void Start() { TC = canvasMain.GetComponent <TimeCheck>(); IS = canvasMain.GetComponent <ItemSpawning>(); FileStream f = new FileStream("Restart.dat", FileMode.OpenOrCreate, FileAccess.Read); StreamReader reader = new StreamReader(f, System.Text.Encoding.Unicode); string str = reader.ReadLine(); reader.Close(); f.Close(); if (str != null && str.Equals("true")) { canvasStart.enabled = false; canvasMain.enabled = true; canvasEnd.enabled = false; for (int i = 0; i < TC.PosNum; i++) { GameObject Temp = Instantiate(TC.NNPC, TC.Position[i].transform.position, Quaternion.identity); } for (int i = 0; i < 8; i++) { IS.CreateItem(); } } else { canvasStart.enabled = true; canvasMain.enabled = false; canvasEnd.enabled = false; } }
public void OnClickStartButton() { canvasStart.enabled = false; canvasMain.enabled = true; canvasEnd.enabled = false; for (int i = 0; i < TC.PosNum; i++) { GameObject Temp = Instantiate(TC.NNPC, TC.Position[i].transform.position, Quaternion.identity); } for (int i = 0; i < 8; i++) { IS.CreateItem(); } }