private void OnLogin(JHSNetworkMessage netMsg)
    {
        LoginResponse packet = netMsg.ReadMessage <LoginResponse>();

        if (packet != null)
        {
            switch (packet.Code)
            {
            case ErrorCodes.SUCCESS:
                MainCache.Credit = packet.Credits;
                SitesManager.Init(packet.sites);
                MainCache.MemberType  = packet.MemberType;
                MainCache.SurfedSites = packet.SurfedSites;
                MainCache.LoggedIn    = true;
                MainComponent.Core.SendNotification(ProgramConst.SHOW_MAIN);
                MainComponent.state = ProgramState.LOGGED_IN;
                break;

            case ErrorCodes.WRONG_PASSWORD:
                string msg = "Wrong username or password!";
                MainComponent.Core.SendNotification(ProgramConst.SHOW_PROPMPT, msg);
                MainComponent.Core.SendNotification(ProgramConst.SHOW_BOX, msg);
                break;
            }
        }
    }
Пример #2
0
        public bool Execute(JHSNetworkMessage msg)
        {
            ChatMsg packet = msg.ReadMessage <ChatMsg>();

            if (packet != null)
            {
                if (userManager == null)
                {
                    userManager = UserManager.Instance;
                }

                if (chatmanager == null)
                {
                    chatmanager = ChatManager.Instance;
                }

                uint connectionId = msg.conn.connectionId;

                User user = userManager.GetUserByConnectionId(connectionId);
                if (user != null)
                {
                    chatmanager.SendToAll(user.UserName, packet.msg, JHSTime.TimeStamp);
                }
            }

            return(true);
        }
    private void OnRegister(JHSNetworkMessage netMsg)
    {
        string   msg    = "";
        Register packet = netMsg.ReadMessage <Register>();

        if (packet != null)
        {
            switch (packet.Code)
            {
            case ErrorCodes.SUCCESS:
                msg = "Welcome, your account has been created you may now login.";
                MainComponent.Core.SendNotification(ProgramConst.SHOW_PROPMPT, msg);
                MainComponent.Core.SendNotification(ProgramConst.SHOW_BOX, msg);
                break;

            case ErrorCodes.USER_EXIST:
                msg = "Username already exists please choose another.";
                MainComponent.Core.SendNotification(ProgramConst.SHOW_PROPMPT, msg);
                MainComponent.Core.SendNotification(ProgramConst.SHOW_BOX, msg);
                break;

            case ErrorCodes.WRONG_PASSWORD:
            case ErrorCodes.GENERAL_FAILURE:

                break;
            }
        }
    }
        public bool Execute(JHSNetworkMessage msg)
        {
            UserOpenChat packet = msg.ReadMessage <UserOpenChat>();

            if (packet != null)
            {
                if (userManager == null)
                {
                    userManager = UserManager.Instance;
                }

                if (chatmanager == null)
                {
                    chatmanager = ChatManager.Instance;
                }

                uint connectionId = msg.conn.connectionId;

                User user = userManager.GetUserByConnectionId(connectionId);
                if (user != null)
                {
                    if (packet.isopen)
                    {
                        chatmanager.RegisterOpenUser(connectionId);
                    }
                    else
                    {
                        chatmanager.RemoveFromView(connectionId);
                    }
                }
            }

            return(true);
        }
Пример #5
0
        public bool Execute(JHSNetworkMessage netMsg)
        {
            if (DbManager == null)
            {
                DbManager = AccountManager.Instance;
            }
            if (rankingManager == null)
            {
                rankingManager = RankingManager.Instance;
            }

            Empty packet = netMsg.ReadMessage <Empty>();

            if (packet != null)
            {
                uint       connectionId = netMsg.conn.connectionId;
                AccountOBJ account      = DbManager.GetOnlineByConnectionId(connectionId);
                if (account != null)
                {
                    if (account.RankRequestTime > JHSTime.Time)
                    {
                        netMsg.conn.Send(NetworkConstants.UPDATE_RANKINGS, new RankingPacket()
                        {
                            PayLoadType = RankingPacketType.ERROR
                        });
                        return(true);
                    }
                    account.RankRequestTime = JHSTime.Time + Settings.CAN_REQUEST_RANK_UPDATE_TIME;
                    RankinngOBJ rankings = rankingManager._GetPlayer(account);
                    if (rankings != null)
                    {
                        if (rankings.GameCount < Settings.MIN_GAMES_TO_DECIDE_RANKING_SKILLS)
                        {
                            netMsg.conn.Send(NetworkConstants.UPDATE_RANKINGS, new RankingPacket()
                            {
                                GameCount   = rankings.GameCount < Settings.MIN_GAMES_TO_DECIDE_RANKING_SKILLS ? (byte)(Settings.MIN_GAMES_TO_DECIDE_RANKING_SKILLS - rankings.GameCount) : (byte)0,
                                PayLoadType = RankingPacketType.GAME_COUNT,
                            });
                            return(true);
                        }

                        LeagueData[] data = rankingManager._GetLegue(rankings.League);

