public void OnNetInstantiate(ItemSolidArgument arg) { item = arg.item; transform.position = arg.spawnPos; _effector = gameObject.AddComponent<ItemSpawnEffector>(); _effector.xzAngle = arg.xzAngle; _effector.xzSpeed = arg.xzSpeed; var floater = gameObject.AddComponent<Floater>(); floater.amplitude = 0.2f; floater.frequency = 2; floater.rotationSpeed = 1.5f; }
public void OnNetInstantiate(ItemSolidArgument arg) { item = arg.item; transform.position = arg.spawnPos; _effector = gameObject.AddComponent <ItemSpawnEffector>(); _effector.xzAngle = arg.xzAngle; _effector.xzSpeed = arg.xzSpeed; var floater = gameObject.AddComponent <Floater>(); floater.amplitude = 0.2f; floater.frequency = 2; floater.rotationSpeed = 1.5f; }