public GameObject GetObject(string name) { JPrefabPool jpp = null; if (Pools.TryGetValue(name, out jpp)) { return(jpp.GetObject()); } else { //throw new UnityException(name+" does not exist"); return(null); } }
public void AddPrefabPool(string objName, JPrefabPool pool) { Pools.Add(objName, pool); }
public void AddPrefabPool(string objName,JPrefabPool pool) { Pools.Add(objName,pool); }