                        netMsg.conn.Send(NetworkConstants.UPDATE_RANKINGS, new RankingPacket()
                        {
                            CurrentLeague  = rankings.League,
                            GameCount      = (byte)rankings.GameCount,
                            LeaguePosition = (byte)(rankings.RankNo > 100 ? 255: rankings.RankNo),
                            PayLoadType    = RankingPacketType.UPDATE_DATA,
                            rankingData    = data,
                            LeaguePoints   = (uint)rankings.LeaguePoints
                        });
                    }
                }
            }
            return(true);
        }
    private void OnChatRecieve(JHSNetworkMessage netMsg)
    {
        ChatMsg packet = netMsg.ReadMessage <ChatMsg>();

        if (packet != null)
        {
            MainCache.chatList.Add(packet);
            MainComponent.Core.SendNotification(REFRESH_CHAT_WINDOW);
        }
    }
Пример #7
0
        private static void TESTMSGREC(JHSNetworkMessage netMsg)
        {
            SearchMatch msg = netMsg.ReadMessage <SearchMatch>();

            if (msg != null)
            {
                Time = JHSTime.Time + 5;
                Console.WriteLine(msg.op.ToString());
            }
        }
Пример #8
0
        public bool Execute(JHSNetworkMessage netmsg)
        {
            Login packet = netmsg.ReadMessage <Login>();

            if (packet != null)
            {
                if (userManager == null)
                {
                    userManager = UserManager.Instance;
                }

                if (PasswordUtils.ValidLogin(packet.UserName) && PasswordUtils.ValidPassword(packet.Password))
                {
                    User user = userManager.GetUserByName(packet.UserName);
                    if (user != null)
                    {
                        if (PasswordUtils.ComparePasswords(user.Password, packet.Password))
                        {
                            uint connectionId = netmsg.conn.connectionId;
                            lock (user) {
                                user._data.loginTime   = DateTime.UtcNow;
                                user._data.lastKnownIp = user._data.ip;
                                user._data.ip          = netmsg.conn.IP;
                                user.SetSites(userManager.GetUserSites(user.UserId));
                            }
                            DbService.SubmitUpdate2Queue(user.UserId, user._data);
                            userManager.AddOnline(connectionId, user);
                            LoginResponse response = new LoginResponse
                            {
                                Code        = SUCCESS,
                                MemberType  = user.MemberType,
                                SurfedSites = (uint)user.ViewsToday,
                                Credits     = user.Credits
                            };
                            response.sites = user.Sites;
                            netmsg.conn.Send(NetworkConstants.LOGIN, response);
                            return(true);
                        }
                    }
                }
                else
                {
                    netmsg.conn.Send(NetworkConstants.LOGIN, new LoginResponse()
                    {
                        Code = WRONG_PASSWORD
                    });
                    return(true);
                }
                netmsg.conn.Send(NetworkConstants.LOGIN, new LoginResponse()
                {
                    Code = WRONG_PASSWORD
                });
            }
            return(true);
        }
    private void OnRecNewSurfSite(JHSNetworkMessage netMsg)
    {
        UrlDetails packet = netMsg.ReadMessage <UrlDetails>();

        if (packet != null)
        {
            MainCache.Credit      += MainCache.AddCredit;
            MainCache.SurfedSites += 1;
            MainComponent.Core.SendNotification(SHOW_MAIN);
            MainComponent.Core.SendNotification(GOT_NEW_URL, packet);
        }
    }
    private void OnDataUpdatedSuccesfuly(JHSNetworkMessage netMsg)
    {
        SubmitDataForUpdate data = netMsg.ReadMessage <SubmitDataForUpdate>();

        if (data != null && data.Code == ErrorCodes.JUST_DATA_UPDATE)
        {
            SitesManager.Init(data.Changed);
        }
        else
        {
            SitesManager.UpdateSuccess();
        }
    }
Пример #11
0
        public bool Execute(JHSNetworkMessage netMsg)
        {
            if (queueManager == null)
            {
                queueManager = GameServerManager.Instance;
            }

            GameServerLogin packet = netMsg.ReadMessage <GameServerLogin>();

            if (packet != null)
            {
                uint connectionId = netMsg.conn.connectionId;
                var  server       = queueManager.GetServerByConnectionId(connectionId);
                if (server == null)
                {
                    if (Settings.BINDPASSWORD == packet.PassWord)
                    {
                        if (queueManager.AddServer(connectionId, packet))
                        {
                            netMsg.conn.Send(GameServerOP.UPDATE_STATE, packet);
                        }
                    }
                }
                else
                {
                    if (server != null)
                    {
                        lock (server)
                        {
                            server.status = packet.gameMatchState;
                            LOG.Info("OnChangeSession ServerId[" + connectionId + "] Status[" + packet.gameMatchState.ToString() + "]");
                        }
                    }
                }
            }
            return(true);
        }
Пример #12
0
        public bool Execute(JHSNetworkMessage netMsg)
        {
            if (DbManager == null)
            {
                DbManager = AccountManager.Instance;
            }

            Empty packet = netMsg.ReadMessage <Empty>();

            if (packet != null)
            {
                uint       connectionId = netMsg.conn.connectionId;
                AccountOBJ account      = DbManager.GetOnlineByConnectionId(connectionId);
                if (account != null)
                {
                    netMsg.conn.Send(NetworkConstants.REFRESH_ACTIVES, new RefreshActives()
                    {
                        actives = account.SerializeActives()
                    });
                }
            }

            return(true);
        }
Пример #13
0
        public bool Execute(JHSNetworkMessage netMsg)
        {
            if (DbManager == null)
            {
                DbManager = AccountManager.Instance;
            }

            if (matchQueue == null)
            {
                matchQueue = PlayerQueueManager.Instance;
            }

