private void Start() { _jawController = FindObjectOfType <JawController>(); _throatController = FindObjectOfType <ThroatController>(); _chokingController = FindObjectOfType <ChokingController>(); _gameController = FindObjectOfType <GameController>(); _jawController.OnChew += OnChewOrSwallow; _throatController.OnSwallow += OnChewOrSwallow; _chokingController.OnChoke += OnChoke; _chokingController.OnUnchoke += OnUnchoke; }
private void Start() { _collider2D = GetComponent <Collider2D>(); _hotdogWidth = _collider2D.bounds.size.x; _gameController = FindObjectOfType <GameController>(); _jawController = FindObjectOfType <JawController>(); _jawController.OnChew += GetBitten; _jawBitingLineX = _jawController.GetBiteLineX(); _hotdogSpawnerController = FindObjectOfType <HotdogSpawnerController>(); _chokingController = FindObjectOfType <ChokingController>(); _chokingController.OnChoke += () => _isChoking = true; _chokingController.OnUnchoke += () => _isChoking = false; }