/* Setter & Getter */ private void SetPlatformType(JCS_PlatformType pt) { if (SIMULATE_PLATFORM_TYPE) { return; } PLATFORM_TYPE = pt; }
private void Awake() { instance = this; mSystemLanguage = (mSimulateSystemLanguage) ? mSimulateLanguage : Application.systemLanguage; #if (UNITY_EDITOR || UNITY_STANDALONE) // set platform type PlatformType = JCS_PlatformType.PC; #elif (UNITY_ANDROID || UNITY_IPHIONE || UNITY_IOS) // set platform type PlatformType = JCS_PlatformType.MOBILE; // set the sleep time to never Screen.sleepTimeout = SleepTimeout.NeverSleep; #endif // done initialize the application layer. APP_INITIALIZING = false; }