public ActionResult ViewItems() { ActionResult oResponse = null; if (Session["Username"] == null) //Guest { oResponse = RedirectToAction("Index", "Home"); } else //Everyone else { //Creating a new instance of VM ItemVM newVM = new ItemVM(); try { //Call for method from DAL and set to variable List <IItemDO> itemInfo = ItemAccess.ViewAllItems(); //Call mapping and assign in variable newVM.ItemList = ItemMap.MapDOtoPO(itemInfo); //return view oResponse = View(newVM); } catch (Exception e) { newVM.ErrorMessage = "Sorry, We couldn't obtain the list of items avaliable"; ErrorLog.LogError(e); oResponse = View(newVM); } finally { //Onshore standards } } return(oResponse); }
private static void _GenerateDeps(VersionControlServer vcs, ItemMap deps, IntList intTreap) { /* walk through the changeset list. */ for (IntList.iterator it = intTreap.begin(); it != intTreap.end(); ++it) { /* grab the changeset. */ Changeset cs = vcs.GetChangeset(it.item()); foreach (Change cng in cs.Changes) { /* now dump each item in the changeset into the dependency list. */ ItemMap.iterator imit = deps.find(cng.Item); if (imit == deps.end()) { /* new one. */ IntList changesetlist = new IntList(); changesetlist.insert(cs.ChangesetId); deps.insert(cng.Item, changesetlist); } else { /* hey, it already exists, so find it and dump the changeset in there. */ IntList.iterator csit = imit.value().find(cs.ChangesetId); if (csit == imit.value().end()) { imit.value().insert(cs.ChangesetId); } } } } }
void OnDestroy() { if (actor && inventory) { ItemMap.UnregisterInventory(inventory, actor.Position); } }
public ActionResult GetItemById(string ItemCode) { var item = _ItemInfoService.All().ToList().FirstOrDefault(x => x.ItemCode == ItemCode); ItemInfo _objitem = new ItemInfo(); _objitem = item; //_objitem.ItemCode = item.ItemCode; //_objitem.ItemName = item.ItemName; //_objitem.ItemType = item.ItemType; //_objitem.UnitCode = item.UnitCode; //_objitem.RetailPrice = item.RetailPrice; //_objitem.DetUnitCode = item.UnitCode; //_objitem.PartNo = item.PartNo; //_objitem.Price = item.Price; //_objitem.Ratio = item.Ratio; //_objitem.PackSize = item.PackSize; //_objitem.PackItemCode = item.PackItemCode; //_objitem.AltItemCode = item.AltItemCode; //_objitem.Prod_Ser = item.Prod_Ser; //_objitem.HSCode = item.HSCode; //_objitem.ROLevel = item.ROLevel; HttpResponseMessage response = GlobalVariabls.WebApiClient.GetAsync("ItemMaps?ItemCode=" + item.ItemCode.ToString()).Result; ItemMap itemM = response.Content.ReadAsAsync <ItemMap>().Result; _objitem.Id = itemM.Id; _objitem.GroupID = itemM.GroupID; _objitem.SGroupID = itemM.SGroupID; _objitem.SSGroupID = itemM.SSGroupID; return(Json(_objitem, JsonRequestBehavior.AllowGet)); }
/// <summary> /// print dependencies. /// </summary> /// <param name="wr">place to pretty-print them to</param> /// <param name="deps">the map of item->changeset list</param> /// <param name="keyChangesets">the changeset->item map for the changesets we are interested in</param> private static void _PrintDeps(System.IO.TextWriter wr, ItemMap deps, CSItemMap keyChangesets) { /* print out only our changesets, * details: * the dependices they have on other changesets, * what file is the dependency. */ for (CSItemMap.iterator it = keyChangesets.begin(); it != keyChangesets.end(); ++it) { wr.WriteLine("changeset {0}", it.item()); foreach (Item item in it.value()) { ItemMap.iterator imit = deps.find(item); if (imit != deps.end()) { if (imit.value().size() > 1) { wr.WriteLine(imit.item().ServerItem); foreach (int csID in imit.value()) { wr.WriteLine(csID); } wr.WriteLine(); } } } wr.WriteLine(); } }
