Пример #1
0
        public void Add(int productId, int quantity = 1)
        {
            var item = Items.SingleOrDefault(x => x.ProductId == productId);

            if (item == null)
            {
                item = new ShoppingCartItem(productId, quantity);
                ItemsInternal.Add(item);
            }
            else
            {
                item.Quantity += quantity;
            }
        }
Пример #2
0
 public virtual bool AddChildNode(SceneNode2D node)
 {
     if (!itemHashSet.ContainsKey(node.GUID))
     {
         itemHashSet.Add(node.GUID, node);
         ItemsInternal.Add(node);
         node.Parent = this;
         if (IsAttached)
         {
             node.Attach(RenderHost);
         }
         return(true);
     }
     else
     {
         return(false);
     }
 }
Пример #3
0
        public void AddItem(Item item)
        {
            item.StateChanged += (ii, state) =>
            {
                if (!ii.IsTransferEnd() || !ItemsInternal.All(iii => iii.IsTransferEnd()))
                {
                    return;
                }

                TransferState = ItemsInternal.Any(iii => iii.TransferState == TransferState.Error)
                                        ?TransferState.Error
                                        : TransferState.Completed;
                if (TransferState == TransferState.Completed)
                {
                    TransferredLength = Length;
                }
            };
            ItemsInternal.Add(item);
        }
Пример #4
0
 /// <summary>
 /// Adds the child node.
 /// </summary>
 /// <param name="node">The node.</param>
 /// <returns></returns>
 /// <exception cref="System.ArgumentException">SceneNode already attach to a different node</exception>
 public bool AddChildNode(SceneNode node)
 {
     if (node != null && !itemHashSet.ContainsKey(node.GUID))
     {
         itemHashSet.Add(node.GUID, node);
         ItemsInternal.Add(node);
         if (node.Parent != NullSceneNode.NullNode && node.Parent != this)
         {
             throw new ArgumentException("SceneNode already attach to a different node");
         }
         node.Parent = this;
         if (IsAttached)
         {
             node.Attach(EffectsManager);
             InvalidateSceneGraph();
         }
         ChildNodeAdded?.Invoke(this, new OnChildNodeChangedArgs(node, Operation.Add));
         return(true);
     }
     else
     {
         return(false);
     }
 }
Пример #5
0
            protected virtual void Sort(IList <SceneNode> nodes, RenderContext context)
            {
                sortingTransparentCache.Clear();
                sortingOpaqueCache.Clear();
                notSorted.Clear();

                Vector3 cameraPosition = context.Camera.Position;

                if (SortTransparentOnly)
                {
                    for (int i = 0; i < nodes.Count; ++i)
                    {
                        if (nodes[i].RenderCore.RenderType == RenderType.Transparent)
                        {
                            sortingTransparentCache.Add(new SortStruct(GetDistance(nodes[i], ref cameraPosition), nodes[i]));
                        }
                        else
                        {
                            notSorted.Add(nodes[i]);
                        }
                    }
                    sortingTransparentCache.Sort(delegate(SortStruct a, SortStruct b) { return(a.Key > b.Key ? -1 : a.Key < b.Key ? 1 : 0); });
                }
                else
                {
                    for (int i = 0; i < nodes.Count; ++i)
                    {
                        if (nodes[i].RenderCore.RenderType == RenderType.Transparent)
                        {
                            sortingTransparentCache.Add(new SortStruct(GetDistance(nodes[i], ref cameraPosition), nodes[i]));
                        }
                        else if (nodes[i].RenderCore.RenderType == RenderType.Opaque)
                        {
                            sortingOpaqueCache.Add(new SortStruct(GetDistance(nodes[i], ref cameraPosition), nodes[i]));
                        }
                        else
                        {
                            notSorted.Add(nodes[i]);
                        }
                    }
                    if (sortingTransparentCache.Count > 50 && sortingOpaqueCache.Count > 50)
                    {
                        Parallel.Invoke(() =>
                        {
                            sortingTransparentCache.Sort(delegate(SortStruct a, SortStruct b) { return(a.Key > b.Key ? -1 : a.Key < b.Key ? 1 : 0); });
                        }, () =>
                        {
                            sortingOpaqueCache.Sort(delegate(SortStruct a, SortStruct b) { return(a.Key > b.Key ? 1 : a.Key < b.Key ? -1 : 0); });
                        });
                    }
                    else
                    {
                        sortingTransparentCache.Sort(delegate(SortStruct a, SortStruct b) { return(a.Key > b.Key ? -1 : a.Key < b.Key ? 1 : 0); });
                        sortingOpaqueCache.Sort(delegate(SortStruct a, SortStruct b) { return(a.Key > b.Key ? 1 : a.Key < b.Key ? -1 : 0); });
                    }
                }

                ItemsInternal.Clear();
                for (int i = 0; i < notSorted.Count; ++i)
                {
                    ItemsInternal.Add(notSorted[i]);
                }
                for (int i = 0; i < sortingOpaqueCache.Count; ++i)
                {
                    ItemsInternal.Add(sortingOpaqueCache[i].Value);
                }
                for (int i = 0; i < sortingTransparentCache.Count; ++i)
                {
                    ItemsInternal.Add(sortingTransparentCache[i].Value);
                }

                sortingTransparentCache.Clear();
                sortingOpaqueCache.Clear();
                notSorted.Clear();
                InvalidateSceneGraph();
            }