Пример #1
0
        public override void HitWire(int i, int j)
        {
            if (Main.netMode == 1)
            {
                return;
            }

            TransferAssemblerTileEntity entity;

            if (!TryGetEntity(i, j, out entity))
            {
                return;
            }

            if (entity.item.IsAir || entity.stock.stack > 0)
            {
                return;
            }

            inventory.Clear();
            foreach (var c in ModContent.GetInstance <TransferAgent>().FindContainerAdjacent(i, j))
            {
                inventory.RegisterContainer(c);
            }

            bool foundRecipe = false;

            for (int r = 0; r < Recipe.maxRecipes && !Main.recipe[r].createItem.IsAir; r++)
            {
                if (Main.recipe[r].createItem.type == entity.item.type)
                {
                    foundRecipe = true;
                    if (TryMakeRecipe(Main.recipe[r], entity))
                    {
                        break;
                    }
                }
            }

            if (!foundRecipe)
            {
                entity.Status = TransferAssemblerTileEntity.StatusKind.NoRecipe;
            }

            inventory.Clear();

            NetMessage.SendData(MessageID.TileEntitySharing, -1, -1, null, entity.ID, entity.Position.X, entity.Position.Y);
        }
Пример #2
0
        public override void DoAction(IEventArgs args)
        {
            fr = (FreeRuleEventArgs)args;
            PlayerEntity playerEntity = (PlayerEntity)fr.GetEntity(player);

            _playerEntity = playerEntity;

            if (playerEntity != null)
            {
                FreeData fd = (FreeData)playerEntity.freeData.FreeData;
                _ground = fd.freeInventory.GetInventoryManager().GetInventory(ChickenConstant.BagGround);
                _ground.Clear();

                var bin2Ds = args.GameContext.session.serverSessionObjects.Bin2dManager.GetBin2Ds();
                foreach (var bin2DState in bin2Ds)
                {
                    bin2DState.Bin2D.Retrieve(
                        new Rect(playerEntity.position.Value.x - 100, playerEntity.position.Value.z - 100, 200, 200),
                        onFind);
                }


                _ground.GetInventoryUI().ReDraw(fr, _ground, true);
            }
        }
Пример #3
0
        private void handleFromGround(string from, string to, ServerRoom room, FreeData fd)
        {
            if (from.StartsWith(Ground) && !to.StartsWith(Ground))
            {
                SimpleItemInfo info = PickupItemUtil.GetGroundItemInfo(room, fd, from);
                if (info.cat > 0)
                {
                    ItemInventory inv = fd.freeInventory.GetInventoryManager().GetInventory("ground");

                    if (inv != null)
                    {
                        inv.Clear();
                        FreeItem item = FreeItemManager.GetItem(room.FreeArgs, FreeItemConfig.GetItemKey(info.cat, info.id), info.count);
                        item.GetParameters().AddPara(new IntPara("entityId", info.entityId));
                        inv.AddItem(room.FreeArgs, item, false);

                        DragGroundOne(fd, room, to);
                    }
                    else
                    {
                        Debug.LogErrorFormat("inventory {0} not existed.", from);
                    }
                }
            }
        }
Пример #4
0
 private void ClearPart(ISkillArgs fr, FreeData fd, int key)
 {
     for (int i = 1; i <= 5; i++)
     {
         ItemInventory ii = fd.freeInventory.GetInventoryManager().GetInventory("w" + key + "" + i);
         if (ii != null)
         {
             ii.Clear();
             ii.GetInventoryUI().ReDraw(fr, ii, true);
         }
     }
 }