Пример #1
0
 // Update is called once per frame
 void Update()
 {
     {
         text.text = (ItemTriggerManager.getGlobalEvidenceCount() - ItemTriggerManager.getEvidenceCount()) + "/" + ItemTriggerManager.getGlobalEvidenceCount();
         if ((ItemTriggerManager.getGlobalEvidenceCount() - ItemTriggerManager.getEvidenceCount()) == ItemTriggerManager.getGlobalEvidenceCount())
         {
             endGame.SetActive(true);
         }
     }
 }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        float inputX = Input.GetAxisRaw("Horizontal");

        animator.SetFloat("Speed_X", speed.x * inputX);
        float inputY = Input.GetAxisRaw("Vertical");

        animator.SetFloat("Speed_Y", speed.y * inputY);
        movement = new Vector2(
            speed.x * inputX,
            speed.y * inputY);
        if (Input.GetKey((KeyCode)'e') && button_use.GetComponent <Button>().interactable)
        {
            ItemTriggerManager.deleteFindedEvidence();
        }
    }
Пример #3
0
 public void OnClick()
 {
     ItemTriggerManager.deleteFindedEvidence();
 }