Пример #1
0
        public void FDepositItem(InventoryType inventory, byte slot, byte amount, byte newSlot, ref ItemInstance item, ref ItemInstance itemdest)
        {
            if (item == null || amount > item.Amount || amount <= 0 || !item.Item.IsTradable || item.IsBound)
            {
                return;
            }
            FamilyCharacter fhead = Owner.Family?.FamilyCharacters.FirstOrDefault(s => s.Authority == FamilyAuthority.Head);

            if (fhead == null)
            {
                return;
            }
            MoveItem(inventory, InventoryType.FamilyWareHouse, slot, amount, newSlot, out item, out itemdest);
            itemdest.CharacterId = fhead.CharacterId;
            ItemInstanceDTO itemdest2 = itemdest;

            DAOFactory.IteminstanceDAO.InsertOrUpdate(ref itemdest2);
            Owner.Session.SendPacket(item != null ? item.GenerateInventoryAdd()
                : UserInterfaceHelper.Instance.GenerateInventoryRemove(inventory, slot));

            if (itemdest == null)
            {
                return;
            }
            Owner.Session.SendPacket(itemdest.GenerateFStash());
            Owner.Family?.InsertFamilyLog(FamilyLogType.WareHouseAdded, Owner.Name, message: $"{itemdest.ItemVNum}|{amount}");
            DeleteById(itemdest.Id);
        }
Пример #2
0
 public ItemInstance(ItemInstanceDTO inventoryItem)
 {
     Id       = inventoryItem.Id;
     Amount   = inventoryItem.Amount;
     ItemVNum = inventoryItem.ItemVNum;
     _random  = new Random();
 }
Пример #3
0
 private static void Map(ItemInstanceDTO input, ItemInstance output)
 {
     if (input == null)
     {
         return;
     }
     Mapper.Mappers.ItemInstanceMapper.ToItemInstance(input, output);
     if (output.EquipmentSerialId == Guid.Empty)
     {
         output.EquipmentSerialId = Guid.NewGuid();
     }
 }
Пример #4
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        public ItemInstanceDTO LoadById(Guid id)
        {
            using (OpenNosContext context = DataAccessHelper.CreateContext())
            {
                ItemInstanceDTO ItemInstanceDTO = new ItemInstanceDTO();
                if (map(context.ItemInstance.FirstOrDefault(i => i.Id.Equals(id)), ItemInstanceDTO))
                {
                    return(ItemInstanceDTO);
                }

                return(null);
            }
        }
Пример #5
0
 protected static ItemInstanceDTO Update(ItemInstance entity, ItemInstanceDTO inventory, OpenNosContext context)
 {
     if (entity != null)
     {
         map(inventory, entity);
         context.SaveChanges();
     }
     if (map(entity, inventory))
     {
         return(inventory);
     }
     return(null);
 }
Пример #6
0
 protected static ItemInstanceDTO InsertOrUpdate(OpenNosContext context, ItemInstanceDTO dto)
 {
     try
     {
         ItemInstance entity = context.ItemInstance.FirstOrDefault(c => c.Id == dto.Id);
         return(entity == null?Insert(dto, context) : Update(entity, dto, context));
     }
     catch (Exception e)
     {
         Logger.Error(e);
         return(null);
     }
 }
Пример #7
0
 private static bool Map(ItemInstance input, ItemInstanceDTO output)
 {
     if (input == null)
     {
         return(false);
     }
     Mapper.Mappers.ItemInstanceMapper.ToItemInstanceDTO(input, output);
     if (output.EquipmentSerialId == Guid.Empty)
     {
         output.EquipmentSerialId = Guid.NewGuid();
     }
     return(true);
 }
Пример #8
0
 public IEnumerable <ItemInstanceDTO> LoadByCharacterId(long characterId)
 {
     using (OpenNosContext context = DataAccessHelper.CreateContext())
     {
         List <ItemInstanceDTO> result = new List <ItemInstanceDTO>();
         foreach (ItemInstance itemInstance in context.ItemInstance.Where(i => i.CharacterId.Equals(characterId)))
         {
             ItemInstanceDTO output = new ItemInstanceDTO();
             map(itemInstance, output);
             result.Add(output);
         }
         return(result);
     }
 }
Пример #9
0
 private bool map(ItemInstanceDTO input, ItemInstance output, bool exists = false)
 {
     if (input == null)
     {
         output = null;
         return(false);
     }
     Mapper.Mapper.Instance.ItemInstanceMapper.ToItemInstance(input, output);
     if (output.EquipmentSerialId == Guid.Empty)
     {
         output.EquipmentSerialId = Guid.NewGuid();
     }
     return(true);
 }
Пример #10
0
 public IEnumerable <ItemInstanceDTO> LoadByType(long characterId, InventoryType type)
 {
     using (OpenNosContext context = DataAccessHelper.CreateContext())
     {
         List <ItemInstanceDTO> result = new List <ItemInstanceDTO>();
         foreach (ItemInstance itemInstance in context.ItemInstance.Where(i => i.CharacterId == characterId && i.Type == type))
         {
             ItemInstanceDTO output = new ItemInstanceDTO();
             map(itemInstance, output);
             result.Add(output);
         }
         return(result);
     }
 }
Пример #11
0
        protected ItemInstanceDTO Insert(ItemInstanceDTO dto, OpenNosContext context)
        {
            ItemInstance entity = new ItemInstance();

