void Update() { if (Input.GetKeyDown(KeyCode.D)) { m_selectNum++; if (m_selectNum >= m_selectObject.Length) { m_selectNum--; } } else if (Input.GetKeyDown(KeyCode.A)) { m_selectNum--; if (m_selectNum < 0) { m_selectNum++; } } Select(); if (Input.GetButtonUp("Jump")) { m_item.SetStatus(ref m_selectNum); } }