// Update is called once per frame void Update() { if (b) { if (UnityEngine.Input.GetKey(KeyCode.W)) { moveCount1 = 0; move1 = true; } else if (UnityEngine.Input.GetKey(KeyCode.S)) { moveCount1 = 1; move1 = true; } else if (UnityEngine.Input.GetKey(KeyCode.A)) { moveCount1 = 2; move1 = true; } else if (UnityEngine.Input.GetKey(KeyCode.D)) { moveCount1 = 3; move1 = true; } if (move1) { p.takeDmg(j.getMove(moveCount1)); t.changeTurn(); } } else { if (UnityEngine.Input.GetKey(KeyCode.UpArrow)) { moveCount2 = 0; move2 = true; } else if (UnityEngine.Input.GetKey(KeyCode.DownArrow)) { moveCount2 = 1; move2 = true; } else if (UnityEngine.Input.GetKey(KeyCode.LeftArrow)) { moveCount2 = 2; move2 = true; } else if (UnityEngine.Input.GetKey(KeyCode.RightArrow)) { moveCount2 = 3; move2 = true; } if (move2) { j.takeDmg(p.getMove(moveCount2)); t.changeTurn(); } } }
// Update is called once per frame void Update() { if (b) { if (UnityEngine.Input.GetKey(KeyCode.W)) { moveCount1 = 0; move1 = true; } else if (UnityEngine.Input.GetKey(KeyCode.S)) { moveCount1 = 1; move1 = true; } else if (UnityEngine.Input.GetKey(KeyCode.A)) { moveCount1 = 2; move1 = true; } else if (UnityEngine.Input.GetKey(KeyCode.D)) { moveCount1 = 3; move1 = true; } if (move1) { Move one = j.getMove(moveCount1); p.takeDmg(one.getDamage()); t.changeTurn(); } } else { if (UnityEngine.Input.GetKey(KeyCode.UpArrow)) { moveCount2 = 0; move2 = true; } else if (UnityEngine.Input.GetKey(KeyCode.DownArrow)) { moveCount2 = 1; move2 = true; } else if (UnityEngine.Input.GetKey(KeyCode.LeftArrow)) { moveCount2 = 2; move2 = true; } else if (UnityEngine.Input.GetKey(KeyCode.RightArrow)) { moveCount2 = 3; move2 = true; } if (move2) { Move two = p.getMove(moveCount2); j.takeDmg(two.getDamage()); Debug.Log(two.getDamage()); t.changeTurn(); } } }