Пример #1
0
    private void OnCollisionEnter(Collision collision)
    {
        // Destroy particles the player touches so they don't affect the player's physics (a piece of bush can no longer fling the player in the air)
        if (collision.collider.gameObject.CompareTag("PolyParticle"))
        {
            Destroy(collision.collider.gameObject);
        }

        // Collect any item the player touches
        if (collision.collider.gameObject.CompareTag("Item"))
        {
            ItemScript item = collision.collider.gameObject.GetComponent <ItemScript>();
            item.Collect();

            // Handle item-specific effects
            switch (item.itemType)
            {
            case ItemScript.Type.HealthBoost:
                healthManager.health     = maxHealth;
                StaticSaverScript.health = maxHealth;
                ShowMessage("[ITEM ACQUIRED]\n\nHealth restored!", 2.0f);
                break;

            case ItemScript.Type.HealthMaxBoost:
                maxHealth++;
                healthManager.health        = maxHealth;
                StaticSaverScript.maxHealth = maxHealth;
                ShowMessage("[ITEM ACQUIRED]\n\nMaximum health increased!", 2.8f);
                break;

            case ItemScript.Type.RockbreakerSword:
                SwordScript sword = swordHitbox.GetComponent <SwordScript>();
                sword.power++;
                sword.knockbackForce            += 100.0f;
                StaticSaverScript.swordPower     = sword.power;
                StaticSaverScript.swordKnockback = sword.knockbackForce;
                ShowMessage("[ITEM ACQUIRED]\n\nRockbreaker Sword!\n\nMore powerful, and can break weak rocks.", 4.5f);
                break;

            case ItemScript.Type.Torch:
                Transform torch = collision.collider.gameObject.transform.GetChild(0);     // Just steal the torch's point light
                torch.SetParent(transform);
                torch.localPosition = new Vector3(0.0f, 0.25f, 0.0f);
                ShowMessage("[ITEM ACQUIRED]\n\nTorch!\n\nSee in the dark.", 2.5f);
                break;
            }
        }
    }