public OrthodoxTheory() { Father = new PersonOfGodhead(); Son = new Jesus { IsHuman = true, Divinity = DivinityStatus.Full }; Spirit = new PersonOfGodhead(); }
public Partialism() { Father = new PartialGod(); Son = new Jesus { IsHuman = true, Divinity = DivinityStatus.Partial }; Spirit = new PartialGod(); }
public Ebionitism() { Father = new FatherAloneAsGod(); Son = new Jesus { IsHuman = true, Divinity = DivinityStatus.None }; Spirit = (Father as FatherAloneAsGod).Power; }
public Docetism() { Father = new PersonOfGodhead(); Son = new Jesus { IsHuman = false, Divinity = DivinityStatus.Full }; Spirit = new PersonOfGodhead(); }
public Arianism() { Father = new FatherAloneAsGod(); Son = new Jesus { IsHuman = true, Divinity = DivinityStatus.Partial }; Spirit = (Father as FatherAloneAsGod).Power; }
public Macedonianism() { Father = new PersonOfGodhead(); Son = new Jesus { IsHuman = true, Divinity = DivinityStatus.Full }; Spirit = null; Task.Run(() => { Thread.Sleep(SomePeriodOfTime); Spirit = new Entity(); }); }
public Adoptionism() { Father = new FatherAloneAsGod(); Son = new Jesus { IsHuman = true, Divinity = DivinityStatus.None }; Spirit = (Father as FatherAloneAsGod).Power; Task.Run(() => { Thread.Sleep(SomePeriodOfTime); (Son as Jesus).Divinity = DivinityStatus.Full; }); }
void Awake() { Jesus save = Jesus.LoadJesus(); if (save != null) { Dictionary <string, int> newLevelScores = new Dictionary <string, int>(); for (int i = 0; i < save.levels.Count; i++) { newLevelScores.Add(save.levels[i], save.levelListScores[i]); } unlockedLevels = save.unlockedLevels; levelScores = newLevelScores; } DontDestroyOnLoad(this); UpdateLevelStats(); // Link le lancement du timer avec les events de lancement de partie SceneController.OnGameStart += OnGameStart; SceneController.OnGameEnd += OnGameEnd; }
void SaveProgress() { string currentLevelName = Application.loadedLevelName; SetLevelScore(currentLevelName, (int)timer); Jesus save = new Jesus(); List <string> levels = new List <string>(); List <int> scores = new List <int>(); foreach (KeyValuePair <string, int> kvp in levelScores) { levels.Add(kvp.Key); scores.Add(kvp.Value); } save.unlockedLevels = unlockedLevels; save.levelListScores = scores; save.levels = levels; save.SaveJesus(); }
public Modalism() { Father = Son = Spirit = new Jesus {IsHuman = true, Divinity = DivinityStatus.Full}; }