public attackItems(int id, string name, int buyPrice, int sellPrice, string sprite, ItemType itemType, ItemQuality itemQuality, ItemjiNeng itemjiNeng, string synopis, string explain, string compounds, string compositepath, int aggressivity, int attackspeed, int bloodsucking, int criticalchance, int maxhp, int runspeed, int cd, int magicdefense, int physicalpenetration) : base(id, name, buyPrice, sellPrice, sprite, itemType, itemQuality, itemjiNeng, synopis, explain, compounds, compositepath) { this.Aggressivity = aggressivity; this.AttackSpeed = attackspeed; this.Bloodsucking = bloodsucking; this.Criticalchance = criticalchance; this.MaxHp = maxhp; this.RunSpeed = runspeed; this.Cd = cd; this.MagicDefense = magicdefense; this.PhysicalPenetration = physicalpenetration; }
public midItems(int id, string name, int buyPrice, int sellPrice, string sprite, ItemType itemType, ItemQuality itemQuality, ItemjiNeng itemjiNeng, string synopis, string explain, string compounds, string compositepath) : base(id, name, buyPrice, sellPrice, sprite, itemType, itemQuality, itemjiNeng, synopis, explain, compounds, compositepath) { }
public runspeedItems(int id, string name, int buyPrice, int sellPrice, string sprite, ItemType itemType, ItemQuality itemQuality, ItemjiNeng itemjiNeng, string synopis, string explain, string compounds, string compositepath, int runspeed, int attackspeed, int magicdefense, int physicalpentration, int cd, int upmp) : base(id, name, buyPrice, sellPrice, sprite, itemType, itemQuality, itemjiNeng, synopis, explain, compounds, compositepath) { this.RunSpeed = runspeed; this.AttackSpeed = attackspeed; this.MagicDefense = magicdefense; this.PhysicalPenetration = physicalpentration; this.Cd = cd; this.UpMp = upmp; }