            map(dto, entity);
            context.Set <ItemInstance>().Add(entity);
            context.SaveChanges();
            if (map(entity, dto))
            {
                return(dto);
            }

            return(null);
        }
Пример #12
0
 public ItemInstanceDTO InsertOrUpdate(ItemInstanceDTO dto)
 {
     try
     {
         using (OpenNosContext context = DataAccessHelper.CreateContext())
         {
             return(InsertOrUpdate(context, dto));
         }
     }
     catch (Exception e)
     {
         Logger.Error($"Message: {e.Message}", e);
         return(null);
     }
 }
Пример #13
0
        private static void CheckItemInstanceType(ItemInstanceDTO itemInstance)
        {
            if (itemInstance != null)
            {
                if (itemInstance.Type == InventoryType.Specialist && !(itemInstance is SpecialistInstance))
                {
                    Logger.Error(new Exception("Cannot add an item of type Specialist without beeing a SpecialistInstance."));
                    return;
                }

                if ((itemInstance.Type == InventoryType.Equipment || itemInstance.Type == InventoryType.Wear) && !(itemInstance is WearableInstance))
                {
                    Logger.Error(new Exception("Cannot add an item of type Equipment or Wear without beeing a WearableInstance."));
                }
            }
        }
Пример #14
0
        public DeleteResult DeleteFromSlotAndType(long characterId, short slot, InventoryType type)
        {
            try
            {
                ItemInstanceDTO dto = LoadBySlotAndType(characterId, slot, type);
                if (dto != null)
                {
                    return(Delete(dto.Id));
                }

                return(DeleteResult.Unknown);
            }
            catch (Exception e)
            {
                Logger.Error($"characterId: {characterId} slot: {slot} type: {type}", e);
                return(DeleteResult.Error);
            }
        }
Пример #15
0
        public ItemInstanceDTO LoadBySlotAndType(long characterId, short slot, InventoryType type)
        {
            try
            {
                using (OpenNosContext context = DataAccessHelper.CreateContext())
                {
                    ItemInstance    entity = context.ItemInstance.FirstOrDefault(i => i.CharacterId == characterId && i.Slot == slot && i.Type == type);
                    ItemInstanceDTO output = new ItemInstanceDTO();
                    if (map(entity, output))
                    {
                        return(output);
                    }

                    return(null);
                }
            }
            catch (Exception e)
            {
                Logger.Error(e);
                return(null);
            }
        }
Пример #16
0
        /// <summary>
        /// c_buy packet
        /// </summary>
        /// <param name="cBuyPacket"></param>
        public void BuyBazaar(CBuyPacket cBuyPacket)
        {
            if (ServerManager.Instance.InShutdown || Session.Character == null || Session.Character.InExchangeOrTrade)
            {
                return;
            }
            BazaarItemDTO bz = DAOFactory.BazaarItemDAO.FirstOrDefault(s => s.BazaarItemId == cBuyPacket.BazaarId);