            SearchMatch packet = netMsg.ReadMessage <SearchMatch>();

            if (packet != null)
            {
                uint       connectionId = netMsg.conn.connectionId;
                AccountOBJ user         = DbManager.GetOnlineByConnectionId(connectionId);
                if (user != null)
                {
                    switch (packet.op)
                    {
                    case SearchMatchOperations.Search:
                        if (user.InQueue)
                        {
                            netMsg.conn.Send(NetworkConstants.START_SEARCH_MATCH, new SearchMatch()
                            {
                                op = SearchMatchOperations.NO_ERROR_SEARCHING
                            });
                            return(true);
                        }
                        CharacterOBJ player = user.GetPlayer(packet.value);
                        if (player != null)
                        {
                            lock (user)
                            {
                                user.SelectedCharacer = player.PlayerId;
                                user.InQueue          = true;
                                user.ResetNotification();
                                matchQueue.AddPlayer(new MatchPlayer()
                                {
                                    League = user.League, userId = user.Id, ConnectionId = connectionId, PlayerId = player.PlayerId
                                });
                                netMsg.conn.Send(NetworkConstants.START_SEARCH_MATCH, new SearchMatch()
                                {
                                    op = SearchMatchOperations.SEARCHING_INIT, value = (uint)matchQueue.AvregeWaitTime()
                                });
                            }
                        }
                        else
                        {
                            netMsg.conn.Send(NetworkConstants.START_SEARCH_MATCH, new SearchMatch()
                            {
                                op = SearchMatchOperations.ERR_CHARATER_NOT_THERE
                            });
                        }
                        break;

                    case SearchMatchOperations.Cancel:
                        lock (user)
                        {
                            user.SelectedCharacer = 0;
                            user.InQueue          = false;
                            netMsg.conn.Send(NetworkConstants.START_SEARCH_MATCH, new SearchMatch()
                            {
                                op = SearchMatchOperations.Cancel
                            });
                        }
                        break;

                    case SearchMatchOperations.CHECK_START:
                        matchQueue.CheckStart();
                        break;
                    }
                }
                else
                {
                    netMsg.conn.Send(NetworkConstants.START_SEARCH_MATCH, new SearchMatch()
                    {
                        op = SearchMatchOperations.ERR_ACCOUNT_NOT_FOUND
                    });
                }
            }

            return(true);
        }
Пример #14
0
        public bool Execute(JHSNetworkMessage msg)
        {
            SubmitDataForUpdate packet = msg.ReadMessage <SubmitDataForUpdate>();

            if (packet != null)
            {
                if (userManager == null)
                {
                    userManager = UserManager.Instance;
                }
                uint connectionId = msg.conn.connectionId;

                User user = userManager.GetUserByConnectionId(connectionId);
                if (user != null)
                {
                    lock (user)
                    {
                        bool delted = false;

                        foreach (SiteClass site in packet.Added)
                        {
                            site.UserId = user.UserId;
                            SiteClass n = new SiteClass(DbService.CreateEntity(site._data));
                            user.AddOrUpdateSite(n);
                            DbService.SubmitUpdate2Queue(n.UID, n._data);
                        }
                        foreach (SiteClass site in packet.Changed)
                        {
                            SiteClass v = user.GetSite(site.SiteIndex);
                            if (v != null)
                            {
                                v.WebsiteName = site.WebsiteName;
                                v.Url         = site.Url;
                                v.Region      = site.Region;
                                v.Referral    = site.Referral;
                                v.IsActive    = site.IsActive;
                                v.Time        = site.Time;
                                user.AddOrUpdateSite(v);
                                DbService.SubmitUpdate2Queue(v.UID, v._data);
                            }
                        }
                        foreach (int site in packet.Deleted)
                        {
                            SiteClass v = user.GetSite(site);
                            if (v != null)
                            {
                                delted = true;
                                user.RemoveSite(site);
                                DbService.RemoveEntityFromDatabase <UserUrls>(v.UID);
                            }
                        }
                        if (delted)
                        {
                            user.ReorderSites();
                        }

                        msg.conn.Send(NetworkConstants.UPDATE_SITE_DATA, new SubmitDataForUpdate()
                        {
                            Code    = delted ? ErrorCodes.JUST_DATA_UPDATE : ErrorCodes.GENERAL_FAILURE,
                            Changed = user.Sites
                        });
                    }
                }
            }
            return(true);
        }
Пример #15
0
        public bool Execute(JHSNetworkMessage netMsg)
        {
            if (DbManager == null)
            {
                DbManager = AccountManager.Instance;
            }

            GWLoginPacket packet = netMsg.ReadMessage <GWLoginPacket>();

            if (packet != null)
            {
                uint connectionId = netMsg.conn.connectionId;

                AccountOBJ user = DbManager.GetAccountFromDbByUserName(packet.LoginName);
                if (user != null)
                {
                    lock (user)
                    {
                        string userName = user.Username;
                        if (userName.VerifyPassword(user.Password, packet.Password))
                        {
                            //RESPONSE LOGIC
                            lock (user)
                            {
                                user.connectionID = connectionId;
                                user.LoginTime    = DateTime.Now;
                                user.LastKnownIp  = user.Ip;
                                user.Ip           = netMsg.conn.IP;
                                user.OnLogin();
                                DbService.SubmitUpdate2Queue(user);
                            }
                            //  RankinData ranking = rankingManager.GetUser(user);

                            GWLoginResponsePacket dat = new GWLoginResponsePacket
                            {
                                actives        = user.GetActiveCompleate(),
                                characters     = user.SerializeChars(),
                                RESPONSE       = SUCCESS,
                                League         = user.League,
                                LeaguePosition = user.LeaguePosition,
                                LEGUE_STATUS   = user.LegueStatus,
                                PlayerNick     = user.PlayerName,
                                Gold           = (uint)user.Gold,
                                Silver         = (uint)user.Silver,
                                Priviledge     = (byte)user.Priviledge,
                                LoginTocken    = user.Id,
                                LEVEL          = (uint)user.Data.Level,
                                EXP            = (uint)user.Data.Exp,
                                IsPushLevelUp  = user.LevelUpNotify,
                                SEASON         = (byte)Settings.RANKING_SEASON,
                                GameCount      = user.GameCount < Settings.MIN_GAMES_TO_DECIDE_RANKING_SKILLS ? (byte)(Settings.MIN_GAMES_TO_DECIDE_RANKING_SKILLS - user.GameCount)  : (byte)0
                            };

