Пример #1
0
    /// <summary>
    /// 出池子
    /// 约定 UI 的Item预制体都放到 Resources/ItemPrefabs文件夹下
    /// 约定 UI 的Item预制体和脚本名字保持一致
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <returns></returns>
    public T Dequeue <T>() where T : ItemBase
    {
        T tmp = pool.Dequeue <T>();

        if (tmp == null)
        {
            T oo = Resources.Load <T>("ItemPrefabs/" + typeof(T).Name);
            tmp      = GameObject.Instantiate(oo);
            tmp.name = tmp.name.Split('(')[0];
            pool.AddPool(tmp);
        }

        return(tmp);
    }