void Start() { myRenderer = GetComponent <MeshRenderer>(); actor = GetComponent <GridActor>(); inventory = GetComponent <InventoryComponent>(); if (actor && inventory) { inventoryObserver = new SimpleObserver <InventoryUpdateEvent>(inventory, (update) => { if (update.Type == InventoryUpdateEvent.UpdateType.Added) { OnItemAdded(); } else if (update.Type == InventoryUpdateEvent.UpdateType.Removed) { OnItemRemoved(); } }); ItemMap.RegisterInventory(inventory, actor.Position); transform.position = actor.Position + new Vector3(.25f, -.25f, .25f); Item mainItem = inventory.GetMostCommonItem(); visualizer = GetComponent <BlockVisualizer>(); visualizer.RenderBlock(mainItem.GetTexturePosition()); } cameraObserver = new SimpleObserver <CameraController>(Camera.main.GetComponent <CameraController>(), (c) => { if (this.myRenderer && actor) { this.myRenderer.enabled = c.PositionShouldBeVisible(actor.Position); } }); }
private void PopulateItems(IEnumerable oldSource, IEnumerable newSource) { if (oldSource != null) { ItemMap.Clear(); ItemMap = null; if (oldSource is INotifyCollectionChanged) { var incc = oldSource as INotifyCollectionChanged; incc.CollectionChanged -= OnItemsCollectionChanged; } } if (newSource != null) { if (newSource is INotifyCollectionChanged) { var incc = newSource as INotifyCollectionChanged; incc.CollectionChanged += OnItemsCollectionChanged; } ItemMap = new Dictionary <object, ViewItem>(); foreach (var modelItem in newSource) { PrepareContainer(modelItem); } } }
public ActionResult ViewItemsByUserID(long UserID) { ActionResult oResponse = null; if (Session["Username"] == null) //Guest { oResponse = RedirectToAction("Index", "Home"); } else //EVeryone else { ItemVM newVM = new ItemVM(); //creating new instance try { //Uses method from DAL assigned to a variable List <IItemDO> userItemInfo = UserAccess.ViewItemsbyUserID(UserID); //Mapping assigned to a variable newVM.ItemList = ItemMap.MapDOtoPO(userItemInfo); //Return View oResponse = View(newVM); } catch (Exception e) { newVM.ErrorMessage = "Sorry we cannot process your request at this time"; ErrorLog.LogError(e); oResponse = View(newVM); } finally { //Onshore standards } } return(oResponse); }
private void Tick(object state) { if (!Monitor.TryEnter(_tickSync)) { return; } try { if (_frames.Count == 0) { return; } var currentFrame = _frameTicker.GetCurrentFrame(this); if (currentFrame >= _frames.Count) { return; } ItemMap map = new ItemMap(_frames[currentFrame].EntityId); ItemFrameBlockEntity blockEntity = _itemFrameBlockEntity; if (blockEntity != null) { blockEntity.SetItem(map, 0); _level.SetBlockEntity(blockEntity); } } finally { Monitor.Exit(_tickSync); } }
protected virtual void OnLaserCooldown(PendingAttack pendingAttack) { if (ItemMap.IsSecondaryAmmunition(pendingAttack.LootId)) { if (!CooldownManager.Instance.Exists(Character, CooldownTypes.SECONDARY_LASER_SHOT_COOLDOWN)) { CombatManager.Instance.CreateAttackCombat(pendingAttack); } else { var cooldown = CooldownManager.Instance.Get(Character, CooldownTypes.SECONDARY_LASER_SHOT_COOLDOWN); cooldown.SetOnCompleteAction(() => CombatManager.Instance.CreateAttackCombat(pendingAttack)); } } else { if (!CooldownManager.Instance.Exists(Character, CooldownTypes.LASER_SHOT_COOLDOWN)) { CombatManager.Instance.CreateAttackCombat(pendingAttack); } else { var cooldown = CooldownManager.Instance.Get(Character, CooldownTypes.LASER_SHOT_COOLDOWN); cooldown.SetOnCompleteAction(() => CombatManager.Instance.CreateAttackCombat(pendingAttack)); } } }
