void Start()
    {
        TC = canvasMain.GetComponent <TimeCheck>();
        IS = canvasMain.GetComponent <ItemSpawning>();
        FileStream   f      = new FileStream("Restart.dat", FileMode.OpenOrCreate, FileAccess.Read);
        StreamReader reader = new StreamReader(f, System.Text.Encoding.Unicode);
        string       str    = reader.ReadLine();

        reader.Close();
        f.Close();


        if (str != null && str.Equals("true"))
        {
            canvasStart.enabled = false;
            canvasMain.enabled  = true;
            canvasEnd.enabled   = false;
            for (int i = 0; i < TC.PosNum; i++)
            {
                GameObject Temp = Instantiate(TC.NNPC, TC.Position[i].transform.position, Quaternion.identity);
            }
            for (int i = 0; i < 8; i++)
            {
                IS.CreateItem();
            }
        }
        else
        {
            canvasStart.enabled = true;
            canvasMain.enabled  = false;
            canvasEnd.enabled   = false;
        }
    }
Пример #2
0
 public void OnClickStartButton()
 {
     canvasStart.enabled = false;
     canvasMain.enabled  = true;
     canvasEnd.enabled   = false;
     for (int i = 0; i < TC.PosNum; i++)
     {
         GameObject Temp = Instantiate(TC.NNPC, TC.Position[i].transform.position, Quaternion.identity);
     }
     for (int i = 0; i < 8; i++)
     {
         IS.CreateItem();
     }
 }