Пример #1
0
    public GameObject GetObject(string name)
    {
        JPrefabPool jpp = null;

        if (Pools.TryGetValue(name, out jpp))
        {
            return(jpp.GetObject());
        }
        else
        {
            //throw new UnityException(name+" does not exist");
            return(null);
        }
    }
Пример #2
0
 public void AddPrefabPool(string objName, JPrefabPool pool)
 {
     Pools.Add(objName, pool);
 }
Пример #3
0
 public void AddPrefabPool(string objName,JPrefabPool pool)
 {
     Pools.Add(objName,pool);
 }