Пример #1
0
        public async Task PriceCheck(string coin, string cur = "USD", string expanded = null)
        {
            Console.WriteLine("Command: crypto pricecheck");
            //get the api-correct name for the coin


            string guildid   = Context.Guild.Id.ToString();
            string guildpath = FileDirUtil.GetGuildDir(guildid);
            Dictionary <string, string> coindict = JSONUtil.GetJsonToDic <string, string>(Path.Combine(guildpath, FileDirUtil.COINS));

            string coinname = GetFullCoinName(coindict, coin);
            string message  = "Could not find the coin mentioned, try updating my record!";

            if (coinname != null)
            {
                if (cur == "full")
                {
                    cur = "usd"; expanded = "full";
                }
                string response = Request(coinname, cur);

                message = FormatCoinPriceResponse(response, cur.ToLower(), expanded);
            }

            await ReplyAsync(message);
        }
Пример #2
0
        public async Task CheckLive(SocketUserMessage msg, string guildid)
        {
            string guildids    = FileDirUtil.GetGuildFile(guildid, FileDirUtil.JSONIDS);
            string guildlive   = FileDirUtil.GetGuildFile(guildid, FileDirUtil.JSONLIVE);
            string guildstream = FileDirUtil.GetGuildFile(guildid, FileDirUtil.JSONSTREAMS);

            //dic of users to check; dic of last known live, list of currently live
            Dictionary <string, string> users = JSONUtil.GetJsonToDic <string, string>(guildids);
            Dictionary <string, string> live  = JSONUtil.GetJsonToDic <string, string>(guildlive);
            List <string> liveusers           = new List <string>();

            string s = string.Join("&channel=", users.Select(x => x.Value));

            string response = SendRequest(BaseString + "streams/?channel=", s, "Requesting live channels for " + s);

            Console.WriteLine("channelresponse" + response);
            JSONUtil.WriteJsonToFile(null, guildstream, response);

            Streams streams = JsonConvert.DeserializeObject <Streams>(response);

            //if any live streams, check if already noted as live, if not, set to "live" and notify
            if (streams._total > 0)
            {
                foreach (Stream x in streams.streams)
                {
                    liveusers.Add(x.channel.name);
                    if (live[x.channel.name] != "live")
                    {
                        live[x.channel.name] = "live";
                        SocketGuildUser guilduser = msg.Author as SocketGuildUser;
                        SocketRole      guildrole = guilduser.Guild.Roles.FirstOrDefault(y => y.Name == "notify");
                        string          mention   = "";
                        if (guildrole != null)
                        {
                            mention = guildrole.Mention;
                        }
                        await msg.Channel.SendMessageAsync($"{mention} {x.channel.name} has just gone live playing {x.channel.game}! \n" + "https://www.twitch.tv/" + x.channel.name);
                    }
                }
            }

            Console.WriteLine("check1");
            //check the current live against previous live
            //if set as live when not currently live, set to offline
            Dictionary <string, string> newDictionary = live.ToDictionary(entry => entry.Key,
                                                                          entry => entry.Value);

            Console.WriteLine("check2");
            foreach (KeyValuePair <string, string> entry in live)
            {
                if (entry.Value == "live")
                {
                    if (!liveusers.Any(x => x == entry.Key))
                    {
                        newDictionary[entry.Key] = "offline";
                    }
                }
            }
            Console.WriteLine("check3");
            live = newDictionary.ToDictionary(entry => entry.Key,
                                              entry => entry.Value);
            Console.WriteLine("check4");
            JSONUtil.WriteJsonToFile(live, guildlive);
            Console.WriteLine("Completed check\n");
        }