// Use this for initialization void Start() { m_animator = GetComponent <Animator>(); m_startScale = transform.localScale; m_startPos = m_moveObject.position; m_broom = GetComponentInChildren <PlayerBroom>(); m_broomCol = m_broom.GetComponent <Collider>(); asource = GetComponent <AudioSource>(); Cursor.visible = false; var main = psKillcount.main; psKillcountStartColor = main.startColor.color; rends = GetComponentsInChildren <Renderer>(); rendStartColor = rends[0].material.GetColor("_Color"); //Time.timeScale = 0.2f; if (m_ccedParticle) { JEffectPool.CreatePool(m_ccedParticle, 5); } StartCoroutine(InitGame()); StartCoroutine(KillCountChecker()); }
// Use this for initialization void Awake() { if (killCountText == null) { killCountText = GameObject.FindGameObjectWithTag("KillCount").GetComponent <Text>(); } m_currHealth = m_maxHealth; if (m_deathParticle) { JEffectPool.CreatePool(m_deathParticle, 10); } m_immortal = false; m_killedbyPlayer = false; }