private IEnumerator RoundStarting() { m_ItemSpawner.ResetItems(); m_StageManager.Reset(); RespawnAllPlayers(); SetCameraTargets(); DisablePlayerControl(); m_CameraControl.SetStartPositionAndSize(); m_RoundNumber++; m_MessageText.text = "ROUND STARTING IN 3..."; yield return(new WaitForSeconds(1)); m_MessageText.text = "ROUND STARTING IN 2..."; yield return(new WaitForSeconds(1)); m_MessageText.text = "ROUND STARTING IN 1..."; yield return(new WaitForSeconds(1)); }