Пример #1
0
 public void InitData(Item item, ItemIconType itemIconType)
 {
     Data = item;
     this.itemIconType = itemIconType;
     //ItemTableData itemTableData = DataManager.GetInstance().GetItemTableDataByItem(item);
     //ItemQuality itemQuality = (ItemQuality)itemTableData.quality;
     //switch (itemQuality)
     //{
     //    case ItemQuality.Black:
     //        bg.color = new Color(0,0,0,1);
     //        break;
     //    case ItemQuality.Green:
     //        bg.color = new Color(0, 1, 0, 1);
     //        break;
     //    case ItemQuality.Blue:
     //        bg.color = new Color(0, 0, 1, 1);
     //        break;
     //    case ItemQuality.Purple:
     //        bg.color = new Color(1, 0, 200.0f / 255.0f, 1);
     //        break;
     //    case ItemQuality.Yellow:
     //        bg.color = new Color(1, 150.0f / 255.0f, 0, 1);
     //        break;
     //    case ItemQuality.Red:
     //        bg.color = new Color(1, 0, 0, 1);
     //        break;
     //    default:
     //        break;
     //}
     AddIcon(DataManager.GetInstance().GetItemTableDataByItem(item).icon);
 }
 public Item()
 {
     itemId = 0;
     itemName = "Empty";
     itemPrice = 0;
     itemType = Item.Itemtype.Empty;
     itemIconType = Item.ItemIconType.Empty;
     itemStats = new Dictionary<string, int>();
     itemTextStats = "";
 }
 public Item(int id, string name, int price, Itemtype type, ItemIconType iconType, Dictionary<string, int> stats)
 {
     itemId = id;
     itemName = name;
     itemPrice = price;
     itemType = type;
     itemIconType = iconType;
     itemStats = stats;
     itemTextStats = GetItemStatsText();
 }
Пример #4
0
    public void InitData(Item item, ItemIconType itemIconType)
    {
        SetState(true);
        Data = item;
        ItemTableData itemTableData = DataManager.instance.GetItemTableDataByItemId(item.itemId);

        equipTextsArr[0].text = itemTableData.name;
        equipTextsArr[1].text = item.itemLevel.ToString();
        this.itemIconType     = itemIconType;
        AddIcon(DataManager.GetInstance().GetItemTableDataByItem(item).icon);
    }
Пример #5
0
    // 物品item赋值 type哪里显示的物品, item为要显示资源框, itemid物品id, itemcount要显示的物品数量,-1默认不显示数量
    public void SetItemInfo(ItemIconType type, UnityEngine.GameObject item, int itemId, int itemcount = -1)
    {
        if (item == null || itemId == 0)
        {
            return;
        }
        int       nameType = 0; // 0:普通 1:s装备 , 2:碎片
        UITexture icon     = null;
        UISprite  frame    = null;
        UILabel   num      = null;
        UILabel   lName    = null;

        switch (type)
        {
        case ItemIconType.Task_Award:
            TaskAwardItem(item, out icon, out frame, out num);
            break;

        case ItemIconType.Sign_in:
            SignInItem(item, out icon, out frame, out num);
            nameType = 1;
            break;

        case ItemIconType.Store_item:
            StoreItem(item, out icon, out frame, out num);
            nameType = 1;
            break;

        case ItemIconType.Xhun_item:
            XhunItem(item, out icon, out frame, out num);
            break;

        case ItemIconType.Artifact:
            ArtifactItem(item, out icon, out frame, out num);
            break;

        case ItemIconType.Scene_Star:
            SceneStrarItem(item, out icon, out frame);
            break;

        case ItemIconType.Scene_Award:
            SceneAwardItem(item, out icon, out frame, out num);
            break;

        case ItemIconType.Scene_Award2:
            SceneAwardItem2(item, out icon, out frame, out num);
            break;

        case ItemIconType.Scene_First:
            SceneFirstItem(item, out icon, out frame);
            break;

        case ItemIconType.CombatWin:
            CombatWinItem(item, out icon, out frame, out num, out lName);
            break;

