public void Serialize() { //Create the root object JSONClass rootNode = new JSONClass(); //Serialize the location manager m_LocationManager.Serialize(rootNode); //Write the JSON data (.ToString in release as it saves a lot of data compard to ToJSON) string jsonStr = ""; #if UNITY_ANDROID && !UNITY_EDITOR jsonStr = rootNode.ToString(); #else jsonStr = rootNode.ToJSON(0); #endif try { File.WriteAllText(m_RootPath + "/savegame.json", jsonStr); Debug.Log("Save game succesfully saved!"); } catch (Exception e) { Debug.LogError("Save game error: " + e); } }
public string ToJSON() { JSONClass root = new JSONClass(); root.Add("code", new JSONData(code)); root.Add("messgae", new JSONData(code)); root.Add("data", data); return(root.ToJSON(0)); }
public static string NotifyToJSON(Notify _notify) { JSONClass head = new JSONClass(); head.Add("msg", new JSONData(_notify.head.msg)); JSONClass root = new JSONClass(); root.Add("head", head); root.Add("body", _notify.body); return(root.ToJSON(0)); }
public static string ResponseToJSON(Response _rsp) { JSONClass head = new JSONClass(); head.Add("msg", new JSONData(_rsp.head.msg)); head.Add("session", new JSONData(_rsp.head.session)); JSONClass root = new JSONClass(); root.Add("head", head); root.Add("body", _rsp.body); return(root.ToJSON(0)); }
public static string RequestToJSON(Request _req) { JSONClass head = new JSONClass(); head.Add("msg", new JSONData(_req.head.msg)); head.Add("session", new JSONData(_req.head.session)); JSONClass root = new JSONClass(); root.Add("head", head); root.Add("body", _req.body); return(root.ToJSON(0)); }
public static void DownloadManifest(OnSuccessFinishDelegate _onFinish, OnErrorDelegate _onError) { string uri = Settings.fangs_domain + "/storage/list"; Log.Debug("HttpMgr", "DownloadMinifest: {0}", uri); Dictionary <string, object> paramAry = new Dictionary <string, object>(0); paramAry.Add("bucket", HttpMgr.Base64Encode(Settings.beans_bucket)); paramAry.Add("sort", HttpMgr.Base64Encode("time")); paramAry.Add("from", 0); paramAry.Add("to", 32); Http.Operation operation = http.AsyncPOST(uri, paramAry, (_data) => { Log.Debug("HttpMgr", "DownloadMinifest Finish: {0}", uri); // parse the response JSONNode json = JSON.Parse(System.Text.Encoding.UTF8.GetString(_data)); int errcode = json["errcode"].AsInt; // 0 is OK if (0 != errcode) { _onError(string.Format("Download manifest has error, the errorcode is {0}", errcode)); return; } // take all the guid of bean and put them to a array. int count = json["data"]["keys:length"].AsInt; string[] beans = new string[count]; for (int i = 0; i < count; ++i) { string field = string.Format("keys:{0}", i); string value = json["data"][field].Value; beans[i] = Base64Decode(value); } // save the minifest file with beans JSONArray beanAry = new JSONArray(); foreach (string bean in beans) { beanAry.Add(bean); } JSONClass root = new JSONClass(); root.Add("beans", beanAry); string manifestJson = root.ToJSON(0); File.WriteAllText(Path.Combine(beansPath, "manifest.txt"), manifestJson); _onFinish(); }, (_err) => { Log.Error("HttpMgr", _err); _onError(_err.errmessage); }); }
public string SaveToString() { JSONNode N = new JSONClass(); // Start with JSONArray or JSONClass N["settings"]["fov"].AsFloat = fov; N["settings"]["sensitivity"].AsFloat = sensitivity; N["settings"]["viewmodel"].AsFloat = viewModelOn ? 1 : 0; N["audio"]["master"].AsFloat = masterVolume; N["audio"]["music"].AsFloat = musicVolume; N["audio"]["sound effects"].AsFloat = soundEffectsVolume; N["video"]["bloom"].AsFloat = bloom ? 1 : 0; N["video"]["motionBlur"].AsFloat = motionBlur ? 1 : 0; return(N.ToJSON(4)); }
