// Update is called once per frame void Update() { James_AlienScript jas = gameObject.GetComponentInParent <James_AlienScript>(); religionbar.fillAmount = jas.rel_Influence / 100; politicsbar.fillAmount = jas.pol_Influence / 100; culturebar.fillAmount = jas.cul_Influence / 100; techbar.fillAmount = jas.tech_Influence / 100; Debug.Log(jas.tech_Influence); }
// 根据影响力长小点点 public void GenerateDots(GameObject alien) { James_AlienScript aS = alien.GetComponent <James_AlienScript>(); // calculate total influence float influence_Total = aS.pol_Influence + aS.rel_Influence + aS.cul_Influence + aS.tech_Influence; // calculate radius based on total influence radius = influence_Total / 100; // roll which type of dot to spawn float rnd = Random.Range(0, influence_Total + 1); if (rnd <= aS.pol_Influence) { // pol dot GameObject dot = Instantiate(politicDotPrefab); SetParent(dot); dot.transform.position = transform.position + Random.insideUnitSphere * radius; dot.transform.position = new Vector3(dot.transform.position.x, dot.transform.position.y, 0); } else if (rnd > aS.pol_Influence && rnd <= aS.pol_Influence + aS.rel_Influence) { // rel dot GameObject dot = Instantiate(religionDotPrefab); SetParent(dot); dot.transform.position = transform.position + Random.insideUnitSphere * radius; dot.transform.position = new Vector3(dot.transform.position.x, dot.transform.position.y, 0); } else if (rnd > aS.pol_Influence + aS.rel_Influence && rnd <= influence_Total - aS.tech_Influence) { // cul dot GameObject dot = Instantiate(cultureDotPrefab); SetParent(dot); dot.transform.position = transform.position + Random.insideUnitSphere * radius; dot.transform.position = new Vector3(dot.transform.position.x, dot.transform.position.y, 0); } else if (rnd > influence_Total - aS.tech_Influence) { // tech dot GameObject dot = Instantiate(techDotPrefab); SetParent(dot); dot.transform.position = transform.position + Random.insideUnitSphere * radius; dot.transform.position = new Vector3(dot.transform.position.x, dot.transform.position.y, 0); } else { Debug.LogError("没随机到点点"); } }