private Task <Vector3Int> FindItem(Vector3Int origin, Type itemToFind) { // breadth first search for the itemtype HashSet <Vector3Int> failedPositions = new HashSet <Vector3Int>(); Queue <Vector3Int> testPositions = new Queue <Vector3Int>(); testPositions.Enqueue(origin); while (testPositions.Count > 0) { Vector3Int current = testPositions.Dequeue(); failedPositions.Add(current); InventoryComponent[] inventories = ItemMap.GetInventories(current); foreach (InventoryComponent inventory in inventories) { if (inventory.HasItem(itemToFind)) { return(Task.FromResult(current)); } } foreach (Vector3Int delta in DeltaPositions.DeltaPositions3D) { Vector3Int nextPos = current + delta; if (Astar.IsStepValid(nextPos, current, delta) && !failedPositions.Contains(nextPos)) { testPositions.Enqueue(nextPos); } } } return(null); }
public ItemMap GetItemMap() { ItemMap newMap = new ItemMap(); registeredItems.CopyTo(newMap); return(newMap); }
private void OnEnable() { database = (ItemDatabase)target; registeredItems = database.GetItemMap(); nameMap = database.GetNameMap(); missingItems = database.GetMissingMap(); }
internal override void Reload(RecyclerViewObservableAdapterBase adapter) { ItemsMap.Clear(); ItemsMap.Add(ItemMap.CreateForHeader()); var sectionsCount = adapter.GetSectionsCount(); for (var section = 0; section < sectionsCount; section++) { ItemsMap.Add(ItemMap.CreateForSectionHeader(null)); var sectionItemsCount = adapter.GetSectionItemsCount(section); for (var row = 0; row < sectionItemsCount; row++) { ItemsMap.Add(ItemMap.CreateForItem(adapter.GetItem(section, row))); } ItemsMap.Add(ItemMap.CreateForSectionFooter(null)); } ItemsMap.Add(ItemMap.CreateForFooter()); adapter.NotifyDataSetChanged(); }
public void AddToGameData(Item i) { if (Application.isEditor && !ItemExists(i.itemName)) { itemData.Add(i); ItemMap.Add(i.itemName, i); } }
public virtual void EjectAllOfType(Type type) { ItemMap.Remove(type); _workTracker.EjectAllOfType(type); ChangeTrackers.RemoveAll(x => x.Document.GetType().CanBeCastTo(type)); }
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates) { MapEntity mapEntity = new MapEntity(world); mapEntity.SpawnEntity(); // Initialize a new map and add it. ItemMap itemMap = new ItemMap(mapEntity.EntityId); player.Inventory.SetFirstEmptySlot(itemMap, true, false); }
public void instantiateItem(Const.GameItemID id, Vector3 position) { Material m1 = (Material)Resources.Load(ItemMap.getTextureName(id)); GameObject g = Instantiate(dirt); g.transform.parent = transform; g.transform.position = position; g.name = id.ToString(); g.GetComponent <Renderer>().material = m1; }
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates) { MapEntity mapEntity = new MapEntity(world); mapEntity.SpawnEntity(); // Initialize a new map and add it. ItemMap itemMap = new ItemMap(mapEntity.EntityId); player.Inventory.SetFirstEmptySlot(itemMap, true); }
public void Setup(ItemMap currentItem, MapListScrollview scroll) { Translator translator = Camera.main.GetComponent <Translator>(); item = currentItem; nameLabel.text = translator.translateMapName(item.itemName); originalName = item.itemName; iconImage.sprite = item.iconImage; scrollList = scroll; iconImage.preserveAspect = true; }
// Use this for initialization void Start() { Debug.Log("Script has been started"); plane = GameObject.FindWithTag("WebcamDisplay"); mCamera = new WebCamTexture(); plane.GetComponent <Renderer>().material.mainTexture = mCamera; mCamera.Play(); itemMap = new ItemMap(); player = GameObject.FindObjectOfType <Player>().gameObject; }