            if (bz != null && cBuyPacket.Amount > 0)
            {
                long price = cBuyPacket.Amount * bz.Price;

                if (Session.Character.Gold >= price)
                {
                    BazaarItemLink bzcree = new BazaarItemLink {
                        BazaarItem = bz
                    };
                    if (DAOFactory.CharacterDAO.FirstOrDefault(s => s.CharacterId == bz.SellerId && s.State == (byte)CharacterState.Active) != null)
                    {
                        bzcree.Owner = DAOFactory.CharacterDAO.FirstOrDefault(s => s.CharacterId.Equals(bz.SellerId) && s.State == (byte)CharacterState.Active)?.Name;
                        bzcree.Item  = (ItemInstance)DAOFactory.IteminstanceDAO.FirstOrDefault(s => s.Id == bz.ItemInstanceId);
                    }
                    if (cBuyPacket.Amount <= bzcree.Item.Amount)
                    {
                        if (!Session.Character.Inventory.CanAddItem(bzcree.Item.ItemVNum))
                        {
                            Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("NOT_ENOUGH_PLACE"), 0));
                            return;
                        }

                        if (bzcree.Item == null)
                        {
                            return;
                        }
                        if (bz.IsPackage && cBuyPacket.Amount != bz.Amount)
                        {
                            return;
                        }
                        ItemInstanceDTO bzitemdto = DAOFactory.IteminstanceDAO.FirstOrDefault(s => s.Id == bzcree.BazaarItem.ItemInstanceId);
                        if (bzitemdto.Amount < cBuyPacket.Amount)
                        {
                            return;
                        }
                        bzitemdto.Amount       -= cBuyPacket.Amount;
                        Session.Character.Gold -= price;
                        Session.SendPacket(Session.Character.GenerateGold());
                        DAOFactory.IteminstanceDAO.InsertOrUpdate(ref bzitemdto);
                        ServerManager.Instance.BazaarRefresh(bzcree.BazaarItem.BazaarItemId);
                        Session.SendPacket($"rc_buy 1 {bzcree.Item.Item.VNum} {bzcree.Owner} {cBuyPacket.Amount} {cBuyPacket.Price} 0 0 0");
                        ItemInstance newBz = bzcree.Item.DeepCopy();
                        newBz.Id     = Guid.NewGuid();
                        newBz.Amount = cBuyPacket.Amount;
                        newBz.Type   = newBz.Item.Type;
                        if (newBz is WearableInstance wear)
                        {
                            wear.EquipmentOptions.ForEach(s => s.WearableInstanceId = newBz.Id);
                        }


                        List <ItemInstance> newInv = Session.Character.Inventory.AddToInventory(newBz);
                        if (newInv.Any())
                        {
                            Session.SendPacket(Session.Character.GenerateSay($"{Language.Instance.GetMessageFromKey("ITEM_ACQUIRED")}: { bzcree.Item.Item.Name} x {cBuyPacket.Amount}", 10));
                        }
                    }
                    else
                    {
                        Session.SendPacket(UserInterfaceHelper.Instance.GenerateModal(Language.Instance.GetMessageFromKey("STATE_CHANGED"), 1));
                    }
                }
                else
                {
                    Session.SendPacket(Session.Character.GenerateSay(Language.Instance.GetMessageFromKey("NOT_ENOUGH_MONEY"), 10));
                    Session.SendPacket(UserInterfaceHelper.Instance.GenerateModal(Language.Instance.GetMessageFromKey("NOT_ENOUGH_MONEY"), 1));
                }
            }
            else
            {
                Session.SendPacket(UserInterfaceHelper.Instance.GenerateModal(Language.Instance.GetMessageFromKey("STATE_CHANGED"), 1));
            }
        }
Пример #17
0
        /// <summary>
        /// c_reg packet
        /// </summary>
        /// <param name="cRegPacket"></param>
        public void SellBazaar(CRegPacket cRegPacket)
        {
            if (ServerManager.Instance.InShutdown || Session.Character == null || Session.Character.InExchangeOrTrade)
            {
                return;
            }
            SpinWait.SpinUntil(() => !ServerManager.Instance.InBazaarRefreshMode);
            StaticBonusDTO medal = Session.Character.StaticBonusList.FirstOrDefault(s => s.StaticBonusType == StaticBonusType.BazaarMedalGold || s.StaticBonusType == StaticBonusType.BazaarMedalSilver);

