Пример #1
0
 public void OpenMessageBox(ItemManager.ItemList item, ItemManager.PresentState presentState, GameObject gObject)
 {
     if (!isSelectBoxOn)
     {
         isSelectBoxOn = true;
         select.SetActive(true);
         buttons = select.GetComponentsInChildren <Button>();
         //temporary code
         buttons[0].onClick.AddListener(gObject.GetComponent <CollectableItem>().Use);
         buttons[0].onClick.AddListener(GameManager.GameManagerInstance.WaitForAnotherItemForUse);
         buttons[1].onClick.AddListener(gObject.GetComponent <CollectableItem>().Mix);
         buttons[1].onClick.AddListener(GameManager.GameManagerInstance.WaitForAnotherItemForMix);
         buttons[2].onClick.AddListener(gObject.GetComponent <CollectableItem>().Cancel);
         foreach (var button in buttons)
         {
             button.onClick.AddListener(GameManager.GameManagerInstance.ButtonSelected);
             button.onClick.AddListener(CloseMessageBox);
         }
         ((RectTransform)itemImage.transform).position  = originalImageTrans.position;
         ((RectTransform)itemImage.transform).sizeDelta = originalImageTrans.sizeDelta;
         if (item == ItemManager.ItemList.Paper)
         {
             BugManager.BugManagerInstance.BugOccured(BugManager.BugList.Paper);
             ((RectTransform)itemImage.transform).localPosition = new Vector3(-63.8f, -18.2f, 0);
             ((RectTransform)itemImage.transform).sizeDelta     = new Vector2(660.4f, 522.6f);
         }
         itemImage.sprite     = gObject.GetComponent <Image>().sprite;
         itemDescription.text = ScriptWindow.ScriptWindowInstance.ItemDescriptionForCheckedItem(item);
         itemName.text        = ScriptWindow.ScriptWindowInstance.ItemNameForCheckedItem(item);
         GameManager.GameManagerInstance.WaitForButtonSelect();
     }
 }
Пример #2
0
 protected bool ClickEventHandlerInvoker(ItemManager.ItemList item, ItemManager.PresentState presentState, GameObject gObject)
 {
     if (GameManager.GameManagerInstance.IsWatingForAnotherItemForMix || GameManager.GameManagerInstance.IsWatingForAnotherItemForUse)
     {
         GameManager.GameManagerInstance.ItemChecked(item, presentState, gameObject);
         return(false);
     }
     if (GameManager.GameManagerInstance.IsWatingForButton)
     {
         return(false);
     }
     ClickEvent?.Invoke(item, presentState, gObject);
     return(true);
 }
Пример #3
0
    public void ChangeColorOfBackground(ItemManager.ItemList item, ItemManager.PresentState presentState, GameObject gObject)
    {
        int i = pivot;

        foreach (var panelBox in itemPanelBoxes)
        {
            if (Inventory.InventoryInstance.ItemsInInventory[i % 9].item == item)
            {
                itemPanelBoxes[i - pivot].GetComponent <Image>().color = new Color(0.5f, 0.5f, 0.5f);
                return;
            }
            i += 1;
        }
    }
Пример #4
0
 //아이템을 줍기 이전의 event
 public override void ImageChange(ItemManager.ItemList item, ItemManager.PresentState presentState, GameObject gObject)
 {
     gameObject.GetComponent <UnityEngine.UI.Image>().sprite = Resources.Load <Sprite>("Image/pillow_inventory");
 }
Пример #5
0
 public virtual void ImageChange(ItemManager.ItemList item, ItemManager.PresentState presentState, GameObject gObject)
 {
 }
Пример #6
0
 // Start is called before the first frame update
 protected virtual void Start()
 {
     presentState = ItemManager.PresentState.Default;
     ClickEventHandlerReset();
     //ClickEvent에 Subscriber를 붙여줍시다.
 }
Пример #7
0
 public void ScriptPrinterForClickItem(ItemManager.ItemList item, ItemManager.PresentState presentState, GameObject gObject)
 {
     foreach (var srpt in Parser.ParserInstance.loadedDataForScriptOnclicks.ScriptOnclick)
     {
         if (srpt.target == item.ToString())
         {
             Write(srpt.objectOnclick);
             break;
         }
         else if (item == ItemManager.ItemList.Fax)
         {
             if (srpt.target == item.ToString() + "On")
             {
                 if (GameObject.Find("ButtonOnGame").GetComponent <ButtonOnGame>().IsValid == true)
                 {
                     Write(srpt.objectOnclick);
                 }
             }
             else if (srpt.target == item.ToString() + "Off")
             {
                 if (GameObject.Find("ButtonOnGame").GetComponent <ButtonOnGame>().IsValid == false)
                 {
                     Write(srpt.objectOnclick);
                 }
             }
         }
         else if (item == ItemManager.ItemList.TV)
         {
             if (srpt.target == item.ToString() + "On")
             {
                 if (GameObject.Find("TV").GetComponent <TV>().IsOpened == true)
                 {
                     Write(srpt.objectOnclick);
                 }
             }
             else if (srpt.target == item.ToString() + "Off")
             {
                 if (GameObject.Find("TV").GetComponent <TV>().IsOpened == false)
                 {
                     Write(srpt.objectOnclick);
                 }
             }
         }
         else if (item == ItemManager.ItemList.ButtonOnGame)
         {
             if (srpt.target == item.ToString() + "On")
             {
                 if (GameObject.Find("ButtonOnGame").GetComponent <ButtonOnGame>().IsOn == true)
                 {
                     Write(srpt.objectOnclick);
                 }
             }
             else if (srpt.target == item.ToString() + "Off")
             {
                 if (GameObject.Find("ButtonOnGame").GetComponent <ButtonOnGame>().IsOn == false)
                 {
                     Write(srpt.objectOnclick);
                 }
             }
         }
     }
 }
Пример #8
0
 //아이템을 줍기 이전의 event
 public override void ImageChange(ItemManager.ItemList item, ItemManager.PresentState presentState, GameObject gObject)
 {
 }