void Start() { instance = this; _rt = GetComponent <RectTransform>(); gameObject.SetActive(false); }
void Start() { instance = this; _rt = GetComponent<RectTransform>(); gameObject.SetActive(false); }
void Start() { instance = this; _rt = GetComponent <RectTransform>(); gameObject.SetActive(false); }
void Start() { instance = this; _rt = GetComponent<RectTransform>(); gameObject.SetActive(false); }