Пример #1
0
 void Start()
 {
     slots = go_SlotsParent.GetComponentsInChildren <IventorySlot>();
     if (Application.platform == RuntimePlatform.Android)
     {
         jsonString = File.ReadAllText(Application.persistentDataPath + "/Resources/Json/itemdata.json");
     }
     else
     {
         jsonString = File.ReadAllText(Application.dataPath + "/Resources/Json/itemdata.json");
     }
     itemDataList = JsonUtility.FromJson <ItemDataList>(jsonString);
     if (itemDataList == null)
     {
         itemDataList = new ItemDataList();
         itemDatas    = new List <ItemData>();
     }
     else
     {
         itemDatas = new List <ItemData>(itemDataList.itemDatas);
         foreach (ItemData itemData in itemDataList.itemDatas)
         {
             Itemgem _item = Resources.Load <GameObject>("Prefabs/Gems/" + itemData.itemname).GetComponent <Itemgem>();
             slots[itemData.itemorder].AddItem(_item, itemData.itemcount);
         }
     }
 }
Пример #2
0
 /// <summary>
 /// 아이템 획득
 /// </summary>
 /// <param name="_item"></param>
 /// <param name="_count"></param>
 public void AddItem(Itemgem _item, int _count = 1)
 {
     itemname         = _item.itemName;
     itemImage.sprite = _item.itemIcon;
     itemCount       += _count;
     text_Count.text  = itemCount.ToString();
     SetColor(1);
 }
Пример #3
0
    /// <summary>
    /// 인벤토리에 넣는 방법
    /// </summary>
    /// <param name="_item"></param>
    /// <param name="_count"></param>
    public void AcquireItem(Itemgem _item, int _count = 1)
    {
        for (int i = 0; i < slots.Length; i++)
        {
            if (slots[i].itemname.Equals(string.Empty))
            {
                slots[i].AddItem(_item, _count);
                //여기에 추가하는 로직 구현
                ItemData itemData = new ItemData(_item.itemName, slots[i].itemCount, i);
                itemDatas.Add(itemData);
                itemDataList.itemDatas = itemDatas.ToArray();
                if (Application.platform == RuntimePlatform.Android)
                {
                    File.WriteAllText(Application.persistentDataPath + "/Resources/Json/itemdata.json", JsonUtility.ToJson(itemDataList));
                }
                else
                {
                    File.WriteAllText(Application.dataPath + "/Resources/Json/itemdata.json", JsonUtility.ToJson(itemDataList));
                }

                return;
            }
            else
            {
                if (slots[i].itemname == _item.itemName)
                {
                    slots[i].SetSlotCount(_count);
                    //여기에 수정해서 저장하는 로직 구현
                    foreach (var itemdata in itemDatas)
                    {
                        if (itemdata.itemname.Equals(_item.itemName))
                        {
                            itemdata.itemcount += _count;
                            break;
                        }
                    }
                    itemDataList.itemDatas = itemDatas.ToArray();
                    if (Application.platform == RuntimePlatform.Android)
                    {
                        File.WriteAllText(Application.persistentDataPath + "/Resources/Json/itemdata.json", JsonUtility.ToJson(itemDataList));
                    }
                    else
                    {
                        File.WriteAllText(Application.dataPath + "/Resources/Json/itemdata.json", JsonUtility.ToJson(itemDataList));
                    }
                    return;
                }
            }
        }
    }