                            DbManager.RegisterOnline(connectionId, user);
                            JHSNetworkServer.Send(connectionId, NetworkConstants.LOGIN, dat);
                        }
                        else
                        {
                            JHSNetworkServer.Send(connectionId, NetworkConstants.LOGIN, new GWLoginResponsePacket()
                            {
                                RESPONSE = WRONG_PASSWORD_OR_LOGIN
                            });
                        }
                    }
                }
                else
                {
                    if (Settings.AutoCreate)
                    {
                        user = CreateAccount(packet);
                        lock (user)
                        {
                            user.connectionID = connectionId;
                            user.LoginTime    = DateTime.Now;
                            user.LastKnownIp  = user.Ip;
                            user.Ip           = netMsg.conn.IP;
                            user.OnLogin();
                            DbService.UpdateEntityIntime(user);
                        }
                        user = DbManager.GetAccountFromDbByUserName(packet.LoginName);
                        if (user != null)
                        {
                            GWLoginResponsePacket dat = new GWLoginResponsePacket
                            {
                                actives        = user.GetActiveCompleate(),
                                characters     = user.SerializeChars(),
                                RESPONSE       = SUCCESS,
                                League         = user.League,
                                LeaguePosition = user.LeaguePosition,
                                LEGUE_STATUS   = user.LegueStatus,
                                PlayerNick     = user.PlayerName,
                                Gold           = (uint)user.Gold,
                                Silver         = (uint)user.Silver,
                                Priviledge     = (byte)user.Priviledge,
                                LoginTocken    = user.Id,
                                LEVEL          = (uint)user.Data.Level,
                                EXP            = (uint)user.Data.Exp,
                                IsPushLevelUp  = user.LevelUpNotify,
                                SEASON         = (byte)Settings.RANKING_SEASON,
                                GameCount      = user.GameCount < 5 ? (byte)(5 - user.GameCount) : (byte)0
                            };
                            DbManager.RegisterOnline(connectionId, user);
                            JHSNetworkServer.Send(connectionId, NetworkConstants.LOGIN, dat);
                        }
                    }
                    else
                    {
                        JHSNetworkServer.Send(connectionId, NetworkConstants.LOGIN, new GWLoginResponsePacket()
                        {
                            RESPONSE = USER_NOT_FOUND
                        });
                    }
                }
            }

            return(true);
        }
        public bool Execute(JHSNetworkMessage msg)
        {
            Ask4NewURL packet = msg.ReadMessage <Ask4NewURL>();

            if (packet != null)
            {
                if (userManager == null)
                {
                    userManager = UserManager.Instance;
                }
                uint connectionId = msg.conn.connectionId;

                User user = userManager.GetUserByConnectionId(connectionId);
                if (user != null)
                {
                    lock (user)
                    {
                        if (user.LastViedSite != null)
                        {
                            if (user.LastRequestTime > JHSTime.Time)
                            {
                                msg.conn.Send(NetworkConstants.GET_NEW_URL, new UrlDetails()
                                {
                                    code = ErrorCodes.SUCCESS,
                                    Time = user.LastViedSite.Time,
                                    Url  = user.LastViedSite.url
                                });
                                user.LastRequestTime = JHSTime.Time + user.LastViedSite.Time;
                                return(true);
                            }
                            uint reward = 0;
                            switch (user.MemberType)
                            {
                            case UserType.FREE:
                                reward = (uint)(user.LastViedSite.Time * 0.5f);
                                break;

                            default:
                                reward = user.LastViedSite.Time;
                                break;
                            }
                            User other = userManager.GetUserByUserID(user.LastViedSite.UID);
                            if (other != null)
                            {
                                uint take = other.Credits - user.LastViedSite.Time;
                                if (take > 0)
                                {
                                    other.Credits = take;
                                }
                                else
                                {
                                    other.Credits = 0;
                                }
                                DbService.UpdateEntityIntime(other.UserId, other._data);
                            }
                            user.ViewdSites.Add(user.LastViedSite.id);
                            user.Credits = reward;
                            DbService.UpdateEntityIntime(user.UserId, user._data);
                        }
                        ISession session = DbService.GetDBSession;
                        if (session != null)
                        {
                            var      sql        = "SELECT userurls.id,userurls.UID,userurls.WebsiteName,userurls.region,userurls.url,userurls.Referral,userurls.Time,userurls.ViewCount,userurls.IsActive FROM userurls,useraccounts WHERE userurls.IsActive = 1 AND useraccounts.UserId = userurls.UID AND useraccounts.credits > 120 AND userurls.id NOT IN(" + user.GetViewdSitesString() + ") AND useraccounts.UserId != " + user.UserId + " LIMIT 1";
                            var      query      = session.CreateSQLQuery(sql).AddEntity(typeof(UserUrls));
                            UserUrls objectList = query.UniqueResult <UserUrls>();
                            if (objectList != null)
                            {
                                msg.conn.Send(NetworkConstants.GET_NEW_URL, new UrlDetails()
                                {
                                    code = ErrorCodes.SUCCESS,
                                    Time = objectList.Time,
                                    Url  = objectList.url
                                });
                                user.LastViedSite    = objectList;
                                user.LastRequestTime = JHSTime.Time + user.LastViedSite.Time;
                            }
                            else
                            {
                                msg.conn.Send(NetworkConstants.GET_NEW_URL, new UrlDetails()
                                {
                                    code = ErrorCodes.NO_MORE_SITES
                                });
                            }
                        }
                    }
                }
            }
            return(true);
        }
Пример #17
0
        public bool Execute(JHSNetworkMessage netMsg)
        {
            if (DbManager == null)
            {
                DbManager = AccountManager.Instance;
            }

