Пример #1
0
 public SetItemState(UnitType ownerType, uint ownerUID, uint itemUID, ItemStateType state)
     : base(Build(ownerType, ownerUID, itemUID, state))
 {
     this.ownerType = ownerType;
     this.ownerUID = ownerUID;
     this.itemUID = itemUID;
     this.state = state;
     this.state2 = state;
 }
Пример #2
0
 public static byte[] Build(UnitType ownerType, uint ownerUID, uint itemUID, ItemStateType state)
 {
     byte[] buffer = new byte[0x12];
     buffer[0] = 0x7d;
     buffer[1] = (byte) ownerType;
     buffer[2] = (byte) ownerUID;
     buffer[3] = (byte) (ownerUID >> 8);
     buffer[4] = (byte) (ownerUID >> 0x10);
     buffer[5] = (byte) (ownerUID >> 0x18);
     buffer[6] = (byte) itemUID;
     buffer[7] = (byte) (itemUID >> 8);
     buffer[8] = (byte) (itemUID >> 0x10);
     buffer[9] = (byte) (itemUID >> 0x18);
     buffer[11] = (byte) state;
     buffer[12] = (byte) (((int) state) >> 8);
     buffer[13] = (byte) (((int) state) >> 0x10);
     buffer[14] = (byte) (((int) state) >> 0x18);
     buffer[15] = (byte) state;
     buffer[0x10] = (byte) (((ushort) state) >> 8);
     return buffer;
 }
Пример #3
0
 // Methods
 public SetItemState(byte[] data)
     : base(data)
 {
     this.ownerType = (UnitType) data[1];
     this.ownerUID = BitConverter.ToUInt32(data, 2);
     this.itemUID = BitConverter.ToUInt32(data, 6);
     this.unknown10 = data[10];
     this.state = (ItemStateType) BitConverter.ToUInt32(data, 11);
     this.state2 = (ItemStateType) BitConverter.ToUInt16(data, 15);
     this.unknown17 = data[0x11];
 }