lux":
                    var unused5 = new Lux();
                    Console.WriteLine("FrOnDaL AIO Lux loaded");
                    break;

                case "Shen":
                    var unused6 = new Shen();
                    Console.WriteLine("FrOnDaL AIO Shen loaded");
                    break;

                case "DrMundo":
                    var unused7 = new DrMundo();
                    Console.WriteLine("FrOnDaL AIO Dr.Mundo loaded");
                    break;

                case "JarvanIV":
                    var unused8 = new JarvanIv();
                    Console.WriteLine("FrOnDaL AIO Jarvan IV loaded");
                    break;

                case "AurelionSol":
                    var unused9 = new AurelionSol();
                    Console.WriteLine("FrOnDaL AIO AurelionSol loaded");
                    break;

                case "Ziggs":
                    var unused10 = new Ziggs();
                    Console.WriteLine("FrOnDaL AIO Ziggs loaded");
                    break;
                }
            }
            catch (Exception)
            {
                Console.WriteLine("Champion not supported " + ObjectManager.GetLocalPlayer().ChampionName);
            }
        }
Пример #4
0
        private static void InitChampions()
        {
            if (!SuppoetChampions.Contains(herosName))
            {
                Chat.Print("Flowers' ADC Series" + "[" + herosName + "]: Not Support!");
                return;
            }

            MyMenuExtensions.myMenu = Menu.AddMenu("Flowers' ADC Series: " + herosName);

            MyMenuExtensions.ComboMenu = MyMenuExtensions.myMenu.AddSubMenu(":: Combo Settings");

            MyMenuExtensions.HarassMenu = MyMenuExtensions.myMenu.AddSubMenu(":: Harass Settings");

            MyMenuExtensions.LaneClearMenu = MyMenuExtensions.myMenu.AddSubMenu(":: LaneClear Settings");

            MyMenuExtensions.JungleClearMenu = MyMenuExtensions.myMenu.AddSubMenu(":: JungleClear Settings");

            MyMenuExtensions.LastHitMenu = MyMenuExtensions.myMenu.AddSubMenu(":: LastHit Settings");

            MyMenuExtensions.FleeMenu = MyMenuExtensions.myMenu.AddSubMenu(":: Flee Settings");

            MyMenuExtensions.KillStealMenu = MyMenuExtensions.myMenu.AddSubMenu(":: KillSteal Settings");

            MyMenuExtensions.MiscMenu = MyMenuExtensions.myMenu.AddSubMenu(":: Misc Settings");
            MyManaManager.AddSpellFarm(MyMenuExtensions.MiscMenu);

            MyMenuExtensions.DrawMenu = MyMenuExtensions.myMenu.AddSubMenu(":: Drawings Settings");

            switch (ObjectManager.Player.ChampionName)
            {
            case "Ashe":
                Ashe.Init();
                break;

            case "Caitlyn":
                Caitlyn.Init();
                break;

            case "Corki":
                Corki.Init();
                break;

            case "Draven":
                Draven.Init();
                break;

            case "Ezreal":
                Ezreal.Init();
                break;

            case "Graves":
                Graves.Init();
                break;

            case "Jayce":
                Jayce.Init();
                break;

            case "Jhin":
                Jhin.Init();
                break;

            case "Jinx":
                Jinx.Init();
                break;

            case "Kalista":
                Kalista.Init();
                break;

            case "Kindred":
                Kindred.Init();
                break;

            case "KogMaw":
                KogMaw.Init();
                break;

            case "Lucian":
                Lucian.Init();
                break;

            case "MissFortune":
                MissFortune.Init();
                break;

            case "Quinn":
                Quinn.Init();
                break;

            case "Sivir":
                Sivir.Init();
                break;

            case "Teemo":
                Teemo.Init();
                break;

            case "Tristana":
                Tristana.Init();
                break;

            case "TwistedFate":
                TwistedFate.Init();
                break;

            case "Twitch":
                Twitch.Init();
                break;

            case "Urgot":
                Urgot.Init();
                break;

            case "Varus":
                Varus.Init();
                break;

            case "Vayne":
                Vayne.Init();
                break;

            case "Xayah":
                Xayah.Init();
                break;
            }

            Chat.Print("Flowers' ADC Series" + "[" + herosName + "]: Init Successful! Made by NightMoon");
        }
Пример #5
0
        public static void GameOnOnGameLoad()
        {
            enemySpawn = ObjectManager.Get <Obj_SpawnPoint>().FirstOrDefault(x => x.IsEnemy);
            Q          = new Spell(SpellSlot.Q);
            E          = new Spell(SpellSlot.E);
            W          = new Spell(SpellSlot.W);
            R          = new Spell(SpellSlot.R);

            Config = MainMenu.AddMenu("一键制胜 合集", "OneKeyToWin_AIO" + ObjectManager.Player.ChampionName);

            #region MENU ABOUT OKTW

            Config.Add("debug", new CheckBox("调试", false));
            Config.Add("debugChat", new CheckBox("调试信息", false));
            Config.Add("print", new CheckBox("OKTW更新信息"));

