private static void DropEvenly(ItemType t, Vector2 baseLoc, int count, bool autocollect, float r, float a0) { for (int ii = 0; ii < count; ++ii) { ItemPooler.RequestItem(new ItemRequestContext(baseLoc, r * M.CosSinDeg(a0 + ii * 360f / count)), t) ?.Autocollect(autocollect || t.Autocollect()); } }
private static void DropEvenly(ItemType t, ItemType small, decimal smallRatio, Vector2 baseLoc, decimal count, bool autocollect, float r, float a0) { int fullCt = (int)Math.Floor(count); int smallCt = (int)Math.Floor((count - fullCt) / smallRatio); var step = 360f / (smallCt + fullCt); if (fullCt > 0) { a0 -= (fullCt - 1f) / 2f * step; } for (int ii = 0; ii < smallCt + fullCt; ++ii) { ItemPooler.RequestItem(new ItemRequestContext(baseLoc, r * M.CosSinDeg(a0 + ii * step)), ii < fullCt ? t : small) ?.Autocollect(autocollect || t.Autocollect()); } }