        case ItemIconType.Victory:
            VictorPanel(item, out icon, out frame, out lName, out num);
            break;

        case ItemIconType.Equip_slot:
            EquipSlot(item, out icon, out frame);
            nameType = 1;
            break;

        case ItemIconType.FightInfo_slot:
            nameType = 1;
            FightInfoSlot(item, out icon, out frame);
            break;

        case ItemIconType.Equip_List:
            nameType = 1;
            EquipListItem(item, out icon, out frame, out lName);
            break;

        case ItemIconType.Item_Property:
            ItemPropertySlot(item, out icon, out frame, out lName);
            break;

        case ItemIconType.Login_Award:
            LoginAwardSlot(item, out icon, out frame, out num);
            break;

        case ItemIconType.Item_Source:
            ItemSource(item, out icon, out frame, out lName);
            break;

        case ItemIconType.Partner_Strengthen:
            nameType = 1;
            PartnerStrengthen(item, out icon, out frame);
            break;

        case ItemIconType.Partner_Skill:
            nameType = 1;
            PartnerSkill(item, out icon, out frame, out lName);
            break;
        }
        ArkCrossEngine.ItemConfig ic = ArkCrossEngine.ItemConfigProvider.Instance.GetDataById(itemId);
        if (ic != null)
        {
            UnityEngine.Texture utt = GamePokeyManager.GetTextureByPicName(ic.m_ItemTrueName);
            if (utt != null && icon != null)
            {
                icon.mainTexture = utt;
            }
            if (frame != null)
            {
                if (ic.m_ShowType == 0)
                {
                    if (nameType == 0)
                    {
                        frame.spriteName = "EquipFrame" + ic.m_PropertyRank;
                    }
                    else if (nameType == 1)
                    {
                        frame.spriteName = "SEquipFrame" + ic.m_PropertyRank;
                    }
                }
                else if (ic.m_ShowType == 1)
                {
                    frame.spriteName = "SFrame" + ic.m_PropertyRank;
                }
            }
            if (num != null)
            {
                if (itemcount > -1)
                {
                    if (type == ItemIconType.Store_item)
                    {
                        num.text = "" + (itemcount > 1 ? itemcount.ToString() : "");
                    }
                    else
                    {
                        num.text = "X" + itemcount;
                    }
                }
                else
                {
                    num.text = "";
                }
            }
            if (lName != null)
            {
                lName.text = ic.m_ItemName;
                UnityEngine.Color col = new UnityEngine.Color();
                switch (ic.m_PropertyRank)
                {
                case 1:
                    col = new UnityEngine.Color(1.0f, 1.0f, 1.0f);
                    break;

                case 2:
                    col = new UnityEngine.Color(0x00 / 255f, 0xfb / 255f, 0x4a / 255f);
                    break;

                case 3:
                    col = new UnityEngine.Color(0x41 / 255f, 0xc0 / 255f, 0xff / 255f);
                    break;

                case 4:
                    col = new UnityEngine.Color(0xff / 255f, 0x00 / 255f, 0xff / 255f);
                    break;

                case 5:
                    col = new UnityEngine.Color(0xff / 255f, 0xa3 / 255f, 0x00 / 255f);
                    break;

                default:
                    col = new UnityEngine.Color(1.0f, 1.0f, 1.0f);
                    break;
                }
                lName.color = col;
            }
        }
    }
Пример #6
0
        public static void AddURLItem(ToolStripMenuItem menu, string itemName, string itemTip, ItemIconType type, string url)
        {
            Image itemIcon;

            switch (type)
            {
            case ItemIconType.Youtube:
                itemIcon = Properties.Resources.YotubeLogo;
                break;

            case ItemIconType.Bilibili:
                itemIcon = Properties.Resources.BilibiliLogo;
                break;

            case ItemIconType.Wechat:
                itemIcon = Properties.Resources.WechatLogo;
                break;

            case ItemIconType.GitHub:
                itemIcon = Properties.Resources.GithubLogo;
                break;

            default:
                itemIcon = Properties.Resources.BilibiliLogo;
                break;
            }
            AddURLItem(menu, itemName, itemTip, itemIcon, url);
        }