            #endregion

            Config.Add("AIOmode", new Slider("合集模式 (0 : 功能集 & 英雄 | 1 : 只载入英雄 | 2 : 只载入功能集)", 0, 0, 2));
            AIOmode = getSliderItem("AIOmode");

            Config.Add("PredictionMODE", new Slider("预判库 (0 : 库预判 | 1 : OKTW© 预判 | 2 : S预判)", 0, 0, 2));
            Config.Add("HitChance", new Slider("AIO 预判模式 (0 : 非常高 | 1 : 高 | 2 : 中)", 0, 0, 2));
            Config.Add("debugPred", new CheckBox("显示 瞄准OKTW©预判", false));
            Config.Add("harassLaneclear", new CheckBox("清线时技能骚扰"));

            if (getSliderItem("PredictionMODE") == 2)
            {
                SPrediction.Prediction.Initialize(Config);
                SPredictionLoad = true;
            }
            else
            {
                Config.AddLabel("S预判未加载");
            }

            if (AIOmode != 2)
            {
                Config.Add("supportMode", new CheckBox("辅助模式", false));
                Config.Add("comboDisableMode", new CheckBox("连招屏蔽普攻", false));
                Config.Add("manaDisable", new CheckBox("连招时无视蓝量控制器"));
                Config.Add("collAA", new CheckBox("面对亚索风墙停止普攻"));

                #region LOAD CHAMPIONS

                switch (Player.ChampionName)
                {
                case "Anivia":
                    PortAIO.Champion.Anivia.Anivia.LoadOKTW();
                    break;

                case "Annie":
                    PortAIO.Champion.Annie.Program.LoadOKTW();
                    break;

                case "Ashe":
                    PortAIO.Champion.Ashe.Program.LoadOKTW();
                    break;

                case "Braum":
                    PortAIO.Champion.Braum.Program.LoadOKTW();
                    break;

                case "Caitlyn":
                    new Caitlyn().LoadOKTW();
                    break;

                case "Ekko":
                    PortAIO.Champion.Ekko.Program.LoadOKTW();
                    break;

                case "Ezreal":
                    Ezreal.LoadOKTW();
                    break;

                case "Graves":
                    Graves.LoadOKTW();
                    break;

                case "Jayce":
                    OneKeyToWin_AIO_Sebby.Champions.Jayce.LoadOKTW();
                    break;

                case "Jinx":
                    Jinx.LoadOKTW();
                    break;

                case "Karthus":
                    Karthus.LoadOKTW();
                    break;

                case "MissFortune":
                    MissFortune.LoadOKTW();
                    break;

                case "Malzahar":
                    Malzahar.LoadOKTW();
                    break;

                case "Orianna":
                    Orianna.LoadOKTW();
                    break;

                case "Sivir":
                    Sivir.LoadOKTW();
                    break;

                case "Twitch":
                    Twitch.LoadOKTW();
                    break;

                case "Syndra":
                    Syndra.LoadOKTW();
                    break;

                case "Velkoz":
                    Velkoz.LoadOKTW();
                    break;

                case "Xerath":
                    Xerath.LoadOKTW();
                    break;

                case "Swain":
                    Swain.LoadOKTW();
                    break;

                case "Urgot":
                    Urgot.LoadOKTW();
                    break;

                case "Ahri":
                    Ahri.LoadOKTW();
                    break;

                case "Thresh":
                    Thresh.LoadOKTW();
                    break;

                case "Brand":
                    Brand.LoadOKTW();
                    break;

                case "Blitzcrank":
                    Blitzcrank.LoadOKTW();
                    break;

                case "Corki":
                    Corki.LoadOKTW();
                    break;

                case "Darius":
                    Darius.LoadOKTW();
                    break;

                case "Evelynn":
                    OneKeyToWin_AIO_Sebby.Champions.Evelynn.LoadOKTW();
                    break;

                case "Jhin":
                    Jhin.LoadOKTW();
                    break;

                case "Kindred":
                    Kindred.LoadOKTW();
                    break;

                case "KogMaw":
                    OneKeyToWin_AIO_Sebby.KogMaw.LoadOKTW();
                    break;

                case "Lux":
                    Lux.LoadOKTW();
                    break;

                case "Morgana":
                    Morgana.LoadOKTW();
                    break;

                case "Quinn":
                    Quinn.LoadOKTW();
                    break;

                case "TwistedFate":
                    OneKeyToWin_AIO_Sebby.Champions.TwistedFate.LoadOKTW();
                    break;
                }
            }

            #endregion

            foreach (var hero in HeroManager.Enemies)
            {
                if (hero.IsEnemy && hero.Team != Player.Team)
                {
                    Enemies.Add(hero);
                    if (IsJungler(hero))
                    {
                        jungler = hero;
                    }
                }
            }

            foreach (var hero in HeroManager.Allies)
            {
                if (hero.IsAlly && hero.Team == Player.Team)
                {
                    Allies.Add(hero);
                }
            }

            if (AIOmode != 1)
            {
                new OKTWward().LoadOKTW();
                new OKTWtracker().LoadOKTW();
            }

            Game.OnUpdate         += OnUpdate;
            Orbwalker.OnPreAttack += Orbwalking_BeforeAttack;
            Drawing.OnDraw        += OnDraw;
        }