Пример #1
0
    private void UpdateStatus()
    {
        //Бумеранг:
        image.sprite    = Resources.Load <Sprite>(string.Format(@"Sprites/Skins/{0}/inventory_image", data.id));
        hpText.text     = string.Format("{0}", data.hp);
        freezeText.text = string.Format("{0:F1}", data.freeze);

        //Кнопки:
        if (data.isActive)
        {
            var isCurrent = data.id == GameManager.Instance.inventoryData.activeBoomerang;
            if (isCurrent)
            {
                current = this;
            }

            currBoomerang.SetActive(isCurrent);
            btnSelect.SetActive(!isCurrent);

            btnBuy.SetActive(false);
            btnWait.SetActive(false);
        }
        else
        {
            currBoomerang.SetActive(false);
            btnSelect.SetActive(false);

            imgAds.SetActive(data.resource == ConstantsResource.ADS);
            imgMoney.SetActive(data.resource == ConstantsResource.MONEY);

            switch (data.resource)
            {
            case ConstantsResource.MONEY:
                SetVisibleAdsAndIapButton(true);
                priceText.text = string.Format("{0}", data.price);
                break;

            case ConstantsResource.ADS:
                priceText.text = "";
                SetVisibleAdsAndIapButton(true);
                break;

            case ConstantsResource.IAP:
                if (IapManager.Instance.IsInitialized())
                {
                    UpdateIapPrice();
                }
                else
                {
                    SetVisibleAdsAndIapButton(false);
                }
                break;
            }
        }
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        itemInv = this.GetComponent <ItemInventoryController>();

        List <Transform> respawnPoss = new List <Transform>();

        respawnPoss = GameObject.FindGameObjectsWithTag("RespawnPoint")
                      .Select(s => s.transform)
                      .ToList();

        for (int i = 0; i < itemNum; i++)
        {
            GameObject item = RespawnItem((ItemInventoryController.ITEM)i);
            item.transform.position = respawnPoss[Random.Range(0, respawnPoss.Count)].position;
        }
    }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        itemInv = GameObject.FindWithTag("GameController").GetComponent <ItemInventoryController>();

        // アイテムプレファブのロード
        for (int i = 0; i < itemInv.itemLength; i++)
        {
            GameObject item = LoadItem((ItemInventoryController.ITEM)i);
            itemPrefabs.Add(item);

            item.SetActive(false);

            this.UpdateAsObservable()
            .Subscribe(_ => item.transform.SetPositionAndRotation(itemHand.position, this.transform.rotation))
            .AddTo(this.gameObject);
        }

        nowItem.Subscribe(x =>
        {
            itemPrefabs[(int)x].SetActive(true);
            itemPrefabs[(int)backItem].SetActive(false);
        });
    }