private IEnumerator SearchItems(IYleApiClient searcher) { if (!loadInProgress) { try { loadInProgress = true; Debug.Log($"Searching \"{currentText}\", offset = {content.childCount}..."); yield return(searcher.Search(currentText, content.childCount, loadCount)); if (!searcher.Success) { Debug.LogError(searcher.Error); } else { Debug.Log($"Success, found {searcher.Result.Count} items."); foreach (var item in searcher.Result) { var instance = Instantiate(itemPrefab.gameObject); var view = new ItemView(instance); view.SetTexts(item); instance.transform.SetParent(content, false); view.OnExpand += () => { expandedView?.Collapse(); expandedView = view; }; } } } finally { loadInProgress = false; } } }