// Update is called once per frame void Update() { { text.text = (ItemTriggerManager.getGlobalEvidenceCount() - ItemTriggerManager.getEvidenceCount()) + "/" + ItemTriggerManager.getGlobalEvidenceCount(); if ((ItemTriggerManager.getGlobalEvidenceCount() - ItemTriggerManager.getEvidenceCount()) == ItemTriggerManager.getGlobalEvidenceCount()) { endGame.SetActive(true); } } }
// Update is called once per frame void Update() { float inputX = Input.GetAxisRaw("Horizontal"); animator.SetFloat("Speed_X", speed.x * inputX); float inputY = Input.GetAxisRaw("Vertical"); animator.SetFloat("Speed_Y", speed.y * inputY); movement = new Vector2( speed.x * inputX, speed.y * inputY); if (Input.GetKey((KeyCode)'e') && button_use.GetComponent <Button>().interactable) { ItemTriggerManager.deleteFindedEvidence(); } }
public void OnClick() { ItemTriggerManager.deleteFindedEvidence(); }