public void AddItemVendor(ItemVendor ItemVendor) { //ItemVendor.Note = "0"; ItemVendor.isDelete = false; _itemvendorRepository.Add(ItemVendor); _unitOfWork.Commit(); }
public ActionResult Edit(ItemVendorViewModels obj) { ItemVendor item = Mapper.Map <ItemVendorViewModels, ItemVendor>(obj); _itemVendorService.EditItemVendor(item); return(RedirectToAction("Index")); }
public void SetFortification(GameObject fort) { ItemVendor itemVendor = GameObject.Find("Vendor").GetComponent <ItemVendor>(); itemVendor.upgradeItemVendor = fort; fortification = fort; uiState = UIState.FORT_UPGRADE_SCREEN; BuildUpgradeGUI build = GameObject.Find("Vendor").GetComponent <BuildUpgradeGUI>(); build.Reset(false); }
public void Reset() { itemVendor = GameObject.Find("Vendor").GetComponent <ItemVendor>(); allForts = itemVendor.itemVendor; for (int i = 0; i < allForts.Count; i++) { if (allForts[i].name == "SatelliteTower") { allForts[i].GetComponent <SellableItem>().soldOut = false; } } }
public void DeleteItemVendor(ItemVendor ItemVendor) { //_itemvendorRepository.Delete(ItemVendor); // //vendor.note = "true"; ////EditVendor(vendor); //vendor.Note = "true"; //_vendorRepository.Update(vendor); //_unitOfWork.Commit(); //ItemVendor.Note = "1";// 1 delete; 0 available ItemVendor.isDelete = true; _itemvendorRepository.Update(ItemVendor); _unitOfWork.Commit(); }
void Awake() { TextAsset asset = new TextAsset(); asset = (TextAsset)Resources.Load("WeaponData", typeof(TextAsset)); doc.LoadXml(asset.text); //doc.Load(Application.dataPath + "/WeaponData.xml"); Reset(); ItemVendor vendor = GameObject.Find("Vendor").GetComponent <ItemVendor>(); for (int i = 0; i < vendor.itemVendor.Count; i++) { fortData = vendor.itemVendor[i].GetComponent <FortificationData>(); SetFortification(vendor.itemVendor[i].GetComponent <SellableItem>().itemName); } }
public void Reset() { GameObject player = GameObject.FindWithTag(Globals.PLAYER); manager = player.GetComponentInChildren <WeaponManager>(); for (int i = 0; i < manager.allWeapons.Count; i++) { SetWeapon(manager.allWeapons[i].id, "/BaseValueData/WeaponData/" + manager.allWeapons[i].name); } ItemVendor vendor = GameObject.Find("Vendor").GetComponent <ItemVendor>(); for (int i = 0; i < vendor.itemVendor.Count; i++) { if (vendor.itemVendor[i].name == "SatelliteTower") { vendor.itemVendor[i].GetComponent <SellableItem>().soldOut = false; } } }
public ActionResult Create(ItemVendorViewModels obj) { ItemVendor item = Mapper.Map <ItemVendorViewModels, ItemVendor>(obj); string itemName = obj.ItemName.ToString().ToLower(); int vendorId = obj.VendorId; var itemVendor = _itemVendorService.GetAllItemVendors().Where(p => p.ItemName.ToString().ToLower().Equals(itemName) && p.VendorId == vendorId).FirstOrDefault(); if (itemVendor == null) { _itemVendorService.AddItemVendor(item); return(RedirectToAction("Index")); } else { return(RedirectToAction("Create")); } }
void Start() { itemVendor = GameObject.Find("Vendor").GetComponent <ItemVendor>(); style = new GUIStyle(); style.normal.background = buttonNormal; style.hover.background = buttonHover; style.active.background = buttonActive; style.normal.textColor = Color.white; style.hover.textColor = Color.white; style.active.textColor = Color.white; style.alignment = TextAnchor.MiddleCenter; style.font = font; descriptionStyle = new GUIStyle(); descriptionStyle.alignment = TextAnchor.MiddleCenter; descriptionStyle.font = font; descriptionStyle.wordWrap = true; descriptionStyle.normal.textColor = Color.white; }
public static void SendNewItemVendor(ItemVendor item) { SendPlayer s = new SendPlayer(new Send()); ConverterJson conv = new ConverterJson(); string jSon = conv.ConvertTOJson(item); s.SendPlayerNewItemVendor(jSon); }
public void EditItemVendor(ItemVendor ItemVendor) { _itemvendorRepository.Update(ItemVendor); _unitOfWork.Commit(); }