            BuySkin packet = netMsg.ReadMessage <BuySkin>();

            if (packet != null)
            {
                uint       connectionId = netMsg.conn.connectionId;
                AccountOBJ user         = DbManager.GetOnlineByConnectionId(connectionId);
                if (user != null)
                {
                    ConfiModel model = ConfigManager.GetModel((int)packet.ModelId);
                    if (model == null)
                    {
                        netMsg.conn.Send(NetworkConstants.BUYCHARACTER, new BuySkinResponse()
                        {
                            STATUS = ITEM_CONFIG_WRONG
                        });
                        return(true);
                    }
                    //Silver Buy
                    if (packet.BuyType == 0)
                    {
                        //TO DO CHECK IF CHARACTER ALREADY HAS THE MODEL
                        lock (user)
                        {
                            if (user.Silver < model.SilverPrice)
                            {
                                netMsg.conn.Send(NetworkConstants.BUYCHARACTER, new BuySkinResponse()
                                {
                                    STATUS = NOT_ENOUGH_SILVER
                                });
                                return(true);
                            }
                            Characters ccc = new Characters(user.Id, model.ModelId)
                            {
                                SkinColorId   = model.SkinColorId,
                                EyeColorId    = model.EyeColorId,
                                HairColorId   = model.HairColorId,
                                ShirtColorId  = model.ShirtColorId,
                                PantsColorId  = model.PantsColorId,
                                BootsColorId  = model.BootsColorId,
                                GlovesColorId = model.GlovesColorId
                            };
                            ccc.PlayerId = DbService.SaveEntity(ccc);
                            CharacterOBJ obj = new CharacterOBJ(ccc);
                            user.Skins.Add(obj.PlayerId, obj);
                            user.ResetNotification();
                            user.Silver -= model.SilverPrice;
                            DbService.SubmitUpdate2Queue(user);
                            netMsg.conn.Send(NetworkConstants.BUYCHARACTER, new BuySkinResponse()
                            {
                                STATUS = SUCCESS, Gold = (uint)user.Gold, Silver = (uint)user.Silver, character = obj.GetServerChar()
                            });
                            return(true);
                        }
                    }
                    else // GOLD BUY
                    {
                        //TO DO CHECK IF CHARACTER ALREADY HAS THE MODEL
                        lock (user)
                        {
                            if (user.Gold < model.GoldPrice)
                            {
                                netMsg.conn.Send(NetworkConstants.BUYCHARACTER, new BuySkinResponse()
                                {
                                    STATUS = NOT_ENOUGH_GOLD
                                });
                                return(true);
                            }
                            Characters ccc = new Characters(user.Id, model.ModelId)
                            {
                                SkinColorId   = model.SkinColorId,
                                EyeColorId    = model.EyeColorId,
                                HairColorId   = model.HairColorId,
                                ShirtColorId  = model.ShirtColorId,
                                PantsColorId  = model.PantsColorId,
                                BootsColorId  = model.BootsColorId,
                                GlovesColorId = model.GlovesColorId
                            };
                            ccc.PlayerId = DbService.SaveEntity(ccc);
                            CharacterOBJ obj = new CharacterOBJ(ccc);
                            user.Skins.Add(obj.PlayerId, obj);
                            user.Gold -= model.GoldPrice;
                            DbService.SubmitUpdate2Queue(user);
                            netMsg.conn.Send(NetworkConstants.BUYCHARACTER, new BuySkinResponse()
                            {
                                STATUS = SUCCESS, Gold = (uint)user.Gold, Silver = (uint)user.Silver, character = obj.GetServerChar()
                            });
                            return(true);
                        }
                    }
                }
            }

            return(true);
        }
Пример #18
0
        public bool Execute(JHSNetworkMessage netMsg)
        {
            if (DbManager == null)
            {
                DbManager = AccountManager.Instance;
            }

            ConsoleCMD packet = netMsg.ReadMessage <ConsoleCMD>();

            if (packet != null)
            {
                uint       connectionId = netMsg.conn.connectionId;
                AccountOBJ account      = DbManager.GetOnlineByConnectionId(connectionId);
                if (account != null)
                {
                    if (account.Priviledge > 1)
                    {
                        switch ((GMCOMMAND)packet.Command)
                        {
                        case GMCOMMAND.ADD_GOLD:
                            account.Gold += (int)packet.Value;
                            netMsg.conn.Send(NetworkConstants.EXCHANGE, new ExchangeCurResp()
                            {
                                STATUS = 0, SilverValue = (uint)account.Silver, GoldValue = (uint)account.Gold
                            });
                            break;

                        case GMCOMMAND.ADD_SILVER:
                            account.Silver += (int)packet.Value;
                            netMsg.conn.Send(NetworkConstants.EXCHANGE, new ExchangeCurResp()
                            {
                                STATUS = 0, SilverValue = (uint)account.Silver, GoldValue = (uint)account.Gold
                            });
                            break;

                        case GMCOMMAND.FINISH_ACTIVES:
                            if (packet.Value == 1)
                            {
                                ActivesConfig[] allConfig = ConfigManager.GetActives();
                                for (int i = 0; i < allConfig.Length; i++)
                                {
                                    ActivesOBJ active = account.GetActive(allConfig[i].ActiveId);
                                    if (active != null)
                                    {
                                        active.Value     = (int)allConfig[i].Conditions;
                                        active.Collected = false;
                                        DbService.SubmitUpdate2Queue(active);
                                    }
                                }
                                netMsg.conn.Send(NetworkConstants.REFRESH_ACTIVES, new RefreshActives()
                                {
                                    actives = account.SerializeActives()
                                });
                            }
                            else
                            {
                                ActivesConfig[] allConfig = ConfigManager.GetActives();
                                for (int i = 0; i < allConfig.Length; i++)
                                {
                                    ActivesOBJ active = account.GetActive(allConfig[i].ActiveId);
                                    if (active != null)
                                    {
                                        active.Value     = 0;
                                        active.Collected = false;
                                        DbService.SubmitUpdate2Queue(active);
                                    }
                                }
                                netMsg.conn.Send(NetworkConstants.REFRESH_ACTIVES, new RefreshActives()
                                {
                                    actives = account.SerializeActives()
                                });
                            }
                            break;
                        }
                    }
                }
            }
            return(true);
        }
Пример #19
0
        public bool Execute(JHSNetworkMessage netMsg)
        {
            if (DbManager == null)
            {
                DbManager = AccountManager.Instance;
            }
            if (queueManager == null)
            {
                queueManager = GameServerManager.Instance;
            }
            if (dbService == null)
            {
                dbService = DbService.Instance;
            }
            UpdateMatchResult packet = netMsg.ReadMessage <UpdateMatchResult>();