public ActionResult SaveItem(ItemInfo item) { //if (ModelState.IsValid) //{ using (var transaction = new TransactionScope()) { try { RBACUser rUser = new RBACUser(Session["UserName"].ToString()); if (!rUser.HasPermission("Item_Insert")) { return(Json("X", JsonRequestBehavior.AllowGet)); } var items = _ItemInfoService.All().ToList().FirstOrDefault(x => x.ItemCode == item.ItemCode && x.ItemName == item.ItemName); if (items == null) { _ItemInfoService.Add(item); ItemMap iM = new ItemMap(); iM.ItemTypeCode = (int)item.ItemType; iM.GroupID = item.GroupID; iM.SGroupID = item.SGroupID; iM.SSGroupID = item.SSGroupID; iM.ItemCode = item.ItemCode; var serializerSettings = new JsonSerializerSettings { PreserveReferencesHandling = PreserveReferencesHandling.Objects }; string json = JsonConvert.SerializeObject(iM, Formatting.Indented, serializerSettings); HttpResponseMessage response = GlobalVariabls.WebApiClient.PostAsJsonAsync("ItemMaps/PostItemMap", iM).Result; _ItemInfoService.Save(); TransactionLogService.SaveTransactionLog(_transactionLogService, "Item", "Save", item.ItemCode, Session["UserName"].ToString()); transaction.Complete(); return(Json("1", JsonRequestBehavior.AllowGet)); } else { return(Json("Item already exists!!!", JsonRequestBehavior.AllowGet)); } } catch (Exception ex) { transaction.Dispose(); return(Json("0", JsonRequestBehavior.AllowGet)); } //} //else //{ // return Json("0", JsonRequestBehavior.AllowGet); //} } }
public FullyLuminousItemFrame(MapEntity frame, ItemFrameBlockEntity itemFrameBlockEntity, Level level) : this() { ItemMap map = new ItemMap(frame.EntityId); ItemFrameBlockEntity blockEntity = itemFrameBlockEntity; if (blockEntity != null) { blockEntity.SetItem(map); level.SetBlockEntity(blockEntity); } }
public override void Awake() { if (s_instance != null) { Destroy(this); return; } else { s_instance = this; } base.Awake(); }
void ReleaseDesignerOutlets() { if (ItemMap != null) { ItemMap.Dispose(); ItemMap = null; } if (MapViewMyPlaces != null) { MapViewMyPlaces.Dispose(); MapViewMyPlaces = null; } }
/// <summary> /// 註冊功能 /// </summary> public static void Register() { ItemMap itemMap = new ItemMap(); itemMap .RegisterItem <TestItem1>("Item1", "測試") .RegisterItem <ImageFolder>("ImageItem", "看圖片") .RegisterItem <Download>("DownloadBtn", "下載頁") .RegisterItem <ImageFolder>("WatchComicBtn", "看漫畫") .RegisterItem <Setting>("SettingBtn", "設定") ; }
public override void OnInspectorGUI() { if (GUILayout.Button("Update Database")) { database.UpdateDatabase(); registeredItems = database.GetItemMap(); nameMap = database.GetNameMap(); missingItems = database.GetMissingMap(); } base.OnInspectorGUI(); DrawItems(); DrawMissingItems(); }
public ActionResult GetAllByItemCode(string itemCode) { ItemInfo item = new ItemInfo(); item = _ItemInfoService.All().ToList().FirstOrDefault(x => x.ItemCode == itemCode.Trim()); HttpResponseMessage response = GlobalVariabls.WebApiClient.GetAsync("ItemMaps?ItemCode=" + item.ItemCode.ToString()).Result; ItemMap itemM = response.Content.ReadAsAsync <ItemMap>().Result; item.Id = itemM.Id; item.GroupID = itemM.GroupID; item.SGroupID = itemM.SGroupID; item.SSGroupID = itemM.SSGroupID; return(Json(item, JsonRequestBehavior.AllowGet)); }
private void AddButtonList() { for (int i = 0; i < itemList.Count; i++) { GameObject newobj; newobj = (GameObject)Instantiate(buttonPrefab); newobj.transform.SetParent(contentPanel); newobj.transform.localScale = new Vector3(1f, 1f, 1f); newobj.name = "mapItem"; //newobj.GetComponent<RectTransform>().sizeDelta = new Vector2(400,50); //Debug.Log(newobj.GetComponent<RectTransform>().sizeDelta); ItemMap item = itemList [i]; MapItem map = newobj.GetComponent <MapItem>(); map.Setup(item, this); } }
public int isAlive(Const.GameItemID newId, int newInstanceId, float attack = 1) { //Debug.Log(itemId.ToString() + " = " + live.ToString()); if (newInstanceId != instanceId) { instanceId = newInstanceId; itemId = newId; relive(); //return -1; } else { live -= attack; } return(Mathf.CeilToInt(10f * live / ItemMap.getLive(newId))); }
