public Items_Template[] GetEquipedItems(long GUID) { Character_Item[] Items = CharacterDB.SelectObjects <Character_Item>("GUID=" + GUID + " AND Equiped=1").ToArray(); Items_Template[] Ret = new Items_Template[Items.Length]; for (int i = 0; i < Items.Length; i++) { Ret[i] = GetItemTemplate(Items[i].ItemID); } return(Ret); }
public Items_Template[] GetEquipedItems(long GUID) { Character_Item[] Items = CharacterDB.SelectObjects<Character_Item>("GUID=" + GUID + " AND Equiped=1").ToArray(); Items_Template[] Ret = new Items_Template[Items.Length]; for (int i = 0; i < Items.Length; i++) Ret[i] = GetItemTemplate(Items[i].ItemID); return Ret; }