            if (packet != null)
            {
                uint connectionId = netMsg.conn.connectionId;
                var  server       = queueManager.GetServerByConnectionId(connectionId);
                if (server != null)
                {
                    AccountOBJ user = DbManager.GetOnlineByUserId(packet.UserId);
                    if (user == null)
                    {
                        user = dbService.GetAccountFromDB(packet.UserId);
                    }
                    if (user != null)
                    {
                        lock (user)
                        {
                            foreach (DBPlayerActive active in packet.Actives)
                            {
                                ActivesOBJ obj = user.GetActive((int)active.ActiveId);
                                obj.Value = (int)active.Value;
                                DbService.UpdateEntityIntime(obj);
                            }
                            user.Data.Exp += (int)packet.EXP;

                            RankinngOBJ RankData = RankingManager.GetPlayer(user);
                            if (RankData != null)
                            {
                                RankData.GameCount += 1;
                                RankData.Kills     += (int)packet.KillCount;

                                if (!packet.HasWon)
                                {
                                    RankData.Deaths += 1;
                                }
                            }
                            user.OnGameResultRecieved();
                            DbService.UpdateEntityIntime(user);
                        }
                        LOG.Info(string.Format("SaveResult  ::  Server[{0}] userid[{1}]", connectionId, packet.UserId));
                    }
                    else
                    {
                        LOG.Info(string.Format("SaveResult Error unknown user ::  Server[{0}] userid[{1}]", connectionId, packet.UserId));
                    }
                    netMsg.conn.Send(GameServerOP.PUTROLE, new Empty());
                }
            }
            return(true);
        }
Пример #20
0
        public bool Execute(JHSNetworkMessage netMsg)
        {
            if (DbManager == null)
            {
                DbManager = AccountManager.Instance;
            }

            GWMainMenu packet = netMsg.ReadMessage <GWMainMenu>();

            if (packet != null)
            {
                uint       connectionId = netMsg.conn.connectionId;
                AccountOBJ user         = DbManager.GetOnlineByConnectionId(connectionId);
                if (user != null)
                {
                    int total = 0;
                    if (packet.SkinColorId_changed)
                    {
                        total += Settings.PRICE_PER_COLOR_CHANGE;
                    }
                    if (packet.HairColorId_changed)
                    {
                        total += Settings.PRICE_PER_COLOR_CHANGE;
                    }
                    if (packet.EyeColorId_changed)
                    {
                        total += Settings.PRICE_PER_COLOR_CHANGE;
                    }
                    if (packet.ShirtColorId_changed)
                    {
                        total += Settings.PRICE_PER_COLOR_CHANGE;
                    }
                    if (packet.PantsColorId_changed)
                    {
                        total += Settings.PRICE_PER_COLOR_CHANGE;
                    }
                    if (packet.BootsColorId_changed)
                    {
                        total += Settings.PRICE_PER_COLOR_CHANGE;
                    }
                    if (packet.GlovesColorId_changed)
                    {
                        total += Settings.PRICE_PER_COLOR_CHANGE;
                    }

                    if (total == 0)
                    {
                        return(true);
                    }

                    lock (user)
                    {
                        if (user.Silver < total)
                        {
                            netMsg.conn.Send(NetworkConstants.BUYCOLORCHANGE, new HeroBuyColorResponse()
                            {
                                STATUS = NOT_ENOUGH_SILVER
                            });
                            return(true);
                        }
                        CharacterOBJ player = user.GetPlayer(packet.PlayerId);

                        if (packet.SkinColorId_changed)
                        {
                            player.SkinColorId = packet.SkinColorId;
                        }
                        if (packet.HairColorId_changed)
                        {
                            player.HairColorId = packet.HairColorId;
                        }
                        if (packet.EyeColorId_changed)
                        {
                            player.EyeColorId = packet.EyeColorId;
                        }
                        if (packet.ShirtColorId_changed)
                        {
                            player.ShirtColorId = packet.ShirtColorId;
                        }
                        if (packet.PantsColorId_changed)
                        {
                            player.PantsColorId = packet.PantsColorId;
                        }
                        if (packet.BootsColorId_changed)
                        {
                            player.BootsColorId = packet.BootsColorId;
                        }
                        if (packet.GlovesColorId_changed)
                        {
                            player.GlovesColorId = packet.GlovesColorId;
                        }

                        DbService.SubmitUpdate2Queue(player);
                        user.Silver = user.Silver - total;
                        user.ResetNotification();
                        DbService.SubmitUpdate2Queue(user);
                        HeroBuyColorResponse response = new HeroBuyColorResponse()
                        {
                            STATUS                = 255,
                            PlayerId              = packet.PlayerId,
                            SkinColorId           = packet.SkinColorId,
                            SkinColorId_changed   = packet.SkinColorId_changed,
                            HairColorId           = packet.HairColorId,
                            HairColorId_changed   = packet.HairColorId_changed,
                            EyeColorId            = packet.EyeColorId,
                            EyeColorId_changed    = packet.EyeColorId_changed,
                            ShirtColorId          = packet.ShirtColorId,
                            ShirtColorId_changed  = packet.ShirtColorId_changed,
                            PantsColorId          = packet.PantsColorId,
                            PantsColorId_changed  = packet.PantsColorId_changed,
                            BootsColorId          = packet.BootsColorId,
                            BootsColorId_changed  = packet.BootsColorId_changed,
                            GlovesColorId         = packet.GlovesColorId,
                            GlovesColorId_changed = packet.GlovesColorId_changed,
                        };
                        response.STATUS = SUCCESS;
                        response.Silver = (uint)user.Silver;