public void UpdateViewOfCoords(ScrollingConsole console, IEnumerable <Coord> coords) { // Show the BG color of the terrain, then whatever comes first: // The FG of any visible being at the location, or // the FG of the topmost item at the loc'n, or // the FG of the terrain type. // Then (later, 0.5?) modified by lighting, et c. foreach (var position in coords.Where(c => console.ViewPort.Contains(c))) { var targetCell = new Cell(); var rawCell = SpaceMap.GetItem(position).Terrain.Cell; targetCell.Background = rawCell.Background; var beings = BeingMap.GetItems(position).ToList(); var items = ItemMap.GetItems(position).ToList(); if (beings.Any()) { var being = beings.Last(); targetCell.Foreground = being.Foreground; targetCell.Glyph = being.Glyph; } else if (items.Any()) { var item = items.Last(); targetCell.Foreground = item.Foreground; targetCell.Glyph = item.Glyph; } else { targetCell.Foreground = rawCell.Foreground; targetCell.Glyph = rawCell.Glyph; } console.SetCellAppearance(position.X, position.Y, targetCell); var rot = RotMap.GetItem(position); Fade fade = null; if (rot?.Health > 0) { fade = GetFadeForRotExtent(rot.Health, rawCell.Background); } EffectsManager.SetEffect(console.Cells[position.Y * Width + position.X], fade); } }
// Use this for initialization void Start() { Console.Instance.CommandSent += OnCommand; GameObject sceneMaster = GameObject.Find( "SceneMaster" ); if( null == sceneMaster ) { Debug.LogError( "Failed to find SceneMaster object" ); return; } m_ItemMap = (ItemMap) sceneMaster.GetComponent<ItemMap>(); if( null == m_ItemMap ) { Debug.LogError( "Failed to find 'ItemMap' component on SceneMaster object" ); return; } m_ToolsCategory = m_ItemMap.m_Categories.FindCategory( "Tools" ); if( null == m_ToolsCategory ) { Debug.LogError( "Failed to find 'Tools' category in ItemMap" ); return; } ChangeTool( m_ItemMap.CreateItem( m_ToolsCategory, "Hand" ) ); m_InternalIZ = this.gameObject.AddComponent<CapsuleCollider>(); UpdateInternalIZ(); }
public static Item GetItem(short id, short metadata = 0, byte count = 1) { Item item = null; if (CustomItemFactory != null) { item = CustomItemFactory.GetItem(id, metadata, count); } if (item != null) return item; if (id == 0) item = new ItemAir(); else if (id == 54) item = new ItemChest(); else if (id == 44) item = new ItemSlab(id, metadata); else if (id == 61) item = new ItemFurnace(); else if (id == 63) item = new ItemSign(); else if (id == 68) item = new ItemSign(); else if (id == 116) item = new ItemEnchantingTable(); else if (id == 158) item = new ItemSlab(id, metadata); else if (id == 199) item = new ItemItemFrame(); else if (id == 256) item = new ItemIronShovel(); else if (id == 257) item = new ItemIronPickaxe(); else if (id == 258) item = new ItemIronAxe(); else if (id == 259) item = new ItemFlintAndSteel(); else if (id == 260) item = new ItemApple(); else if (id == 261) item = new ItemBow(); else if (id == 262) item = new ItemArrow(); else if (id == 263) item = new ItemCoal(); else if (id == 267) item = new ItemIronSword(); else if (id == 268) item = new ItemWoodenSword(); else if (id == 269) item = new ItemWoodenShovel(); else if (id == 270) item = new ItemWoodenPickaxe(); else if (id == 271) item = new ItemWoodenAxe(); else if (id == 272) item = new ItemStoneSword(); else if (id == 273) item = new ItemStoneShovel(); else if (id == 274) item = new ItemStonePickaxe(); else if (id == 275) item = new ItemStoneAxe(); else if (id == 276) item = new ItemDiamondSword(); else if (id == 277) item = new ItemDiamondShovel(); else if (id == 278) item = new ItemDiamondPickaxe(); else if (id == 279) item = new