            long price   = cRegPacket.Price * cRegPacket.Amount;
            long taxmax  = price > 100000 ? price / 200 : 500;
            long taxmin  = price >= 4000 ? (60 + (price - 4000) / 2000 * 30 > 10000 ? 10000 : 60 + (price - 4000) / 2000 * 30) : 50;
            long tax     = medal == null ? taxmax : taxmin;
            long maxGold = ServerManager.Instance.MaxGold;

            if (Session.Character.Gold < tax || cRegPacket.Amount <= 0 || Session.Character.ExchangeInfo != null && Session.Character.ExchangeInfo.ExchangeList.Any() || Session.Character.IsShopping)
            {
                return;
            }
            ItemInstance it = Session.Character.Inventory.LoadBySlotAndType(cRegPacket.Slot, cRegPacket.Inventory == 4 ? 0 : (InventoryType)cRegPacket.Inventory);

            if (it == null || !it.Item.IsSoldable || it.IsBound)
            {
                return;
            }
            if (Session.Character.Inventory.CountItemInAnInventory(InventoryType.Bazaar) > 10 * (medal == null ? 1 : 10))
            {
                Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("LIMIT_EXCEEDED"), 0));
                return;
            }
            if (price > (medal == null ? 100000000 : maxGold))
            {
                Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("PRICE_EXCEEDED"), 0));
                return;
            }
            if (cRegPacket.Price < 0)
            {
                return;
            }
            ItemInstance bazar = Session.Character.Inventory.AddIntoBazaarInventory(cRegPacket.Inventory == 4 ? 0 : (InventoryType)cRegPacket.Inventory, cRegPacket.Slot, cRegPacket.Amount);

            if (bazar == null)
            {
                return;
            }
            short duration;

            switch (cRegPacket.Durability)
            {
            case 1:
                duration = 24;
                break;

            case 2:
                duration = 168;
                break;

            case 3:
                duration = 360;
                break;

            case 4:
                duration = 720;
                break;

            default:
                return;
            }
            ItemInstanceDTO bazarDto = bazar;

            DAOFactory.IteminstanceDAO.InsertOrUpdate(ref bazarDto);

            BazaarItemDTO bazaarItem = new BazaarItemDTO
            {
                Amount         = bazar.Amount,
                DateStart      = DateTime.Now,
                Duration       = duration,
                IsPackage      = cRegPacket.IsPackage != 0,
                MedalUsed      = medal != null,
                Price          = cRegPacket.Price,
                SellerId       = Session.Character.CharacterId,
                ItemInstanceId = bazar.Id
            };

            DAOFactory.BazaarItemDAO.InsertOrUpdate(ref bazaarItem);
            if (bazar is WearableInstance wear)
            {
                wear.EquipmentOptions.ForEach(s => s.WearableInstanceId = bazar.Id);
                IEnumerable <EquipmentOptionDTO> equipmentOptionDtos = wear.EquipmentOptions;
                DAOFactory.EquipmentOptionDAO.InsertOrUpdate(equipmentOptionDtos);
            }
            ServerManager.Instance.BazaarRefresh(bazaarItem.BazaarItemId);

            Session.Character.Gold -= tax;
            Session.SendPacket(Session.Character.GenerateGold());

            Session.SendPacket(Session.Character.GenerateSay(Language.Instance.GetMessageFromKey("OBJECT_IN_BAZAAR"), 10));
            Session.SendPacket(UserInterfaceHelper.Instance.GenerateMsg(Language.Instance.GetMessageFromKey("OBJECT_IN_BAZAAR"), 0));