                        netMsg.conn.Send(NetworkConstants.BUYCOLORCHANGE, response);
                        return(true);
                    }
                }
                else
                {
                    netMsg.conn.Send(NetworkConstants.BUYCOLORCHANGE, new HeroBuyColorResponse()
                    {
                        STATUS = USER_NOT_FOUND
                    });
                }
            }
            return(true);
        }
        public bool Execute(JHSNetworkMessage netMsg)
        {
            if (DbManager == null)
            {
                DbManager = AccountManager.Instance;
            }

            DeleteCharacter packet = netMsg.ReadMessage <DeleteCharacter>();

            if (packet != null)
            {
                uint       connectionId = netMsg.conn.connectionId;
                AccountOBJ user         = DbManager.GetOnlineByConnectionId(connectionId);
                if (user != null)
                {
                    lock (user)
                    {
                        if (user.Skins.Count <= 1)
                        {
                            netMsg.conn.Send(NetworkConstants.DELETE_CHARACTER, new DeleteCharacterResponse()
                            {
                                STATUS = NOT_DELETE_LAST_CHARACTER
                            });
                            return(true);
                        }
                        CharacterOBJ character = user.GetPlayer(packet.PlayerId);
                        if (character != null)
                        {
                            ConfiModel model = ConfigManager.GetModel(character.SkinId);
                            if (model == null)
                            {
                                netMsg.conn.Send(NetworkConstants.DELETE_CHARACTER, new DeleteCharacterResponse()
                                {
                                    STATUS = ITEM_CONFIG_WRONG
                                });
                                return(true);
                            }
                            uint playerId = character.PlayerId;
                            if (DbService.RemoveEntity(character.GetEntity()) && user.Skins.Remove(playerId))
                            {
                                user.Silver += model.SilverPrice;
                                user.ResetNotification();
                                DbService.SubmitUpdate2Queue(user);
                                netMsg.conn.Send(NetworkConstants.DELETE_CHARACTER, new DeleteCharacterResponse()
                                {
                                    STATUS = SUCCESS, PlayerId = playerId, Gold = (uint)user.Gold, Silver = (uint)user.Silver
                                });
                            }
                            else
                            {
                                netMsg.conn.Send(NetworkConstants.DELETE_CHARACTER, new DeleteCharacterResponse()
                                {
                                    STATUS = PLAYER_NOT_FOUND
                                });
                            }
                        }
                        else
                        {
                            netMsg.conn.Send(NetworkConstants.DELETE_CHARACTER, new DeleteCharacterResponse()
                            {
                                STATUS = PLAYER_NOT_FOUND
                            });
                        }
                    }
                }
            }
            return(true);
        }
Пример #22
0
        public bool Execute(JHSNetworkMessage netMsg)
        {
            if (DbManager == null)
            {
                DbManager = AccountManager.Instance;
            }

            CollectActive packet = netMsg.ReadMessage <CollectActive>();

            if (packet != null)
            {
                uint       connectionId = netMsg.conn.connectionId;
                AccountOBJ user         = DbManager.GetOnlineByConnectionId(connectionId);
                if (user != null)
                {
                    lock (user)
                    {
                        ActivesConfig model = ConfigManager.GetActive((int)packet.AciveId);
                        if (model == null)
                        {
                            netMsg.conn.Send(NetworkConstants.COLLECT_ACTIVE, new CollectActiveResponse()
                            {
                                STATUS = ITEM_CONFIG_WRONG
                            });
                            return(true);
                        }

                        ActivesOBJ active = user.GetActive((int)packet.AciveId);
                        if (active == null)
                        {
                            netMsg.conn.Send(NetworkConstants.COLLECT_ACTIVE, new CollectActiveResponse()
                            {
                                STATUS = ACTIVE_NOT_FOUND
                            });
                            return(true);
                        }

                        if (active.Collected)
                        {
                            netMsg.conn.Send(NetworkConstants.COLLECT_ACTIVE, new CollectActiveResponse()
                            {
                                STATUS = ACTIVE_ALREADY_COLLECTED
                            });
                            return(true);
                        }
                        if (model.Conditions != active.Value)
                        {
                            netMsg.conn.Send(NetworkConstants.COLLECT_ACTIVE, new CollectActiveResponse()
                            {
                                STATUS = ACTIVE_NOT_COMPLEATED
                            });
                            return(true);
                        }

                        active.Collected = true;
                        DbService.SubmitUpdate2Queue(active);

                        if (model.GoldReward > 0)
                        {
                            user.Gold += model.GoldReward;
                        }

                        if (model.SilverReward > 0)
                        {
                            user.Silver += model.SilverReward;
                        }

                        user.ResetNotification();
                        DbService.SubmitUpdate2Queue(user);