ItemDiamondAxe(); else if (id == 280) item = new ItemStick(); else if (id == 283) item = new ItemGoldSword(); else if (id == 284) item = new ItemGoldShovel(); else if (id == 285) item = new ItemGoldPickaxe(); else if (id == 286) item = new ItemGoldAxe(); else if (id == 290) item = new ItemWoodenHoe(); else if (id == 291) item = new ItemStoneHoe(); else if (id == 292) item = new ItemIronHoe(); else if (id == 293) item = new ItemDiamondHoe(); else if (id == 294) item = new ItemGoldHoe(); else if (id == 297) item = new ItemBread(); else if (id == 298) item = new ItemLeatherHelmet(); else if (id == 299) item = new ItemLeatherChestplate(); else if (id == 300) item = new ItemLeatherLeggings(); else if (id == 301) item = new ItemLeatherBoots(); else if (id == 302) item = new ItemChainmailHelmet(); else if (id == 303) item = new ItemChainmailChestplate(); else if (id == 304) item = new ItemChainmailLeggings(); else if (id == 305) item = new ItemChainmailBoots(); else if (id == 309) item = new ItemIronBoots(); else if (id == 308) item = new ItemIronLeggings(); else if (id == 307) item = new ItemIronChestplate(); else if (id == 306) item = new ItemIronHelmet(); else if (id == 310) item = new ItemDiamondHelmet(); else if (id == 311) item = new ItemDiamondChestplate(); else if (id == 312) item = new ItemDiamondLeggings(); else if (id == 313) item = new ItemDiamondBoots(); else if (id == 314) item = new ItemGoldHelmet(); else if (id == 315) item = new ItemGoldChestplate(); else if (id == 316) item = new ItemGoldLeggings(); else if (id == 317) item = new ItemGoldBoots(); else if (id == 319) item = new ItemRawPorkchop(); else if (id == 320) item = new ItemCookedPorkshop(); else if (id == 322) item = new ItemGoldenApple(); else if (id == 323) item = new ItemSign(); else if (id == 324) item = new ItemDoor(); else if (id == 325) item = new ItemBucket(metadata); else if (id == 332) item = new ItemSnowball(); else if (id == 344) item = new ItemEgg(); else if (id == 345) item = new ItemCompass(); else if (id == 355) item = new ItemBed(); else if (id == 357) item = new ItemCookie(); else if (id == 358) item = new ItemMap(); else if (id == 360) item = new ItemMelonSlice(); else if (id == 363) item = new ItemRawBeef(); else if (id == 364) item = new ItemSteak(); else if (id == 365) item = new ItemRawChicken(); else if (id == 366) item = new ItemCoockedChicken(); else if (id == 373) item = new ItemPotion(metadata); else if (id == 383) item = new ItemSpawnEgg(metadata); else if (id == 391) item = new ItemCarrot(); else if (id == 392) item = new ItemPotato(); else if (id == 393) item = new ItemBakedPotato(); else if (id == 395) item = new ItemEmptyMap(); else if (id == 397) item = new ItemMobHead(metadata); else if (id == 400) item = new ItemPumpkinPie(); else if (id <= 255) { Block block = BlockFactory.GetBlockById((byte) id); if (CustomBlockItemFactory == null) { item = new ItemBlock(block, metadata); } else { item = CustomBlockItemFactory.GetBlockItem(block, metadata, count); } } else item = new Item(id, metadata, count); // This might now be a good idea if the constructor changes these // properties for custom items. item.Metadata = metadata; item.Count = count; return item; }
private void Tick(object state) { if (!Monitor.TryEnter(_tickSync)) return; try { if (_frames.Count == 0) return; var currentFrame = _frameTicker.GetCurrentFrame(this); if (currentFrame >= _frames.Count) return; ItemMap map = new ItemMap(_frames[currentFrame].EntityId); ItemFrameBlockEntity blockEntity = _itemFrameBlockEntity; if (blockEntity != null) { blockEntity.SetItem(map); _level.SetBlockEntity(blockEntity); } } finally { Monitor.Exit(_tickSync); } }