void Awake() { if (rts != null) { rts.enabled = false; } else { rts = gameObject.AddComponent <JamesV_LeapRTS>(); rts.speed = 5; rts.enabled = false; } }
void Awake() { holdingV2 = new List <GameObject>(); if (rts != null) { rts.enabled = false; } else { rts = gameObject.AddComponent <JamesV_LeapRTS>(); rts.speed = 5; rts.enabled = false; } }