Пример #1
0
    private void BuildShopItem()
    {
        int count = 4;

        for (int i = 0; i < count; i++)
        {
            GameObject             _item           = Instantiate(strongholdIconItem.gameObject);
            ItemInfo_SpriteAndName itemInfo_Sprite = _item.GetComponent <ItemInfo_SpriteAndName>();
            Sprite sprite = Resources.Load <Sprite>("Sprite/Consuamble/" + (42010 + i));
            itemInfo_Sprite.SetInfo((42010 + i), sprite, GetStrongholdDrawingName(42010 + i));
            _item.transform.SetParent(shopGrid.transform);
            _item.transform.localPosition = Vector3.zero;
            _item.transform.localScale    = Vector3.one;
        }
    }
Пример #2
0
    public void BuildMineStrongholdDrawingItem(List <LD_Objs> infos, System.Action <int> callback)
    {
        int count = infos.Count;

        for (int i = 0; i < count; i++)
        {
            GameObject             _item           = Instantiate(strongholdIconItem.gameObject);
            ItemInfo_SpriteAndName itemInfo_Sprite = _item.GetComponent <ItemInfo_SpriteAndName>();
            Sprite sprite = Resources.Load <Sprite>("Sprite/Consuamble/" + infos[i].objID);
            itemInfo_Sprite.SetInfo(infos[i].objIndex, sprite, infos[i].objName);
            itemInfo_Sprite.callback = callback;
            _item.transform.SetParent(consumableGrid.transform);
            _item.transform.localPosition = Vector3.zero;
            _item.transform.localScale    = Vector3.one;
        }
    }
Пример #3
0
    public void BuildMineStrongholdItem(List <BusinessStrongholdAttribute> infos, System.Action <int> callback)
    {
        int count = infos.Count;

        for (int i = 0; i < count; i++)
        {
            GameObject             _item           = Instantiate(strongholdIconItem.gameObject);
            ItemInfo_SpriteAndName itemInfo_Sprite = _item.GetComponent <ItemInfo_SpriteAndName>();
            Sprite sprite = Resources.Load <Sprite>("Sprite/Stronghold/stronghold0" + infos[i].strongholdLevel);
            itemInfo_Sprite.SetInfo(infos[i].strongholdIndex, sprite, infos[i].strongholdNickName);
            itemInfo_Sprite.callback = callback;
            _item.transform.SetParent(strongholdGrid.transform);
            _item.transform.localPosition = Vector3.zero;
            _item.transform.localScale    = Vector3.one;
        }
    }