public void updateSelected(ItemRecordDetails inputRecord) { selectedItemRecord = inputRecord; TargetInputField_Name.text = selectedItemRecord.ItemName; buttonsMama.gameObject.SetActive(false); searchForSuggestion_price(); }
public static void addNew(string inputName, float inputPrice) { if (inputName != "") { bool new_ = true; for (int i = 0; i < currentItemsRecord_List.Count; i++) { if (currentItemsRecord_List [i].ItemName.ToLower().Trim() == inputName.ToLower().Trim()) { if (checkResultNew(currentItemsRecord_List [i], inputPrice)) { currentItemsRecord_List [i].priceList.Add(inputPrice); } new_ = false; break; } } if (new_) { ItemRecordDetails newItem = new ItemRecordDetails(); newItem.ItemName = inputName; newItem.priceList = new List <float> (); newItem.priceList.Add(inputPrice); currentItemsRecord_List.Add(newItem); saveFile(currentItemsRecord_List); } } }
static bool checkResultNew(ItemRecordDetails inputRecord, float inputPrice) { for (int i = 0; i < inputRecord.priceList.Count; i++) { if (inputPrice == inputRecord.priceList [i]) { return(false); } } return(true); }
void instantiateButton_S(ItemRecordDetails inputRecord) { GameObject newButton = Instantiate(SuggestionButton, buttonsMama); newButton.SetActive(true); SmartSuggestion_Button button_s = newButton.GetComponent <SmartSuggestion_Button> (); button_s.controller_ = this; button_s.thisRecordDetails = inputRecord; button_s.refreshText(); buttonList.Add(newButton); }