public override void OnDeath(Items.Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.5) { c.DropItem(new StoneSlithClaw()); } }
protected override void OnAfterDeath(Items.Container c) { base.OnAfterDeath(c); if (0.2 > Utility.RandomDouble()) { c.DropItem(new ReflectiveWolfEye()); } }