Пример #1
0
 public void SendDamageToItem()
 {
     while (ItemsOfInterest.Count > 0)
     {
         IItemOfInterest itemOfInterest = ItemsOfInterest.Dequeue();
         DamagePackage   packageCopy    = ObjectClone.Clone <DamagePackage>(ExplosionDamage);
         float           adjustedDamage = Mathf.Lerp(ExplosionDamage.DamageSent * ForceAtEdge, ExplosionDamage.DamageSent * ForceAtCenter, NormalizedRadius);
         packageCopy.DamageSent = adjustedDamage;
         packageCopy.ForceSent  = Mathf.Max(MinimumForce, packageCopy.ForceSent * NormalizedRadius);
         packageCopy.Point      = itemOfInterest.Position;
         packageCopy.Origin     = transform.position;
         packageCopy.Target     = itemOfInterest;
         //Debug.Log("Force: " + packageCopy.Force.ToString());
         DamageManager.Get.SendDamage(packageCopy);
         //characters and creatures are automatically stunned
         if (itemOfInterest.IOIType == ItemOfInterestType.WorldItem)
         {
             if (itemOfInterest.worlditem.Is <Creature>(out mCreatureCheck))
             {
                 mCreatureCheck.TryToStun(adjustedDamage);
             }
             else if (itemOfInterest.worlditem.Is <Character>(out mCharacterCheck))
             {
                 mCharacterCheck.TryToStun(adjustedDamage);
             }
         }
     }
 }
Пример #2
0
        private void bItemsOfInterest_Click(object sender, RoutedEventArgs e)
        {
            ItemsOfInterest dlgIOI = new ItemsOfInterest(ItemsManagers[(int)ActiveLeagueId], AccManager);

            dlgIOI.Owner = this;
            dlgIOI.ShowDialog();
        }
Пример #3
0
 private void bItemsOfInterest_Click(object sender, RoutedEventArgs e)
 {
     ItemsOfInterest dlgIOI = new ItemsOfInterest(ItemsManagers[(int)ActiveLeagueId], AccManager);
     dlgIOI.Owner = this;
     dlgIOI.ShowDialog();
 }