            Session.SendPacket("rc_reg 1");
        }
Пример #18
0
 public ItemInstance(ItemInstanceDTO inventoryItem)
 {
     Id       = inventoryItem.Id;
     Amount   = inventoryItem.Amount;
     ItemVNum = inventoryItem.ItemVNum;
 }
Пример #19
0
 public static bool ToItemInstanceDTO(ItemInstance input, ItemInstanceDTO output)
 {
     if (input == null)
     {
         return(false);
     }
     output.Ammo                 = input.Ammo ?? 0;
     output.Amount               = (byte)input.Amount;
     output.BoundCharacterId     = input.BoundCharacterId;
     output.Cellon               = input.Cellon ?? 0;
     output.CharacterId          = input.CharacterId;
     output.CloseDefence         = input.CloseDefence ?? 0;
     output.Concentrate          = input.Concentrate ?? 0;
     output.CriticalDodge        = input.CriticalDodge ?? 0;
     output.CriticalLuckRate     = input.CriticalLuckRate ?? 0;
     output.CriticalRate         = input.CriticalRate ?? 0;
     output.DamageMaximum        = input.DamageMaximum ?? 0;
     output.DamageMinimum        = input.DamageMinimum ?? 0;
     output.DarkElement          = input.DarkElement ?? 0;
     output.DarkResistance       = input.DarkResistance ?? 0;
     output.DefenceDodge         = input.DefenceDodge ?? 0;
     output.Design               = input.Design;
     output.DistanceDefence      = input.DistanceDefence ?? 0;
     output.DistanceDefenceDodge = input.DistanceDefenceDodge ?? 0;
     output.DurabilityPoint      = input.DurabilityPoint;
     output.ElementRate          = input.ElementRate ?? 0;
     output.EquipmentSerialId    = input.EquipmentSerialId ?? Guid.Empty;
     output.FireElement          = input.FireElement ?? 0;
     output.FireResistance       = input.FireResistance ?? 0;
     output.HitRate              = input.HitRate ?? 0;
     output.HoldingVNum          = input.HoldingVNum ?? 0;
     output.HP                       = input.HP ?? 0;
     output.Id                       = input.Id;
     output.IsEmpty                  = input.IsEmpty ?? false;
     output.IsFixed                  = input.IsFixed ?? false;
     output.ItemDeleteTime           = input.ItemDeleteTime;
     output.ItemVNum                 = input.ItemVNum;
     output.LightElement             = input.LightElement ?? 0;
     output.LightResistance          = input.LightResistance ?? 0;
     output.MagicDefence             = input.MagicDefence ?? 0;
     output.MaxElementRate           = input.MaxElementRate ?? 0;
     output.MP                       = input.MP ?? 0;
     output.Rare                     = (sbyte)input.Rare;
     output.SlDamage                 = input.SlDamage ?? 0;
     output.SlDefence                = input.SlDefence ?? 0;
     output.SlElement                = input.SlElement ?? 0;
     output.SlHP                     = input.SlHP ?? 0;
     output.Slot                     = input.Slot;
     output.SpDamage                 = input.SpDamage ?? 0;
     output.SpDark                   = input.SpDark ?? 0;
     output.SpDefence                = input.SpDefence ?? 0;
     output.SpElement                = input.SpElement ?? 0;
     output.SpFire                   = input.SpFire ?? 0;
     output.SpHP                     = input.SpHP ?? 0;
     output.SpLevel                  = input.SpLevel ?? 0;
     output.SpLight                  = input.SpLight ?? 0;
     output.SpStoneUpgrade           = input.SpStoneUpgrade ?? 0;
     output.SpWater                  = input.SpWater ?? 0;
     output.Type                     = input.Type;
     output.Upgrade                  = input.Upgrade;
     output.WaterElement             = input.WaterElement ?? 0;
     output.WaterResistance          = input.WaterResistance ?? 0;
     output.XP                       = input.XP ?? 0;
     output.ShellRarity              = input.ShellRarity ?? output.Rare; // automatically "fixes" old shells
     output.ItemOptions              = input.ItemOptions;
     output.Agility                  = input.Agility;
     output.FirstPartnerSkill        = input.FirstPartnerSkill;
