Пример #1
0
        public override void Update(GameTime gameTime)
        {
            Body.Hikuah(12);
            SourceRect = ItemMovement.Animate(gameTime);
            if (GetPosition().X > CowGameScreen.Graphics.PreferredBackBufferWidth && CowGameScreen.WorldOnFocus.RightWorld != null)
            {
                CowGameScreen.ChangeWorld(this, Direction.Right);
            }

            if (GetPosition().X + GetPosition().Width < 0 && CowGameScreen.WorldOnFocus.LeftWorld != null)
            {
                CowGameScreen.ChangeWorld(this, Direction.Left);
            }
        }
Пример #2
0
 public override void Update(GameTime gameTime)
 {
     Body.Stop();
     SourceRect = ItemMovement.Animate(gameTime);
 }