private string ToJSONString(SerializedProperty symbols) { JSONClass root = new JSONClass(); for (int i = 0; i < symbols.arraySize; i++) { SerializedProperty symbol = symbols.GetArrayElementAtIndex(i); string key = symbol.FindPropertyRelative("key").stringValue; string rulesString = symbol.FindPropertyRelative("rules").stringValue; JSONArray rules = new JSONArray(); foreach (string rule in rulesString.Split('\n')) { rules.Add(new JSONData(rule)); } root.Add(key, rules); } return(root.ToJSON(0)); }
private bool Serialize(JSONClassDelegate serializeFunction, string fileName) { //Create the root object JSONClass rootObject = new JSONClass(); serializeFunction(rootObject); //Write the JSON data (.ToString in release as it saves a lot of data compard to ToJSON) string jsonStr = ""; #if UNITY_ANDROID && !UNITY_EDITOR jsonStr = rootObject.ToString(); #else jsonStr = rootObject.ToJSON(0); #endif string filePath = m_RootPath + Path.DirectorySeparatorChar + fileName; File.WriteAllText(filePath, jsonStr); Debug.Log("Save game succesfully saved!"); return(true); }
public string SaveToString() { JSONNode N = new JSONClass(); // Start with JSONArray or JSONClass float totalDuration = 0; foreach (Snapshot s in snapshotList) { totalDuration += s.duration; } N["player recording"]["total duration"].AsFloat = totalDuration; N["player recording"]["number frames"].AsInt = snapshotList.Count; for (int i = 0; i < snapshotList.Count; i++) { Snapshot snap = snapshotList[i]; N["player recording"]["frames"][i]["duration"].AsFloat = snap.duration; N["player recording"]["frames"][i]["position"][0].AsFloat = snap.position.x; N["player recording"]["frames"][i]["position"][1].AsFloat = snap.position.y; N["player recording"]["frames"][i]["position"][2].AsFloat = snap.position.z; N["player recording"]["frames"][i]["rotation"][0].AsFloat = snap.rotation.x; N["player recording"]["frames"][i]["rotation"][1].AsFloat = snap.rotation.y; N["player recording"]["frames"][i]["rotation"][2].AsFloat = snap.rotation.z; N["player recording"]["frames"][i]["rotation"][3].AsFloat = snap.rotation.w; N["player recording"]["frames"][i]["inJump"].AsFloat = snap.inJump ? 1 : 0; N["player recording"]["frames"][i]["y rotation"].AsFloat = snap.playerRotation; N["player recording"]["frames"][i]["camera tilt"].AsFloat = snap.cameraRotation; N["player recording"]["frames"][i]["numberKeyRec"].AsInt = snap.keyRecList.Count; for (int k = 0; k < snap.keyRecList.Count; k++) { KeyRecording keyRecording = snap.keyRecList[k]; N["player recording"]["frames"][i]["key events"][k]["time"].AsFloat = keyRecording.time; N["player recording"]["frames"][i]["key events"][k]["type"] = keyRecording.type; N["player recording"]["frames"][i]["key events"][k]["key"] = keyRecording.key; } } return(N.ToJSON(4)); }
public static void Write(this SimvaConf conf) { JSONClass toWrite = new JSONClass(); toWrite["study"] = conf.Study; toWrite["host"] = conf.Host; toWrite["protocol"] = conf.Protocol; toWrite["port"] = conf.Port; toWrite["url"] = conf.URL; toWrite["trace_storage"] = conf.TraceStorage.ToString(); toWrite["backup"] = conf.Backup.ToString(); toWrite["realtime"] = conf.Realtime.ToString(); System.IO.File.WriteAllText(Application.streamingAssetsPath + "/simva.conf", toWrite.ToJSON(0)); }