     output.SecondPartnerSkill       = input.SecondPartnerSkill;
     output.ThirdPartnerSkill        = input.ThirdPartnerSkill;
     output.FirstPartnerSkillRank    = input.FirstPartnerSkillRank;
     output.SecondPartnerSkillRank   = input.SecondPartnerSkillRank;
     output.ThirdPartnerSkillRank    = input.ThirdPartnerSkillRank;
     output.MinimumLevel             = input.MinimumLevel;
     output.BaseMinDamage            = input.BaseMinDamage;
     output.BaseMaxDamage            = input.BaseMaxDamage;
     output.BaseConcentrate          = input.BaseConcentrate;
     output.BaseHitRate              = input.BaseHitRate;
     output.BaseDefenceDodge         = input.BaseDefenceDodge;
     output.BaseDistanceDefence      = input.BaseDistanceDefence;
     output.BaseDistanceDefenceDodge = input.BaseDistanceDefenceDodge;
     output.BaseMagicDefence         = input.BaseMagicDefence;
     output.BaseCloseDefence         = input.BaseCloseDefence;
     return(true);
 }
Пример #20
0
 public bool ToItemInstance(ItemInstanceDTO input, ItemInstance output)
 {
     if (input == null)
     {
         output = null;
         return(false);
     }
     output.Ammo                 = input.Ammo;
     output.Amount               = input.Amount;
     output.BoundCharacterId     = input.BoundCharacterId;
     output.Cellon               = input.Cellon;
     output.CharacterId          = input.CharacterId;
     output.CloseDefence         = input.CloseDefence;
     output.Concentrate          = input.Concentrate;
     output.CriticalDodge        = input.CriticalDodge;
     output.CriticalLuckRate     = input.CriticalLuckRate;
     output.CriticalRate         = input.CriticalRate;
     output.DamageMaximum        = input.DamageMaximum;
     output.DamageMinimum        = input.DamageMinimum;
     output.DarkElement          = input.DarkElement;
     output.DarkResistance       = input.DarkResistance;
     output.DefenceDodge         = input.DefenceDodge;
     output.Design               = input.Design;
     output.DistanceDefence      = input.DistanceDefence;
     output.DistanceDefenceDodge = input.DistanceDefenceDodge;
     output.DurabilityPoint      = input.DurabilityPoint;
     output.ElementRate          = input.ElementRate;
     output.EquipmentSerialId    = input.EquipmentSerialId;
     output.FireElement          = input.FireElement;
     output.FireResistance       = input.FireResistance;
     output.HitRate              = input.HitRate;
     output.HoldingVNum          = input.HoldingVNum;
     output.HP              = input.HP;
     output.Id              = input.Id;
     output.IsEmpty         = input.IsEmpty;
     output.IsFixed         = input.IsFixed;
     output.ItemDeleteTime  = input.ItemDeleteTime;
     output.ItemVNum        = input.ItemVNum;
     output.LightElement    = input.LightElement;
     output.LightResistance = input.LightResistance;
     output.MagicDefence    = input.MagicDefence;
     output.MaxElementRate  = input.MaxElementRate;
     output.MP              = input.MP;
     output.Rare            = input.Rare;
     output.SlDamage        = input.SlDamage;
     output.SlDefence       = input.SlDefence;
     output.SlElement       = input.SlElement;
     output.SlHP            = input.SlHP;
     output.Slot            = input.Slot;
     output.SpDamage        = input.SpDamage;
     output.SpDark          = input.SpDark;
     output.SpDefence       = input.SpDefence;
     output.SpElement       = input.SpElement;
     output.SpFire          = input.SpFire;
     output.SpHP            = input.SpHP;
     output.SpLevel         = input.SpLevel;
     output.SpLight         = input.SpLight;
     output.SpStoneUpgrade  = input.SpStoneUpgrade;
     output.SpWater         = input.SpWater;
     output.Type            = input.Type;
     output.Upgrade         = input.Upgrade;
     output.WaterElement    = input.WaterElement;
     output.WaterResistance = input.WaterResistance;
     output.XP              = input.XP;
     return(true);
 }