                        netMsg.conn.Send(NetworkConstants.COLLECT_ACTIVE, new CollectActiveResponse()
                        {
                            STATUS = SUCCESS, AciveId = packet.AciveId, Gold = (uint)user.Gold, Silver = (uint)user.Silver
                        });
                    }
                }
            }
            return(true);
        }
Пример #23
0
        public bool Execute(JHSNetworkMessage netmsg)
        {
            Register packet = netmsg.ReadMessage <Register>();

            if (packet != null)
            {
                if (userManager == null)
                {
                    userManager = UserManager.Instance;
                }

                if (PasswordUtils.ValidLogin(packet.UserName) && PasswordUtils.ValidPassword(packet.Password))
                {
                    User user = userManager.GetUserByName(packet.UserName);
                    if (user == null)
                    {
                        UserAccounts acc = new UserAccounts
                        {
                            passWord   = PasswordUtils.Crypt(packet.Password),
                            userName   = packet.UserName,
                            createTime = DateTime.UtcNow,
                            ip         = netmsg.conn.IP,
                            credits    = 0,
                            MemberType = 0
                        };
                        acc = DbService.CreateEntity(acc);
                        if (acc != null)
                        {
                            netmsg.conn.Send(NetworkConstants.REGISTER, new Register()
                            {
                                Code = SUCCESS
                            });
                        }
                        else
                        {
                            netmsg.conn.Send(NetworkConstants.REGISTER, new Register()
                            {
                                Code = GENERAL_FAILURE
                            });
                        }
                        return(true);
                    }
                    else
                    {
                        netmsg.conn.Send(NetworkConstants.REGISTER, new Register()
                        {
                            Code = USER_EXIST
                        });
                    }
                }
                else
                {
                    netmsg.conn.Send(NetworkConstants.REGISTER, new Register()
                    {
                        Code = WRONG_PASSWORD
                    });
                    return(true);
                }

                netmsg.conn.Send(NetworkConstants.REGISTER, new Register()
                {
                    Code = WRONG_PASSWORD
                });
            }
            return(true);
        }
Пример #24
0
        public bool Execute(JHSNetworkMessage netMsg)
        {
            if (DbManager == null)
            {
                DbManager = AccountManager.Instance;
            }

            ExchangeCur packet = netMsg.ReadMessage <ExchangeCur>();

            if (packet != null)
            {
                uint       connectionId = netMsg.conn.connectionId;
                AccountOBJ user         = DbManager.GetOnlineByConnectionId(connectionId);
                if (user != null)
                {
                    switch (packet.CurencyType)
                    {
                    case 0:    // SILVER TO GOLD
                        lock (user)
                        {
                            int Total = (int)packet.Value * Settings.SILVER_EXCAHNGE_RATE;
                            if (user.Silver < packet.Value)
                            {
                                netMsg.conn.Send(NetworkConstants.EXCHANGE, new ExchangeCurResp()
                                {
                                    STATUS = NOT_ENOUGH_SILVER
                                });
                                return(true);
                            }
                            user.Silver -= (int)packet.Value;
                            user.Gold   += Total;
                            DbService.SubmitUpdate2Queue(user);
                            user.ResetNotification();
                            netMsg.conn.Send(NetworkConstants.EXCHANGE, new ExchangeCurResp()
                            {
                                STATUS = SUCCESS, SilverValue = (uint)user.Silver, GoldValue = (uint)user.Gold
                            });
                            return(true);
                        }

                    case 1:    // GOLD TO SILVER
                        lock (user)
                        {
                            int Total = (int)packet.Value * Settings.GOLD_EXCAHNGE_RATE;
                            if (user.Gold < packet.Value)
                            {
                                netMsg.conn.Send(NetworkConstants.EXCHANGE, new ExchangeCurResp()
                                {
                                    STATUS = NOT_ENOUGH_GOLD
                                });
                                return(true);
                            }
                            user.Gold   -= (int)packet.Value;
                            user.Silver += Total;
                            user.ResetNotification();
                            DbService.SubmitUpdate2Queue(user);
                            netMsg.conn.Send(NetworkConstants.EXCHANGE, new ExchangeCurResp()
                            {
                                STATUS = SUCCESS, SilverValue = (uint)user.Silver, GoldValue = (uint)user.Gold
                            });
                            return(true);
                        }
                    }
                }
                else
                {
                    //DO NOTHING
                    return(true);
                }
            }
            return(true);
        }
Пример #25
0
        public bool Execute(JHSNetworkMessage netMsg)
        {
            if (DbManager == null)
            {
                DbManager = AccountManager.Instance;
            }
            if (queueManager == null)
            {
                queueManager = GameServerManager.Instance;
            }
            if (dbService == null)
            {
                dbService = DbService.Instance;
            }

            ReqeuestUser packet = netMsg.ReadMessage <ReqeuestUser>();

            if (packet != null)
            {
                uint connectionId = netMsg.conn.connectionId;
                var  server       = queueManager.GetServerByConnectionId(connectionId);
                if (server != null || Settings.DEBUG_GET_PLAYER)
                {
                    AccountOBJ user = DbManager.GetOnlineByUserId(packet.userId);
                    if (Settings.DEBUG_GET_PLAYER && user == null)
                    {
                        user = dbService.GetAccountFromDB(packet.userId);
                        user.SelectedCharacer = user.FirstRole().PlayerId;
                    }
                    if (user != null)
                    {
                        if (user.SelectedCharacer != 0)
                        {
                            DBPlayer role = user.GetRole(user.SelectedCharacer);
                            if (role != null)
                            {
                                if (packet.Type == InfoType.NONE)
                                {
                                    netMsg.conn.Send(GameServerOP.GETROLE, new LoginDataBasePlayer()
                                    {
                                        STATUS = SUCCESS,
                                        player = role,
                                        REQ    = packet.Req
                                    });
                                }
                                else
                                {
                                    netMsg.conn.Send(GameServerOP.GET_ROLE2, new UpdateRole()
                                    {
                                        STATUS = SUCCESS,
                                        player = role,
                                        TYPE   = packet.Type
                                    });
                                }
                                LOG.Info(string.Format("GETRole :: REQ[{3}] id[{0}] userid[{1}] serverid[{2}]", role.Base.PlayerId, role.Base.UserId, connectionId, packet.Req));
                                return(true);
                            }
                        }
                    }

                    netMsg.conn.Send(GameServerOP.GETROLE, new LoginDataBasePlayer()
                    {
                        STATUS = PLAYER_NOT_FOUND
                    });
                }
            }
            return(true);
        }